Eldermyth – KIERAN HARTNETT

Last updated on January 16th, 2026 at 12:56 am

Eldermyth – Puzzle Game Review

Eldermyth Screenshot

Eldermyth is a Puzzle/Strategy game from KIERAN HARTNETT, first launched in 7th April 2025.
It’s rated 9+ and currently has 18+ ratings on the App Store.

What Makes Eldermyth Stand Out

A once hidden land, inhabited by indigenous villagers and mythical beasts, is under threat from foreign invaders.

Play as one of the beasts, using the weather, your unique powers and your synergy with the different land types, to save villagers, drive off invaders and prevent them from mining and colonising the land. All in the name of chasing a high score! Key features:

  • Turn-based roguelike (broughlike) inspired by mechanics from games of Michael Brough (868-HACK, Cinco Paus and Imbroglio)
  • Play as 1 of 6 beasts, each with unique rules and powers. Or, play the new Amalgam mode to create a custom beast
  • Risk/Reward strategic decisions on how you manage the board
  • Game grid is made up of 5 different land types which beasts engage with differently
  • Procedural generated game board (land tile placement) means a different game every time
  • 6 dynamic weather cycles each with a different impact on invader and/or beast behaviour
  • 4 different invader types, each with their own behaviour and purpose/actions
  • Local and Game Center high score leaderboards
  • Voiceover accessibility
  • Full dark mode theme

The gameplay mechanics and rules are hidden and the intention is for them to be discovered through multiple runs. However, for those that want to jump straight in with full knowledge of the game, an in-built guide is included.

This Puzzle game offers engaging gameplay and regular updates for mobile players.

Player Feedback

As a newer release, Eldermyth is building its player community. Early feedback suggests .

Recent Updates & Development

Latest Update: 29th May 2025

Recent improvements include:
New game mode! The Amalgam beast mode lets you create a custom beast. But, you will need to make its passive rules more difficult if you want to access all of the best powers. Full list of changes in 1.4 are:

  • Amalgam mode
  • 2 new 'beasts' to play as (Void Howler and Grief-bound Invader)
  • 1 new weather condition cycle (lightening)
  • Complete UI overhaul
  • Simplified high score screen
  • Minor bug fixes

Download & Availability

Eldermyth is available through the official App Store for iOS devices.

Get Eldermyth on App Store

Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.

Compatible with iPhone and iPad devices.

Player Experience Highlights

Community Insight:

Exceptional game. We literally spend so much time on it. Can't wait for the next update.


Love this game, it is super fun and fast-paced enough to always be entertaining. We will say that moving is sometimes hard using VoiceOver because you have to long press and then drag, and that sometimes feels a bit slow. Otherwise the game is really good.


We really wanted to like this game. It takes inspiration from a lot of games we like. Some aspects, like the weather conditions, are a bit volatile for our tastes, but it does a lot of other things right. The fear scaling for completed cities in particular is a very clever and interesting mechanic. The game has one unforgivable design decision however. When we first started playing, we assumed that enemy spawns scaled with moves taken, similar to Imbroglio. However, they scale with score. Since it is possible to reliably survive indefinitely at the starting scaling, the optimal strategy is to not collect any campfires, and slowly build up an arbitrarily large amount of fear to fuel your actives while unlocking all your passives, before beginning to attempt building your score. This is obviously unfun, but since the game has no objective besides score attack, there is no other way to play.


Hi, everyone! We know the controls and premise threw off a lot of you. You simply dont know how to move your beast. There seems to be no rhyme or reason to the grid map. But, Im here to enlighten you about everything Eldermyth. First, of all, double tap and keep your finger down, then swipe in a cardinal direction. Up, down, left or right. The beast can not move off of the grid, unless it has a passive ability unlocked that allows it to do so. Some beast can not move over water grid squares. Kieran has greatly improved the need help menu with tip, tricks and a full tutorial for blind and visually impaired. Listen to the entire tutorial. You need to learn why the beast fights the way it does. Sound effects inform you of the beasts movements, attacks and capture of camps and villages. You will be informed by sound effects when you fight, take damage, use your abilities or use your other passives. Use two finger, swipe down from the top of the grid to hear all 20 grid squares. Each grid square has a different invirnonment, based on the procedurally generated map. Which means, the RNG or random factor of map creation. Also, remember, that your beast can not always cross certain grid squares. Towns can not be entered by a beast. Invaders must be defeated before you can enter there grid squares. Remember, each time you kill a hunter, invader or destroy a miner troop, you gain fear. Invaders have health and you must deplete this health to kill them. You have health and you die if your health is depleted. Moving adjacent to an invader will make them attack you. Use your skills of strategy and abilities to kill invaders, hunters and occupational forces before they gain a foothold in your sacred lands! We cant cover everything, here, but swing by our YouTube channel: Game Double Tap. Ill show you how to do it! Trust us, we were where you werelost and frustrated! Now, Im excited to play this highscore type roguelike every day! Its awesome! Also, the dev Kieran Hartnett is a great dev who listens to his audience! If youre looking for more than a simple touch and move game, Eldermyth is your game.


We love this game. It is really fun to outsmart the invaders, and each beast has a completely different strategy. The only real problem we have is with accessibility. We use a screen reader, and it can be a bit difficult to keep track of where everything is on the map, especially when they all move each turn. It would be nice if, after every turn, the game announced where everything moved. It would be something like, you move rock giant from desert at D4 to mountain at D5, settler moves from floodplain at A1 to see at A2, and Camp appears at forest at d5. Overall, this game is definitely fun and accessible enough for us to play it as a screen reader user. We do wish it had more though. It could just be our short attention, span, but it feels kind of done after we figured out the strategies for each beast. Yes, the procedurally generated maps are nice, but it would be cool if you could compete for high scores against other players, or even unlock different beasts and abilities by achieving certain scores. That way, we would feel the need to keep playing, even after we figured everything out.


Good evening we noticed that when you start the game, everything is fine but once you get on the grid and choose your monster that you want to use, it just doesnt work Especially the gestures When you get to the grid where your monster is we know that youre supposed to double tap and swipe left or right, but nothing happens.
User feedback from Apple App Store


App Details

  • Version: 1.4.0
  • Size: 84.96 MB
  • iOS: 16.6 or later
  • Languages: EN
  • Content Advisory: Infrequent/Mild Horror/Fear Themes, Infrequent/Mild Cartoon or Fantasy Violence
  • Developer: [KIERAN HARTNETT]()

Last updated: 29th May 2025 | Genre: Puzzle, Strategy | Developer: KIERAN HARTNETT

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