Isle of Arrows – Tower Defense – Studio Gridpop Inc

Last updated on January 15th, 2026 at 07:20 am

Isle of Arrows – Tower Defense – Strategy Game Review

Isle of Arrows – Tower Defense Screenshot

Isle of Arrows – Tower Defense is a Strategy/Board game from Studio Gridpop Inc, first launched in 3rd November 2022.
It’s rated 9+ and currently has 258+ ratings on the App Store.

What Makes Isle of Arrows – Tower Defense Stand Out

Isle of Arrows is a Puzzle Tower Defense game in which you build a fortress in the sky. Place towers, expand the isle, and build your own paths. Can you find the perfect spot for each tile to beat the RNG and defend against waves of invaders?

  • Tile-Placement meets Tower Defense: Isle of Arrows is a unique blend of genres that adds a new strategic puzzle element to the Tower Defense formula.
  • Roguelike structure: Each run is randomly generated with different tiles, enemies, rewards and events. Playing through campaigns unlocks more elements to appear in the game.
  • Modes & modifiers: A variety of game modes, guilds, game modifiers, and challenges make each playthrough unique.

Gameplay
Each round, you get to place a tile on the isle for free. Spending coins allows you to skip to the next tile immediately. When you're ready, call the next enemy wave and watch your placed defenses in action.

There are 50+ tiles in Isle of Arrows:
Towers attack the invaders. Roads extend the path the enemies walk on. Flags grow the isle, giving you more space to build. Gardens reward you with coins. Taverns boost all adjacent archery towers. And so on.

Features

  • 3 game Modes: Campaign, Gauntlet, Daily Defense
  • 3 themed campaigns that each have their own unique set of tiles
  • 70+ tiles
  • 75+ bonus cards
  • 10+ events that can help or hinder you

Please note that Isle of Arrows does not offer cloud save functionality for the time being.

This Strategy game offers engaging gameplay and regular updates for mobile players.

Player Feedback

As a newer release, Isle of Arrows – Tower Defense is building its player community. Early feedback suggests .

Recent Updates & Development

Latest Update: 6th July 2023

Recent improvements include:
NEW CONTENT

  • Miners Guild: Miners have more choices when building towers but must mine the ground of the isle in the process

GENERAL

  • Added an option for screen auto rotation to play in landscape mode
  • Reworded the ignition card to make it more clear it only transforms existing traps
  • Moved skip button for all events and made it red to avoid confusion and accidental clicks
  • Added Japanese translation

BALANCING

  • Reduced gauntlet level 1 & 5 difficulty: Max lives are now lowered by 1, instead of 2
  • Merchants' starting isle is now slightly bigger
  • The Merchant’s coin sacks now spawn adjacent to existing tiles whenever possible
  • Merchants start with 1 additional bridge
  • Buried wisdom does not appear anymore with the architects and cannoneers

BUG FIXES

  • Fixed a bug that would prevent the score display in daily mode menu from updating properly
  • Fixed an interaction between a few different relics and rewards that give resources when tiles are destroyed
  • Fixed a bug that would prevent the legacy tower from spawning and added the legacy bonus when using restart game from in-game menu
  • Fixed an issue that would click items in compendium when scrolling

Download & Availability

Isle of Arrows – Tower Defense is available through the official App Store for iOS devices.

Get Isle of Arrows – Tower Defense on App Store

Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.

Compatible with iPhone and iPad devices.

Player Experience Highlights

Community Insight:

Played tons of tower defense games but this one has a twist. You get to place the board down in whatever patterns you can piece together from randomly generated tiles/towers. It can be a tad frustrating as RNG will force you to lose sometimes however when you get some good pieces and put a plan together it's very satisfying. Game is challenging and worth the purchase price.


We have played Isle for several years and we absolutely love it. We probably play at least 3-4 hours a week. Highly recommend it. That said, yall claim to have fixed an interaction where you can get infinite bridges/bombs/coins when some cards are randomly selected it didnt happen that often and we seriously want that interaction back. Ive never seen the combo happen in a daily challenge, and thats the only time we can see it being an issue. Its nice to layout an entire map absolutely perfectly, and gives you an opportunity to sandbox and test stuff when its otherwise not possible. Please consider putting the fix back.


We used to do the morning crossword and all the New York Times puzzles to exercise our brain. But once we started playing Isle of Arrows we thankfully could replace our former morning habit with something that was a little more fun but equally useful for using our logic in puzzle solving. This is not an easy game on the harder levels and the more you play the better you are at. Its highly recommended.


