Wellington’s Victory – Hunted Cow Studios Ltd.

Last updated on December 3rd, 2025 at 05:27 am

Wellington's Victory – Board Game Review

Wellington's Victory Screenshot

Wellington's Victory is a Board/Entertainment/Strategy game from Hunted Cow Studios Ltd., first launched in 18th June 2015.
It’s rated 12+ and currently has 19+ ratings on the App Store.

What Makes Wellington's Victory Stand Out

At dawn on June 18th, the torrential rain which had soaked the Belgium countryside the previous day began tapering off. Seventy thousand French troops, constituting the bulk of Napoleon’s Armee du Nord, which two days earlier had vanquished the Prussian Army of the Rhine at Ligney, now expected to exploit their initial victory by destroying the unsupported and inexperienced Anglo-Dutch forces which the Duke of Wellington had deployed across the Brussels-Charleroi highway a few miles south of the inconsequential hamlet called Waterloo.

That morning at his headquarters in Le Caillou, Napoleon discussed the impending battle with his subordinates while awaiting the arrival of several French Corps which had bivouacked further south. Disagreeing with the French generals whom Wellington had consistently defeated in Spain, Napoleon insisted that his opponent was a poor commander and that the English troops were much inferior to the French. The battle which Napoleon envisioned would resemble ‘le petit dejeuner’, Wellington’s army would be devoured as easily as a light continental breakfast.

  • Historically accurate game play.
  • 7 missions including
    • Quatre Bras
    • Hougomont
    • La Haye Sainte
    • Plancenoit
    • Waterloo
  • Accurate Napoleonic Units;
  • Five categories of unit quality.
  • Different types of formations.
  • Detailed combat analysis.
  • In-depth reference charts.
  • Advanced tactical features including:
    • Map zoom.
    • Strategic movement.
    • Flank attacks.
    • Low Ammo.
  • Hours of Gameplay.

© 2015 HexWar Games Ltd.
© 2015 Decision Games, Inc
© 2015 Lordz Games Studio s.a.r.l.
All Rights Reserved.

Please note this games runs best on iPhone 5S+ and iPad 3+

This Board game offers engaging gameplay and regular updates for mobile players.

Player Feedback

As a newer release, Wellington's Victory is building its player community. Early feedback suggests .

Recent Updates & Development

Latest Update: 23rd November 2024

Recent improvements include:
Various bug fixes

Download & Availability

Wellington's Victory is available through the official App Store for iOS devices.

Get Wellington's Victory on App Store

Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.

Compatible with iPhone and iPad devices.

Player Experience Highlights

Community Insight:

While we dont particularly care much for grand strategy games, we still enjoy them if they arent too long but are still challenging for us. Wellingtons Victory is an alright game, and certainly fits that description nicely. We do feel like there really isnt much going on as far as content goes, but then again these are scenarios/battles that run between the 20 and 50 turn range in terms of duration. Overall though, Id give this game a try, and if it doesnt meet ones expectations, then its no big deal.


This is probably the best of the hex games. Its had a rough time lately. Its like the developers arent paying attention. The allies in this current iteration are not able to combine units. Its odd that functionality would be gone. The Imperial Guard used to be a reliable force held in reserve by the French. Now they dont ever seem to show up. Come on, guys. The new cannon ranges are great. Go back to the beginning and dont break the good stuff and fix the bad. Assign somebody who cares about the game.


Fun, and more sophisticated than we expected, although the AI is not too bright and the system has some issues (cavalry is GREAT for attacking into woods. Who knew??). Wish it was available for PCs — its pretty slow on an older iPad.


Very good 'light' wargame. More realistic than the other games that use this game engine. We won (and loss) playing both sides so we are OK with play balance. The grand scale of the battle makes it worth buying. We would like to see other battles on this scale. The game mechanics is evolving and getting better with each iteration. Maybe add an advance mode where move/fire is 'chit pull' base vs Ugo/ Igo based. This may reduce the 'God' like control of the army per turn. 2 player version either one IPad or two via wifi would be a better alternative than vassals.


We have played this game probably 75 times various scenarios. It is a solid system, but just a few things would really enhance the play. #1. Have an after battle report. How many losses of each type, infantry, artillery and cavalry on both sides. List lost generals, number of standards taken, etc. Give us some battle stats! #2. An ongoing battle report. Let us see how we are doing during play including morale. #3. Keep playing after victory or loss. Let us finish off the enemy or die with honor to the last man. #4. Change/improve the map graphics so we can see which areas are higher than others. Slopes and hills are very difficult to tell which side is up or down. #5. Cavalry attacking buildings, woods or squares should be less effective. Only if the square breaks should it lose much strength. Also, cavalry charging from longer distances should increase the likelihood of squares being formed. #6. How about adding a Ligny scenario? And then linking the results of Quatre Bras and Ligny to determine strengths at Waterloo? A campaign version. #7. Randomize unit placement so there is more replay value? And, of course, free deployment would be fantastic. Thanks for a great game.


One of the very best, BUT, takes way too long while enemy is playing.


We have a number of games from this company. If you enjoy historical simulations, these are probably the best out there for iphone. Moving each unit individually gets tedious, especially in the full game. It is also unrealistic, as movement is much to flexible. Command control is very basic. We would like to see units grouped to their parent unit and not be able to run off on their own! This would also speed up play if you could move at the division level for example. Some of the computer moves are questionable, as the Brits seem quite willing to abandon their strong defensive positions. Still, we've spent hours playing the game, it is addicting.


