This Aint Even Poker, Ya Joker – Doghowl Games Ltd.

Last updated on July 27th, 2026 at 05:01 am

This Aint Even Poker, Ya Joker – Strategy Game Review

This Aint Even Poker, Ya Joker Screenshot

This Aint Even Poker, Ya Joker is a Strategy/Casual game from Doghowl Games Ltd, first launched in 18th March 2026.
It’s rated 4+ and currently has 132+ ratings on the App Store.

What Makes This Aint Even Poker, Ya Joker Stand Out

Welcome to This Ain’t Even Poker, Ya Joker – a unique incremental idle clicker where you flip cards to earn money, grow your hand, buy new decks, unlock powerful upgrades, discover new cards, and more. Can you defeat the Jester and escape the carnival?
Steam: Very Positive, 89%

GROW YOUR HAND
Buy new cards to increase your odds of hitting good hands. If you're rich enough, you can even break the rules and get over 5 cards.

ESTABLISH DOMINANCE
Even though the Jester doesn't like it, you can buy new decks of cards in order to play more hands at once. Use this to your advantage to grow those numbers even faster!

GET UPGRADED
Buy powerful upgrades using your hard earned coins, enabling you to progress quicker, open up new avenues, and take on the evil Jester!

GO ON EXPEDITIONS
Once unlocked, you can send your minions on expeditions to discover new otherworldy cards with powerful benefits. Upgrade these missions to provide even more powerful benefits as you progress. You can even unlock missions to destroy cards from your deck that you don't want, to ensure every hand is exactly how you want it.

ASCEND TO GREATNESS
Make a deal with the Jester to start over in exchange for Poker Chips (poker chips? But this ain't even poker…?), use those chips to buy even more powerful upgrades.

ESCAPE THE HOUSE OF CARDS
You're trapped in the Jester's domain, can you manage to defeat him and escape? Or will he keep you there, trapped forever in an endless cycle?

This Strategy game offers engaging gameplay and regular updates for mobile players.

Player Feedback

As a newer release, This Aint Even Poker, Ya Joker is building its player community. Early feedback suggests .

Recent Updates & Development

Latest Update: 10th April 2026

Recent improvements include:

  • bug fixes

Download & Availability

This Aint Even Poker, Ya Joker is available through the official App Store for iOS devices.

Get This Aint Even Poker, Ya Joker on App Store

Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.

Compatible with iPhone and iPad devices.

Player Experience Highlights

Community Insight:

There is a lot going on in this game, and a bit of a learning curve. But it once you figure it out its a really fun way to pass the time.


We beat the game in about 6 hours total play time. Im kinda disappointed theres not much left to do besides rack up higher numbers. Honestly though we had a blast beating it. It was a fun play-through, but we think the boss should get harder each time or something so there is still something to work towards. Im hoping the game gets updates in the future but we wont be checking on it. The game could really use some more end game content. Worth the investment? Sure why not kept us busy during a rather boring workday.


We really enjoyed this game. Its fun and genuinely unique, but it feels quite short we finished everything in just 1-2 days. That left it feeling a bit underwhelming overall. We really hope the developers release updates in the future with more content and activities. The game could also use better optimization, as our device gets extremely hot during longer play sessions.


The game is pretty fun to play but is short and also has multiple issues with the UI (particularly an issue for players on iPhone). In particular: the menus/buttons are very small which leads to consistently clicking out of them accidentally (a scale slider would be fantastic here). Also, the demolish card function is very difficult to identify separately from the create card function and this leads to constantly deleting cards you want by accident thinking that you are creating them.


After completing the game and obtaining all achievements after 10 hrs. We would say we were entertained. Enjoyed the bells and whistles that accompanied the large numbers. For $5.99, not a bad game. Needs end game activities after battling the jester.