In the top three games we play most often. We sorta meditate and listen to podcasts while we zone out constructing a labyrinth of death. Still loose sometimes, usually win. Hope they create an #2.


We havent been able to put the phone down since we bought a few days ago, and Im already enjoying the countless strategies to defend and overcome. Awesome job. 10/10.


This surpasses any other puzzle game we have encountered. Whenever, we used our first phone or IPad it is likely that we will choose this game over the many we have installed over the years.


If you enjoy playing games while listening to an audiobook this is a good one to play. There is a lot of content and strategies to work from. Every game round is different and difficult. Especially the beginning 20 waves as you dont have the towers (or path length (which is something you also place)) set up yet. But if you reach wave 20 and die, you start with an extra tower the next round and it tends to get easier the next time. This game is one where you either have great luck or not each time, so dont give up if you lose a lot, eventually youll figure out great combos (p.s. The Replicator bonus card is great if you have buildings like the fountain (health), statue (cannon balls), and vault (money) already in place). And Id like to take some time to thank the creator for their thoughtfulness in putting together this challenging game. Looking forward to the next creation you come out with :).


This game is awesome and should be way more popular. Excellent gameplay, design and overall very polished.


Probably the best tower defense game in the Apple Store. Ive been playing these type of games for years. Our only complaint: Ive finally reached 100% on both the Gauntlet and Campaign and the Daily Challenge doesnt scratch the itch for more! Hoping they come out with a new version or update with more gameplay.


This game is still transferred to each phone (2024).


This is a delightful tower defense game that blends in a board game mechanism which is very unique and unexpected. Very impressed by the visuals and creativity. Cant stop playing it. Keep updating this app please.


Brando Sando sent us, and we havent regretted it. Nice strategic, deck building, tower defense game with no micro-transactions and several layers of complexity to unlock. We enjoy how you build the world, the path, and the defense simultaneously.


Bought the game off Brandon Sandersons recommendation. Its a very fun game, no micro transactions, and tons of variety to stay interesting for a quite a while.


Brandon Sanderson recommended it and we gave it a shot. Lots of fun.


Definitely worth the few dollars! Ive put quite a few hours into this game so far and theres still a lot of new levels left to unlock.


This game has filled the hole in our heart left by the removal of FF Crystal Defenders from the App Store many years ago. Isle of Arrows is now one of our favorite games. Currently we only have one request, iCloud syncing. We just upgraded to a new iPhone & none of our progress carried over since we didnt restore from a backup. Ill happily play again, though some of these challenges are brutal. Thank You for this game. Its beautifully designed & lovingly made.


This is a fun, challenging, and beautiful game. Ive found the randomness keeps things fresh, but is also very straightforward. Its the type of game that keeps you on your toes, even as you feel you're mastering it. This game is worth every penny, and is free of adware or unnecessary in app purchases.


Am we the only one who didnt realize this? The game was too difficult because the path tiles never matched up to our existing path, and extra frustrating because the tiles are displayed in a different orientation than they are placed. Turns out, you can TAP the tile to rotate it! This wouldve been great to tell us two years ago when we actually had free time, before having a baby. The game is very fun now that we know this, but alas we have no time to play anymore.


Definitely plenty of replayability here, and a fun combination of a sort of deck solitaire – tower defense hybrid. However it is a bit too random for our tastes – even if you do everything you can to mitigate and manipulate your chances sometimes the cards just dont turn up your way – which is difficult to accept in tower defense where generally planning and exact calculation is the order of the day. So the tactical element where you do what you can and alter your strategies in real time is appreciated – but there is not enough balance in the way the cards come out so prepare to lose a lot. Also we dislike how they simply add new lanes randomly nearby rather than having one clean lane for the whole play through (at least in early stages or low difficulties) while you are tempted to double up your towers in practice they are not fast firing enough to cover two lanes and so you mostly just have two or three different lanes and have to balance your builds against each one separately , which we believe the devs conceive of as fun and challenging but we simply find it annoying and disruptive. Get your single lane balance perfected before you go relying on adding more lanes for challenge. If this concept was refined and developed further it could be an all-time classic. As it stands its a solid idea get more than Your moneys worth playing it.


The game is easy to learn, difficult to master. You can see the difficulty ramp up and when you lose, you know why you lost; rather than feeling like the game is cheating you. The gameplay is simple but unique and inspired. We love the game and have played it at least a few times every week since launch. However, the game is growing stale. There has been almost no actual content added to the game since we got it. The last overall update was last year and that was the only time any content has been added. A word for the developers: please, for the love of god, dont let this game die.


