Isle of Arrows – Tower Defense

Last updated on June 7th, 2023 at 01:30 pm

Isle of Arrows – Tower Defense

title

Isle of Arrows – Tower Defense is one of the best $5.99 to play game in the App Store.
Developed by Studio Gridpop Inc, Isle of Arrows – Tower Defense is a Strategy game with a content rating of 9+.
It was released on 3rd November 2022 with the latest update 2nd December 2022

Whether you are a fan of Strategy, Board, games, you will find this game interesting and will absolutely like it.

Rating

139 people have rated 1.1.3

You can download the game Isle of Arrows – Tower Defense from APP STORE.

Description

Isle of Arrows is a Puzzle Tower Defense game in which you build a fortress in the sky. Place towers, expand the isle, and build your own paths. Can you find the perfect spot for each tile to beat the RNG and defend against waves of invaders?

  • Tile-Placement meets Tower Defense: Isle of Arrows is a unique blend of genres that adds a new strategic puzzle element to the Tower Defense formula.
  • Roguelike structure: Each run is randomly generated with different tiles, enemies, rewards and events. Playing through campaigns unlocks more elements to appear in the game.
  • Modes & modifiers: A variety of game modes, guilds, game modifiers, and challenges make each playthrough unique.

Gameplay
Each round, you get to place a tile on the isle for free. Spending coins allows you to skip to the next tile immediately. When you’re ready, call the next enemy wave and watch your placed defenses in action.

There are 50+ tiles in Isle of Arrows:
Towers attack the invaders. Roads extend the path the enemies walk on. Flags grow the isle, giving you more space to build. Gardens reward you with coins. Taverns boost all adjacent archery towers. And so on.

Features

  • 3 game Modes: Campaign, Gauntlet, Daily Defense
  • 3 themed campaigns that each have their own unique set of tiles
  • 70+ tiles
  • 75+ bonus cards
  • 10+ events that can help or hinder you

Please note that Isle of Arrows does not offer cloud save functionality for the time being.

Updated on 2nd December 2022

  • Hotfix for a save game related issue

Isle of Arrows – Tower Defense Reviews

We think there should be a sandbox mode. So you could test out towers you got and play around with the towers! We just think a game as beautiful as this should have a sandbox mode. Thats all, it would be great to see this in the game but its your choice! Still its a great game and definitely worth the price!


Im having a blast playing through the campaign. Our only wish is that it synced saves through iCloudso progress on our phone syncs with our iPad. Also that water stacked. :)


We’ve played just about every Tower Defense game available on iOS (except for the blatant shovelware), and this game stands out among the best TD experiences you will have on mobile (or at all, for that matter). The gameplay mechanics borrow from several genres: isometric turn based strategy (hitman / tomb raider go), card-based games (hearthstone / rogue tower) and combines it with classic path-building TD to create something truly unique. Theres a lot of content here, and daily challenges keep us coming back. Id love for the developer to expand on this game expansions with new towers, levels, modes. This is definitely a winning formula, and we highly recommend this game if you like roguelikes, puzzle games, or TD.


This game is really addictive, deep, well balanced, and polished. We cant put it down. PLEASE put in an option to undo the last action / selection, as long as the next wave hasnt been started. We have made many mistakes and realized as soon as we made them, but the action is already locked in. Hope you keep supporting this for a long time through dailies and new islands / modes. We will okay for a long time!


We love Isle of Arrows and have worked through all of the campaign levels exepect for one Merchants Guild in the Burning Embers realm. The variety of towers and relics, randomness and variety of levels, and the option to play the Gauntlet and daily challenges are all great. We keep playing every day. Our one major complaint is that we’ve found the merchant guild levels especially frustrating and we’ve been playing and replaying the same one again and again and feel totally hamstrung by the RNG quality of the game. We wish that we could do one of the following: 1) keep and use some number of tiles later, 2) have some sort of powerup (other than relics and black market draws) to deal with repeated waves of quick or beefy attackers, especially early in the level when you haven’t had a chance to develop your path and towers, or 3) change the weighting of what randomly shows up in the early part of the level to make it more possible to complete. Despite our frustration with the merchant guild levels we love the game. Thanks for creating it. Hope there are expansions and updates in the works.