Very fun idle clicker. This is the epitome of the numbers go up genre. Its nothing like Balatro, which we love, but this is just a totally different game and core mechanic. Like many idle games, the game expands quite a bit after a while so dont get too bummed when you think youve hit a wall. Things will change and grow. Why only three stars? We love playing this game – for the 15 minutes we can get in before our iPad turns to smoldering hot metal and our battery is already dead. No joke – this is one of the most poorly optimized games Ive ever played.


The game is good and fun but we finished everything in 2 day there is not a lot of gameplay.


Our only complaint is that the game isnt longer. But, for $3 we are happy with the purchase. Gave us a good 7 hours of engaging game play that make sense with no spammy mechanics. We really enjoyed this game.


Game was very enjoyable, felt like we were moving very consistently fast as opposed to most idle games, but considering that we finished with under half of the upgrades, that was fairly disappointing by itself. Another boss or level of prestige is needed.


This game is probably one of the better incrementals ive seen. Unique, visually charming, and fun. But theres one-ish things that if they were added, we would never stop playing. Firstly, more content. We literally just started but seeing as how most people beat it with one night of idling is so much shorter than we were expecting from an idle game. Secondly and most importantly, portrait mode. We know theres a lot of UI elements that need to fit in landscape, but there are tons of ways to fit them into portrait, even if it removes some of the personality. Just turning the clipboard and upgrade book into buttons on the screen would work just fine. And you already have to scroll through all of your decks anyway. Landscape mode is just uncomfortable for us and a lot of other people. Having portrait mode as a toggle in this game would be absolutely incredible. Overall, great game, uncomfortable to hold for long periods of time, and while its very quality content, theres too little content. 4/5.


Like this game is super fun and all, we dont have a problem with its length, we think it looks great and is super satisfying to play, but MAN is it awkward to play in landscape. Like im pretty sure this game came out on steam first, but revolution idle has a portrait mode, cmon neow.


This game definitely scratches the dopamine itch, with cards flipping over, flashing lights, and increasingly large numbers filling the screen. Unfortunately, thats the extent of the game for the next 4-5 hours, with a few incremental unlocks (jokers) and specialty cards. The upgrade prices increase exponentially from thousands to millions to billions to trillions, but the resulting big ticket items dont move the needle enough. If youre happy with number go up (but slowly), this is a good fit. We enjoyed our time, but after a few hours we uninstalled because we felt like we had seen everything there was to see (we didnt really explore the new suit variants because it was just more of the same).


This is a really fun game and it seems like the developers care. The writing is funny and gameplay engaging. The issues it has are fixable. Primarily the pacing is just too fast. After our first overnight idling, we had enough to max out all the fairy upgrades, leaving no goals to grind toward or unlocks to look forward to discovering. And on the next run we had way too many new gameplay elements to get used to all at once, and at the same time was upgrading rune-level upgrades so fast we didnt have time to learn what anything was for. There is no sense of tension, strategizing, build up, or looking forward to unlocking anything. Im just mashing upgrades all over the place as fast as we can. A faceroll. Which really took the fun out of it. It seems like slowing the pace quite a bit would solve this, so that we could enjoy it across weeks with multiple runs per major prestige, maybe even having to idle to push through a plateau. Thats what makes a good roguelike fun. Just make things cost more, let growth happen slower, and other small tweaks to get it balanced. Other issues are cosmetic. The particle effects, even when graphics are turned low, are honestly blinding. As in, we cant even read the cards. It runs our battery down faster than it can charge. We really dont need a light show to enjoy a game with this level of intrinsic fun. Im here to strategize and watch the numbers go up. We dont need the gimmicks.


This was way to short of a game and a bit grindy as well we think we paid too much for this being the thing that glowed up our phones ram.
User feedback from Apple App Store


App Details

  • Version: 1.0.10
  • Size: 329.37 MB
  • iOS: 13.0 or later
  • Languages: EN
  • Content Advisory:
  • Developer: [Doghowl Games Ltd]()

Last updated: 10th April 2026 | Genre: Strategy, Casual | Developer: Doghowl Games Ltd

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