They should call this game level 21 or bust because it is very difficult to reach level 40 without the Legacy tower you get for completing level 20 the game before. There are many times where you loose so many hearts that you know there is no way youll make it to 40, you you just do your best to reach 21 so next time you get to keep the extra legacy tower. The RNG of this game can be so frustrating. You can hit wave 10 and have 2-3 towers and thats if you get the legacy tower. Towers and bombs need to spawn more frequently. Darksouls is fun because its difficult but you can get better the game. This game is just luck of the draw. Otherwise, fun game.


We really want to love this game, but unfortunately it is more of a game of chance than a game of strategy (which is the appeal of most tower defense games). After about 8 tries we cant get past the first campaign level. Very frustrating to be stuck at the beginning when we just want to enjoy what appears to be a well designed game.


We like the art direction of the game, the randomness of cards and strategy in every turn. Is a cool game to play while you listen a podcast, or just killing time. We dont like theres no support for iCloud saving game, so if you have an iPad and iPhone, theres not cross saving your progress.


If extra monster tracks dint spawn we would give this 5/5. For isle 2 remove that. So frustrating a feature to defend 3 areas.


Great concept, just the execution is off the mark. Have to play quite a few games to get the absolute perfect draws to win.


Like someone else on here mentionedits built like a pay to advance game so its addicting at first but once you realize you have to grind and gamble the game loses its initial magic. With limited customization options, like difficulty, it really narrows the potential user base and replayability. Definitely not worth the money because its made for microtransactions so gameplay is throttled. After so many years you would think someone would add some tweaks to add replayability and enjoyment but they probably get more money scamming people into thinking this is a real game. They really had something here and threw it away.


No updates for over a year, only 4 levels and you can beat them very quickly.


Frustrating because so much of winning relies on luck. Its like playing a slot machine, but it takes an hour to figure out if youre going to win. Mistake to purchase.


The game itself is somewhat enjoyable, but its absolutely awful for your devices battery life. An hour of playing it measurably uses five times more battery than a FaceTime call of the same duration. Its in no way worth the trade-off.


This would be a great game if bugs around tile placement were fixed basically making all path placement legal would be a great start.


Very time we fail to get the isle defended 40 times. We have to start all over again. We hope it give us a easy mode so we complete the campaign in 35 or even 25 time. Or can we continue on the last mode so we do not have to star all over again. This games is highly addictive but after several fail campaigns at 38 times. We hate to start all over again. We begin to play less and less since every time we play it , we are indulged in it for an hour.


Took us a month or two of playing daily to beat this game. Very good tower defense strategy game.


We think there should be a sandbox mode. So you could test out towers you got and play around with the towers! We just think a game as beautiful as this should have a sandbox mode. Thats all, it would be great to see this in the game but its your choice! Still its a great game and definitely worth the price.


This is literally our favorite game. But too many times have we accidentally pressed skip in game, or start a new game when we didnt mean to. Fixes for those issues could be a different UX designed with the highest consequence to be the hardest button tp press. Skip is a very easy button to press when cards are presented. Starting a new game should warrant a message are you sure before proceeding. Also, we would love to have just one undo button. Ha ha Aside from that Im really invested in the game and love it.


Ive played just about every Tower Defense game available on iOS (except for the blatant shovelware), and this game stands out among the best TD experiences you will have on mobile (or at all, for that matter). The gameplay mechanics borrow from several genres: isometric turn based strategy (hitman / tomb raider go), card-based games (hearthstone / rogue tower) and combines it with classic path-building TD to create something truly unique. Theres a lot of content here, and daily challenges keep us coming back. Id love for the developer to expand on this game expansions with new towers, levels, modes. This is definitely a winning formula, and we highly recommend this game if you like roguelikes, puzzle games, or TD.


We love Tower Defense games but they can get a bit boring. Thankfyully with its clever mechanics and devilishly hard levels, this one doesn't we have a ton of feature requests (ability to undo tile placement & save 1 tile for later) the biggest request is please add landscape support.


Really great game, deserving of five stars for sure. We have noticed an issue, there seems to be a limit to how far the camera can scroll. We have, a few times, had a new track spawn in a spot that is outside this range, meaning we can only see a sliver of it and cant actually build there. A fix for this and the game would be perfect.