We already put a lot of hours in this game playing it on steam but we went ahead and bought it on iOS so we could play it on the go and man this game is so awesome its frustrating at times but the randomness and the strategy makes every session interesting.


We appreciate the difficulty but we do feel like it needs some kind of overall progression. Like a skill tree that helps you get a bit stronger or a card deck builder so you can limit some cards or develop better synergy. We currently cant finish the first gauntlet level. We get to about 34 and it just starts failing. When you need more damage you just start getting more path cards. We dont mind but it is currently super based on luck or we are just horrible at it :). Its a beautiful and fun game just a bit frustrating that you dont get any stronger. We actually feel like we are getting worse half the time.


Thank you for making it. Contact us for us to promote it for free as a thank you for making it. We had same offer of shattered pixel dungeon :). Email us at ryan__at-hypedigitalmedia-com.


This game is amazing! It finds a good balance in being simplistic and challenging. We also appreciate how there are not any obnoxious in-app purchases or advertisements. This has been a very enjoyable game that doubles as a fun way to waste time. That being said, the RNG can be a little brutal and there’s not much to do after you finish the main objectives. We hope the devs update the game with an endless sandbox mode of some sorts, but those are really our only complaints. 10/10 recommend this game.


Took us a month or two of playing daily to beat this game. Very good tower defense strategy game.


Hi, this is our first time ever reviewing something on the app store. Im here only to say that this is hands down the best app store game we have ever played, and we’ve been around since the iPhone 3 came out. This game is beautiful, calmin, aesthetic, and quite simple. We cant stop playing this game! Such a great way to spend your time instead of aimlessly scrolling through social media. Take a break from the stresses in your life and spend some time on this game instead. Looking back at now, we would have gladly spent $30 for this. There are 0 bugs as well. Cant wait to see what games you release in the future, Daniel!


Absolutely love the game! Not too easy but not to hard. Would absolutely love a free play mode where we can mess around with towers and power up cards!


We highly recommend this game for fans of turn based, tower defense and strategy games. We applaud this developer with creating this awesome, highly additive gameplay. The right amount of challenge and phenomenal graphics to tie it all together. As the saying goes, you get what you pay for! Well done.


This is literally our favorite game. But too many times have we accidentally pressed skip in game, or start a new game when we didnt mean to. Fixes for those issues could be a different UX designed with the highest consequence to be the hardest button tp press. Skip is a very easy button to press when cards are presented. Starting a new game should warrant a message are you sure before proceeding. Also, we would love to have just one undo button. Ha ha Aside from that Im really invested in the game and love it!


Beautiful to look at but devilishly hard. Cant stop playing.


We love Tower Defense games but they can get a bit boring. Thankfyully with its clever mechanics and devilishly hard levels, this one doesn’t we have a ton of feature requests (ability to undo tile placement & save 1 tile for later) the biggest request is please add landscape support!


Really great game, deserving of five stars for sure. We have noticed an issue, there seems to be a limit to how far the camera can scroll. We have, a few times, had a new track spawn in a spot that is outside this range, meaning we can only see a sliver of it and cant actually build there. A fix for this and the game would be perfect!


There are a lot of rewards in this game if you take things slow and think things through.


Can we get an update and maybe some new things man? Like towers and other tiles? Gets old after awhile.


Excellent gameplay, just needs an UNDO for the PLACE button because an entire level can go down the drain with a slight misclick or misread of ice trap vs fire trap.


Its a good game. Lots of fun. It distracts us when Im not feeling well. Im stuck on the Burning Embers Merchants and Pathfinders. No matter what we do we cant seem to beat them.


We would enjoy more updates to this game and add-ons. We guess we just expected once you pay for it there will be updates. Its nicely designed but can have many more improvements. For one, instead more isles opening as you level through the maps. Have one single aisle you are sworn to protect. This allows the aisle designer to focus on one route. Allow fire cannon balls. Would be awesome to have more damage + cannon ball towers. Possible additional towers such as trebuchet designs or something of the sort.


