Knights of the Card Table

Last updated on May 30th, 2023 at 03:20 pm

Knights of the Card Table

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Knights of the Card Table is one of the best $2.99 to play game in the App Store.
Developed by Iron Horse Games LLC, Knights of the Card Table is a Role Playing game with a content rating of 9+.
It was released on 13th February 2019 with the latest update 3rd July 2020

Whether you are a fan of Role Playing, Card, games, you will find this game interesting and will absolutely like it.

Rating

562 people have rated 1.2.2

You can download the game Knights of the Card Table from APP STORE.

Description

Master over 100 dungeons and 3 worlds in this dungeon crawler card game that puts YOU in control of the dungeon cards. Rearrange the dungeon cards to collect loot before rolling dice to slay foes with your nunchucks. Will you chug a POWER DRANK before you fight the vampire cat? Or should you cast a spell and sip the power milk? Read the cards carefully to make the right choices. Activate dungeon cards in the right order to build streaks for extra power. Tactics are everything.

~Knights of the Card Table – Dungeon Crawler Card Game~

  • The Guardian: Best Games of 2019 So Far, " Very accessible way into the genre for newcomers"
  • Polygon: 5 Best New Mobile Games, "Hilarious writing and charming character designs"
  • Pocket Tactics: 4/5 stars, "One of the best card battlers to hit mobile devices in some time"
  • Gamesradar+: iOS Game of the Month, "Everything you want in a not-so-serious dungeon crawler"
  • Pocket Gamer: 4/5 stars (Silver), "Everything about KotCT is designed to keep you entertained"

CONQUER
Dungeon crawl through 3 wacky worlds–Suburbia, the Haunted Forest, and the Deadly Dojo. The mailmen of suburbia are really mad about something, I’m not sure what, but they’re throwing envelopes at me and it really hurts! With 1 finger gameplay, this dungeon crawler card game is easy to pick up and hard to master. Activate cards in the right order for powerful streak bonuses, and unleash spells at just the right time to dominate the dungeon.

CRAWL
Descend through the multiple levels of each dungeon to slay tougher challengers. Rearrange the dungeon cards to face foes in the order you choose. Drink health drank to recover HP and power milk for an attack boost. Roll a D4, D6, or D8 based on your weapon to determine your damage. With several types of dungeons including endless dungeons, this dungeon crawler card game will challenge you and provide countless hours of fun.

COLLECT
With a huge collection of weapons, shields, and characters, Knights of the Card Table gives you plenty to achieve, and tons of tactical options. Play as a Sodamancer for an extra punch from potions, then pick up a riot shield and some brass knuckles to slay your foes with style. Also, everything looks so cool you’ll want to collect it all.

People always ask us, "Can I carry cool weapons like this in real life?"

No, you cannot.

COWABUNGA
This hilarious card crawl will delight you with its incredible art style, soundtrack, and puntastic dialogue. Chug a gallon of power milk for strong bones before heading into battle. Collect ice pops to buy new goodies and put your gold coins in your piggy bank to save up for a new, ahem, flash saber. This dungeon crawling card game has a captivating style all its own.

DATA PRIVACY
We’ve adopted the same data privacy policies for US, Canada and other countries that we have implemented for the EU. You will be presented (and must accept) a disclaimer that this game uses third party analytics services. Although there is no advertising in the game, these services require the use of an advertising identifier to track in-game behavior so we can improve the game.

Updated on 3rd July 2020

Thanks to all the fans, new and old alike, who are discovering and re-discovering this game! We’ve worked hard to improve every aspect of the game with this latest release!