We love Isle of Arrows and have worked through all of the campaign levels exepect for one Merchants Guild in the Burning Embers realm. The variety of towers and relics, randomness and variety of levels, and the option to play the Gauntlet and daily challenges are all great. We keep playing every day. Our one major complaint is that we've found the merchant guild levels especially frustrating and we've been playing and replaying the same one again and again and feel totally hamstrung by the RNG quality of the game. We wish that we could do one of the following: 1) keep and use some number of tiles later, 2) have some sort of powerup (other than relics and black market draws) to deal with repeated waves of quick or beefy attackers, especially early in the level when you haven't had a chance to develop your path and towers, or 3) change the weighting of what randomly shows up in the early part of the level to make it more possible to complete. Despite our frustration with the merchant guild levels we love the game. Thanks for creating it. Hope there are expansions and updates in the works.


This game is amazing! It finds a good balance in being simplistic and challenging. We also appreciate how there are not any obnoxious in-app purchases or advertisements. This has been a very enjoyable game that doubles as a fun way to waste time. That being said, the RNG can be a little brutal and there's not much to do after you finish the main objectives. We hope the devs update the game with an endless sandbox mode of some sorts, but those are really our only complaints. 10/10 recommend this game.


Beautiful to look at but devilishly hard. Cant stop playing.


Im having a blast playing through the campaign. Our only wish is that it synced saves through iCloudso progress on our phone syncs with our iPad. Also that water stacked. :).


Hi, this is our first time ever reviewing something on the app store. Im here only to say that this is hands down the best app store game we have ever played, and Ive been around since the iPhone 3 came out. This game is beautiful, calmin, aesthetic, and quite simple. We cant stop playing this game! Such a great way to spend your time instead of aimlessly scrolling through social media. Take a break from the stresses in your life and spend some time on this game instead. Looking back at now, we would have gladly spent $30 for this. There are 0 bugs as well. Cant wait to see what games you release in the future, Daniel.


This game is really addictive, deep, well balanced, and polished. We cant put it down. PLEASE put in an option to undo the last action / selection, as long as the next wave hasnt been started. We have made many mistakes and realized as soon as we made them, but the action is already locked in. Hope you keep supporting this for a long time through dailies and new islands / modes. We will okay for a long time.


We highly recommend this game for fans of turn based, tower defense and strategy games. We applaud this developer with creating this awesome, highly additive gameplay. The right amount of challenge and phenomenal graphics to tie it all together. As the saying goes, you get what you pay for! Well done.


Absolutely love the game! Not too easy but not to hard. Would absolutely love a free play mode where we can mess around with towers and power up cards.


We appreciate the difficulty but we do feel like it needs some kind of overall progression. Like a skill tree that helps you get a bit stronger or a card deck builder so you can limit some cards or develop better synergy. We currently cant finish the first gauntlet level. We get to about 34 and it just starts failing. When you need more damage you just start getting more path cards. We dont mind but it is currently super based on luck or we are just horrible at it :). Its a beautiful and fun game just a bit frustrating that you dont get any stronger. We actually feel like we are getting worse half the time.


Thank you for making it. Contact us for us to promote it for free as a thank you for making it. We had same offer of shattered pixel dungeon :). Email us at ryan__at-hypedigitalmedia-com.


There are a lot of rewards in this game if you take things slow and think things through.


We already put a lot of hours in this game playing it on steam but we went ahead and bought it on iOS so we could play it on the go and man this game is so awesome its frustrating at times but the randomness and the strategy makes every session interesting.


Isle of Arrows is a good strategy tower defense game, definitely worth $5 for this game. The gameplay is fun and the meta-progress feels validating. That being said, the balance of the game is terrible. A runs success is heavily reliant on RNG, and the strategy for most runs is generally the same. There are so many really cool cards that COULD affect the game, but the margin of error is so narrow that the game harshly punishes any experimentation. To win a run, you really need a good balance of resources, but all resources are randomized, and often you get screwed over. The game also places strange limitations on how you can place tiles. These rules seem mostly to protect players from trapping their pathway on accident, but in our opinion they make things more frustrating. We think the game would be a lot funner if the player had more control over what cards they have access to, so that the game was more strategic, instead of based mostly on luck. You can always ramp up the difficulty to balance player control.
User feedback from Apple App Store


App Details

  • Version: 1.1.4
  • Size: 120.02 MB
  • iOS: 12.0 or later
  • Languages: EN
  • Content Advisory: Infrequent/Mild Cartoon or Fantasy Violence
  • Developer: Studio Gridpop Inc

Last updated: 6th July 2023 | Genre: Strategy, Board | Developer: Studio Gridpop Inc

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