Really fun game gets extremely difficult to the point its nearly impossible to beat. We get to about round 38 everytime and by that point the enemies are so difficult to kill and you just dont have enough fire power when worrying about 3 different lanes. We wish there was an upgrade element to the towers, increased damage, range, fire rate, etc. It would definitely create some balance for the level of the enemies and lack of room to build.


We absolutely love this game. Best blend between rogue-like and tower defense. You definitely cannot win every game. Been playing for quite a few months and there has been no additional content added. Disappointing :/


Great game, great quality, but too difficult for us to enjoy.


The random nature of the tiles is fun. We wish there was an overall means of becoming more powerful across games, like a rogue-like element. Sometimes the RNG does feel a little too bad and it feels like the games where everything lines up are on the rarer end. Our biggest complaint is that in Gauntlet Mode, there needs to be more visual contrast between the map and the background. Both are super dark and it makes things difficult to see without cranking the brightness up and draining your battery life. Some kind of option for different background colors would be appreciated.


We love this game we just wish they would release more content. We’ve hit endgame and we want more!


When we saw a $5.99 tower defense game we were excited for that price we knew we would be getting some quality and we did! Great art style, interesting gameplay, fun progression but we have 2 main complaints. #1 IT IS TOO RANDOM!! We wholeheartedly believe that there are some rounds that even the greatest Isle of Arrows player on earth has lost before they even place their first tile, because they are going to get SCREWED by RNG. Oh yeah Im on round 18 and we’ve only been given FIVE towers we cant imagine why we’ve lost. Or one round where we had an amazing set-up, we even had a second path with tons of towers to boot but we couldnt get a bomb for over 15 rounds, awesome set-up and 50 coins down the drain just because of RNG. #2 MURDERS the battery, we cant play 40 rounds without our phone losing all of its battery (and we recently got it replaced) and even if we have it plugged in we cant play an entire game because it over heats the device and shuts down entirely. RNG.


Great game but holy crap can you make a mode where you dont spawn new paths that ruins the experience half the time.


Fun game, but terrible on battery life. One game (about 20 minutes) removes a third of the charge on our iPad Pro.


Great fun. Very addicting. But the love of the challenge quickly gives way to frustration with RNG. Needs more choice, less luck. Make it require more skill, not more praying.


But!!!! Holy crap we think the developer forgot what a game is suppose to be.. Fun. At first we were having fun but now we are stuck repeating over and over again the same levels trying to hit 40. We dont enjoy cannoneers or merchants at all. There should be some minor stats that get better the more you play. Right now the only OP relic is the one where a flag turns into a tower. With that we usually can get further. We wouldnt say win but it will get us close to 40. We dont have any desire to play the daily challenges and we have only beat the 1st gauntlet level on the 1st type. One of the other reviewers suggested having 2 cards to pick from and paying for a third and a one step undo. That would help. Also, what would help is maybe a 5-10% drop in enemy health? Not really sure but currently its very frustrating. This game was written like a game that requires you to put in real money to progress but we already put the real money to buy the game.


We dont mind a challenging game but when your entire success is not your mastery of the game but on the luck of the draw (in this case tiles) we find it infuriating. Replay ability is one thing, a great thing actually, but when you play the same map over and over despite mastery of the game but loose over and over again just on luck of the draw isnt fun for us. In this game you can play the same map 20 (or many more times) and only be able to win because of extremely lucky card draws. Trust us, we dont give up on game just because it is hard to beat. Example, we played the heck out of Square Enixs Crystal Defenders. That game was super hard to beet but at least with the next play through we might have a slightly better strategy and be able to progress. Not so with this game. Its all luck of the draw. That and the game has MAJOR glitches which for a paid title like this are not acceptable. We only give this two stars for not having in app purchases as a pay to win bullsheet like Bloons TD6.


We’ve beat the same level twice now but it isnt saving the progress and allowing us to proceed.


This game is nearly impossible to win. We like a challenge but we also play games to have the occasional win. Plz fix the imbalance First, make half less water tiles attached to other tiles 2 give more towers. Toward the end you end up with 3 paths and no towers or no bombs to destroy all the water. 3, chill out on how hard it it lol It could be such a good game tbh but is lost by never being able to win Worth the buy if its fixed.