Updates

* Forge now has the ability to load the character sheet
* Fixed an issue where Mac users could get an error dying on level 105
* Fixed reward for "Bandaider" who is unlocked at level 38 or by resurrecting 5 times
* Removed extra unneeded translation file
* Removed some unneeded libraries* Updated to Solar2D build system
* Review plugin updated

# Knights of the Card Table Reviews
Great game, great mechanics. We love the creativity involved. Our only complaint, if we had one, is that its too easy. Needs a higher difficulty! 
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We downloaded the game a while ago, and we HAVE TO say we love it! The gameplay is amazing and we just cant get enough with the creativity and effort put in this game! Defiantly worth the price on it. Five stars. 
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At first, the game has a lot of promise. Its got a neat little conveyer belt niche that loses its shine halfway through the map. Unlocking the characters and weapons isnt as exciting as it was 30 levels ago. 
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We tried to give this a chance but after 20+ levels, it was too one dimensional for us. If you like games where you grind for an upgrade this is it. Art is really nice though. 
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We downloaded this game to play in French and no matter how many times we try to click the language to French on the languages menu it wont take and is only in English. 
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Cute game. 1 star for the illustrations and sound editing. Gameplay is ridiculously simple, and excruciatingly repetitive. The only challenge is your patience. Hard pass. 
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You are trapped in a fixed path with no options. No chance to build your character. Monotonous. 
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Love this game. The art style and polish are great. The core mechanic is fun and its nice how it ramps up slowly. We do have some suggestions for improvement: the game is fun but at times feels too easy. Too much health is offered and we've breezed through the first 50 levels or so with only a couple of fails. Mobile games in general shouldnt be too punishing in our opinion but a little more challenge would be cool. The expansion island challenges are fun though. Also there seems to be a coin imbalance as we have way too much gold and nothing to spend it on. More customization would be great. And we didnt know you could swap weapons or characters. It would be nice if there was more strategy in terms of characters and equipment. (For example, a dungeon with only boss monsters, a dungeon with no health, etc.). Would love to see the devs improve on the base game because it is super fun! 
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Impressive production value and well written dialogue make this game worth a much higher price. As somebody who is more of a core gamer, this game impresses. An easy purchase. 
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Questy. Simple concept. The dice are well implemented. Cards are really fun and easy to understand. And the strategy has nice layers to it that our simple mind can implement and relax to. Great music too. Nice Adventure Time feel. 
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Im giving 5 stars to the Dev based solely on their responses to feedback. Now to play... Edit: Fireballs should destroy TNT cards Edit: Option to buy single use, pre level start buffs would be cool. 
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Hands down amazing and addictive, we usually download games then delete them, but we went ahead and bought this after reading about it, that was months ago and we're still playing it. Would be nice to see more weapons and characters but if you're looking for a game with longevity and alot to do then look no further!!!! 
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We've been playing this while traveling today. We like it, but it has serious balance issues. Once you get to the second zone and buy a couple key upgrades, nothing seems to matter. You can just hit the next item over and over and win. More importantly, in some of the Challenges (the very, very, waaaaay too long levels that reward you with better gear), you can go on auto-pilot after establishing a small base of upgrades. And the biggest problem with the Challenges is how absurdly long and repetitive they are. Im currently on a Challenge in the second zone with 40 levels. 40 levels is fine, but having to play 40-60 cards per level with no strategy feels purposeless. We hope they improve the balance issues and stop padding the game with lots of unnecessary content. It could be a fun one if they do. Otherwise, dont waste your money. 
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Forgot how to play this Started up again to resume our career. Forgot how to play. The game has NO INSTRUCTIONS! Whatthecrap??? 
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Finally, a game that doesnt have in-app purchases. Pay five dollars upfront, play as much as your heart desires, for as long as you want, and never receive ads asking you to buy packs or boosts or other power up items. Five dollars and you own the entire game. Oh, and its really fun, too. 
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Im a casual gamer, and our schedule is such that we can only play in small spurts. Im just getting the hang of the game, and we really like it. Not so deep as to be overwhelming, but not so simple as to be boring. We like the balance. Also, we appreciate the bright colors and winsome design; so many dungeon crawlers are dark, and this brighter color scheme is much more enjoyable to us. We also appreciate the developer pricing it fairly. Im over games with tons of microtransactions ... Im glad to pay for games like this one. Thank you, developer! 