This is a curious game. It's as if it is not completely finished. There isn't an undo button. The save games are limited to 4 iCloud and 4 Local games. You cannot name them and there isn't any way to tell which scenario they represent. Nor does it even record the scenarios' date/time played. We have to make manual notes. How quaint. A mini-map option would be helpful to see the entire battlefield without having to play with the game's main map zoom feature. The game's map orientation North is to the right? Why? That makes little sense to us as well as the game play is left to right. There are also very few battlefield landmarks labelled. Where is that 'historical accuracy'? The battlefield orientation goes against almost every map of the battlefield that we have ever seen and is disorientating to a degree. We have inadvertently moved a formation by accidental screen touches. An undo feature would be good! As a matter of fact we had to change our Waterloo strategy when we accidentally sent one of our French Generals (Subervie) deep into enemy territory and that forced us to attack the British center sooner than we'd planned to to try and protect him. No luck. We can't for the life of us figure out what the one reviewer means by can't complete level one?? There are not any levels that we can find. And we find no difficulty levels. Say what!? There goes game replay-ability! We completed the tutorials and then we went directly to the Waterloo Battle, as the French naturally. :-) As another reviewer had observed, we too captured Hougoumont early (by turn three). We held it successfully against Wellington's counter attack, that was never pressed and was very ineffectual. It not only failed to recapture Hougoumont, it didn't even put much pressure on our left flank. We can understand the game not 'always' letting the British keep control of Hougoumont for playability but this is kind of silly as for as 'historical' accuracy is concerned. We won Waterloo as the French in 16 rounds keeping Hougoumont. Even this didn't give us a mission objective completion for less than 40 turns…go figure. We consider ourselves an average wargamer but we do have a fair understanding of the Battle of Waterloo (really Mont St. Jean). We didn't even pay much attention to our group formations frequently attacking ignoring that our units were 'unformed' and we still won! We would imagine that we did take higher losses though. For an average war-gamer (ourselves) to play the main scenario and to win, AS THE FRENCH, the very first time we play, while good for our ego, is totally unrealistic. All that said, we do want to like Wellington's Victory if for no other reason that there isn't another decent Battle of Waterloo strategy game for the iPad yet…still. We do like how they have done the game's documentation. It is easily accessed without overtly interfering with game play or leaving the game! Maybe the developers of the "Ultimate General" will add the Battle of Waterloo.


This is the best hex war product yet which makes it the best war game we've played. If you like historical accuracy you will love this. We also like the fact that you can now merge units. That really adds to the realism.


We bought the game on June 18. (we couldnt wait an additional day). As soon as the game installed we went right into battle (Waterloo scenario- yes, the complete enchilada). We decided to play the French side (Allons enfant de la Patrie). Just as Napoleon did, we sent our left flank against Hougoumont, but kept our extreme left on a northern course (in a general direction to Merbe Braine, West of Hougoumonts woods). Im no Napoleon. Im not even an above average player, but you know what? By turn 2 Hougoumont was in French hands! We managed to hold a counter attack from Wellingtons right with the troops we sent towards Merbe Braine. With Hougoumont firmly in French hands, it was time to attack Wellingtons center (turn 4). We sent our infantry towards Mont Saint Jean on both sides of La Haye Sainte. (Napoleons attack actually passed to the East of La Haye Saint). As soon as we passed La Haye Sainte we made an envelopment movement. With the help of our artillery (we brought it forward along with the infantry) by turn 10 La Haye Saint was in French hands. Our cavalry guarded our frontal attack flanks and kept Wellingtons infantry mostly in squares. We also managed to destroy most of his artillery with the cavalry (we must admit that we did suffer considerable casualties). The enemys counter attack wasnt strong enough to stop our advance although we did send most our seriously damaged units back in order to avoid the 70-80 % casualty ratio. By turn 14 the battle was over. French victory and dinner at Brussels. (Just as Napoleon planned). As far as Blucher is concerned, he was never in the vicinity although we did keep some infantry and artillery units guarding our right in case of a sudden Prussian arrival. Small skirmishes in the general area (right flank) were managed with a few units, although later we did bring additional reinforcements (as Wellingons center began to collapse). We did have fun playing the game, but there is something obviously wrong with the games AI. (As you all probably know, the French army never managed to take Hougoumont). A few days later we repeated the same strategy and again by turn 2 we had taken Hougoumont, and yes, we again routed the allies. Additional complaints? The computer (iPad version) takes forever to move its units, particularly in the initial phases of the game when both armies are at full strength. As casualties occur the game does move faster. Finally our main complaint: For some unknown reason the designers decided to show the battlefield in a West-East direction. In other words, French (South) move towards the right of the screen, while the allies (North) moves to the left. Thats really odd. We would rather have it the Allies on top and the French at the bottom, (North-South) as books and maps usually show the battlefield. Anyway, we hope they fix those small glitches and maybe add some more energetic martial music. (How about some drums pas de charge?). We do recommend the game. Congratulations Hexwar Games and thanks.
User feedback from Apple App Store


App Details

  • Version: 5.3.0
  • Size: 1,030.84 MB
  • iOS: 16.6 or later
  • Languages: EN
  • Content Advisory: Infrequent/Mild Realistic Violence, Frequent/Intense Cartoon or Fantasy Violence
  • Developer: Hunted Cow Studios Ltd.

Last updated: 23rd November 2024 | Genre: Board, Entertainment | Developer: Hunted Cow Studios Ltd.

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