This game is an utter joke. Typically Ill lay down tiles to where they loop around our towers, so that enemies are shot at on both sidesits still not enough. By the time you reach level 30 on the map, the enemies will be 3x faster than they were originally, and then have shields (that regen ) that need to be broken every few seconds in order to damage the units. The units with bubbles are impossible to kill, especially at the speed they run. They need to be nerfed as its impossible to get to level 40.


Severe gameplay balance issue. Skill not required. All luck.


Just dumb not a strategy game. Just luck based and you never get the pieces you need. Stupid waste of $6.


Its simple to pick up and play, not demanding of you time. Very well balance and enjoyable, cant wait to see what else is in store for this great little game!


Kudos to the developer. Its beautiful, fun, challenging yet relaxing game.


Ever since we got an iPad, we’ve been looking for a solid tower defense game for iOS. This is the first one that checks off all the boxes (challenging, attractive, well designed, etc). Very excited about it! For the devs: The cannons should be 4×4, since their range would definitely extend farther than arrow towers. That way, they could be placed behind arrow towers around corners. Otherwise you guys nailed it, congrats and thank you!


There are so many tower defense games that it is rare to find a fresh approach that works. This game is a ton of fun.


A lot of fun here that progresses with more elements added and more strategic decisions to make. In a calm and relatively peaceful environment that we can wrap our head around.


This game is great – we are really enjoying it and well worth the price! One minor suggestion: the game really needs an undo button on tile placement. You should be able to undo and re-place a tile up until you place another one or start a wave. It wouldnt affect anything, and mistakes are very frustrating, especially when you accidentally wipe out another tile that you didnt mean to destroy. Keep up the good work!


Been years since we had this much fun with an app! We lost 2 hours of time last night to this app and it felt like 15 minutes. We cannot wait to try again. This plays and feels like a tile placement board game that morphs into an amazing tower defense experience. It is turn based, not real time. You draw a tile, place it, and initiate the next wave. You can also spend resources to draw new tiles, demolish existing tiles, or build bridges to place new tiles on open air-because you are on a floating island that you need to expand as you play. It is a beautiful blend of risk-reward resource management, strategic tile placement, and epic tower defense. We also love the artwork. This game screams sophistication and eloquence even as its difficulty slowly builds to crazy hard levels-just wait until you have to manage multiple paths simultaneously! Its almost unfair how hard (in a good way) it becomes to choose where to allocate your tiles and spend your resources-because the mark of a good tower defense and tile placement board game is all about choice and compromise. The tile draw factor means you probably wont get what you want so you need to work with what you have. But your success rewards you with more options to choose from in future games. We are enjoying this game so much! Our only wish is that it could also be landscape oriented. We play on an iPad 7th gen and it gets tiring holding it in portrait mode.


This might be our favorite game released this year. Its a very fun take on a typical tower defense game and is quite challenging, but not in an unfair way. At no point did we think the challenges were cheap or unnecessary. Theres lots of content to play and the daily challenges are always quite good. Overall a great game.


Theres a lot of repeatable fun in this game. Some levels are easy, others are bedeviling hard! Next features – maybe switch up the formula a bit on new islands – and maybe some more island types, love the fire and plant – maybe water towers, earth towers, air towers, etc. Thanks dev and keep up the good work!


Great game unlike anything else on the platform, as far as we can tell. It appears to have a lot of depth and appreciate that it is possible to play for just a few or many minutes and have fun.


We really want to love this game but the RNG is simply too hard and it takes away from what otherwise would be a great game. So many times we get to 35+ and then get wiped on a defense that had been working very well. Or, like just now, playing gauntlet and 6 hands in we have lost 2 hearts just trying to balance immediate versus future defenses, really frustrating. Fix the meanness of the rng and you got yourself a game worth playing for the long run. A couple of suggestions: you have two cards to pick from and pay for the third. Also an undo, we have accidentally placed a corner the wrong way or on the iPad hit something we dont meant to and youre stuck with it, can be a game ending honest mistake.


The levels are moderatly difficult. We need the ability to target different enemies: first or strongest.

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