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Update 06.06.2019 1. There is a graphical issue where text in the support book (manual?) is being cut off and we have no way to scroll the text to reveal it. We are playing on the XS Max. 2. We found what seems to be a bug on the first stage where double damage enemies are introduced. If you die, then restart the level after refusing to use a pop to revive, the background reverts to the neighborhood from the previous region. Review: This game is easy, but fun. The music is catchy, and the simple mechanics means that you can jump in and play a quick level without having to give too much thought to if youre going to struggle or not. 
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This game is unique in our experience and seems like a system that would present many great possibilities for clever and challenging game play. But ultimately theres too little variety, too much grinding through one easy level after another, and no real challenge. We've kept playing level after level hoping things would get more interesting, but no. We never lost a single level, and really never had to make a decision that wasnt pretty obvious. Disappointing to see something with so much potential fall so flat. 
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The developer takes suggestions seriously. After a couple of different suggestions made by us and others, the developer quickly responded by updating the app. Fun game, and the updates have made a world of difference. 
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Its a fun little game, but very much in the slow side. Playing cards you have to wait for animations to finish before playing more. Each animation maybe only takes half a second, but it ads up. Wish there was a fast mode so we could whiz through mindless decisions as fast as slay the spire allows you to. Its also a bit on the simple side even pretty far into the game, clearly designed with younger kids in mind, which is ok, but dont expect too much depth (like skill trees or additional upgrade mechanics). All in all, wanted to give it just a 3, but we respect the developers honesty and communication, so bumped it to a 4. 
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Solid app, just not much to it. Didnt hold our interest. 
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We didnt know what we were expecting when we got into this game. Its cute yeah and the musics good but it feels lacking like theres not much there in terms of playing and its boring and lack luster. Im sure other people love this game but this really isnt the game for us and we wish we could get a refund. 
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Terrible design choice to scale difficulty by making the levels get LONGER. Why would anyone ever enjoy that. Why not just have bosses with more HP. Overall, a couple sort of interesting ideas ruined by this one truly awful decision. 
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The game is fun, and its unique, but its astonishingly easy to build up an attack modifier thats several times what it takes to even one-shot a boss card, even before other buffs. Additionally, while the dungeon save feature is nice (as some of the long ones can take 2+ hours a session to clear at once), it also sets all of your bonuses to zero when you renew the session making the save feature more dangerous than any monster in the game. 
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This is really more of a game of figuring out odds for dice rolls and doing add/subtract to determine the best order for cards. It becomes pretty repetitive pretty soon. Overall great presentation, but the core gameplay is bland. 
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Super fun game we have played through most of the content. Good game to play while you are sitting around waiting for something. Nice art and fun writing. A couple issues we have seen. The final fighter character causes a glitch that destroys a card, but will not let you advance to the next level. It just sits on an empty screen with no cards left. Also wish you could save in the long dungeons. You can spend hours getting through 40-60 levels and then get pulled away from your phone and it goes back to the loading screen. 
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Great game, satisfying gameplay. Sharp and fun design. Find myself getting lost in the loop. But we have one huge problem. Getting later in the game and the levels can get really long and there is no save state. Twice now we've been on the same level with 20 rounds and both times we wasnt able to play all the way through. We stopped playing without closing the game and when we came back it would just take us back to the opening screen and we have to play the level from the begging. Cant see myself going back to it until we can save our progress. 
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Let us start by saying that we completed the last dungeon in the game today, and we never finish games. We loved this one and it is absolutely worth the price. That being said, there are a few issues. We've beaten the entire game and only unlocked two of the playable characters despite having TONS of gold and popsicles. What are the other characters there for if it is impossible to unlock them? Also, nothing happens when you finish the last dungeon. The game needs some kind of ending. Finally, this game is just screaming for different modes and challenges to add some replayability; we hope more good stuff is to come in future updates. 
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DEVS: we have an idea for a new game mode, where the game deals 5 cards and you have to rearrange the dungeon card, and then push play and hope for the best while the game plays itself for those 5 cards. The player would need to plan their heals/boosts ahead of time according to what they think will happen Now our thoughts on the game: You can get through most dungeons just by equipping your best weapon and clicking the first card in front of you. No real strategy or decision-making required. Also, it requires a lot of grinding, with some of the bonus levels having 40+ stages, which is extremely time consuming. However, we do love the art style and overall idea of the game so Im giving 5 stars. 
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First, we love the idea of this game, we love the strategy, and the stylistic visuals are great. Super responsive developer and ridiculously polished. 
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What a splendid gem of a game. Always excited to see something like this. Great artwork, fun themes, witty dialog, all for a simple price with no IAP. Just a great game thats easy to pick up and put down. 
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Super fun game. Hilary recommend. Ty for not having In app purchases. One some recommendation, maybe make the routes to obtaining new characters and gear more clear. Im not entirely sure what we need to do to unlock more characters. 
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Great soundtrack and cutest graphics ever. New York mean spiders aint got nothing on exploding kittens. Gotta go get us some milk. 
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But... We have no audio. Id like to hear whats going on. We have a feeling it would really improve the experience. IPhone 6s 12.0. Will update this review after we can hear the audio. 
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Lots of neat cards and interesting story. The concept of using the different cards is fun. 
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Hands down one of the best card based dungeon crawlers game out there. The card gameplay mechanics is engaging and graphics are stylish and bright. The game captures the dungeon crawler atmosphere very well and its a lot of fun to play. Im looking forward to future updates with more content. To Developers: Please keep the final levels in brutal difficulty as an option instead of lowering the difficulty as it was done on the last update. 
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For $5 you get some unique gameplay, a polished art style, and a lite progression system in the card game genre. You get to choose the order of heals, buffs, debuffs, and attacks based on limited knowledge of whats up ahead as you progress through each stage. The game has a lot of RNG: attacks are a dice roll; critical hits are percentage based. Id like to see some deeper character customization: skill trees, classes, less linear armor unlocks. There just doesnt feel like enough meat to the game, and Im having a hard time getting hooked on this one. 
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Literally a day after making a review for the grind and slog of the later levels being too arduous the developers have fixed this, and this makes us happy! The game is wonderful when not forced to go through 60 floors of 75 cards each. The only complaint we have now is that some of the unlock requirements can be vague for the characters, though thats not a big problem. We hope this game keeps providing more content, as it has a lot of potential! 
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Hard to put down. Cloud saves would make it perfect. 
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Love this game, but love it for how challenging it gets it later levels.. With your new update that our phone made us do you have deceased how hard the levels are toward the end ruining why we do love this game. We hope you will possibly had a hard or extreme mode making this game a real challenge. Other then that love the game and if you make a hard mode 5 stars! Ty for the response really look forward to more end game levels. 
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So. This game is adorable, the writing is clever, the music is really charming, but the balancing badly needs to be reworked. For example we have never had to save up to buy anything after the first weapon, and at this point we have hundreds of pops and hundreds of thousands of gold. There is no incentive for maximizing the currency you earn since the game just basically throws them at you. Secondly, many of the cool features from rolling dice of the same number or getting critical hits rarely matters since enemy hp is so low. Similarly, the low player hp means that if you die, its almost always a single hit from one of the double damage enemies rather than player error, which can one shot you from full health. We like the idea of having multiple weapons equipped that use different dice, but there is almost never a strategic advantage to playing with more than one weapon. The spells should be looked at too. Other than freeze and blessing, they mostly feel like a waste of space so we spend them as soon as they show up. Anyway, our point is that we really wish the mechanics worked a little better, because the game has SOOO much potential to be a really fascinating and deep romp. Honestly fixing the currency balance and doing a blanket increase for pc and npc hit points would fix most of the problems. 
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This game was fun until RNG ruined the experience. You will roll low numbers forcing you to die over and over. We really had a great time until this soft cap of developer rng. 
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Take the formula of the idle clicker, and lay down a thin veneer of strategy, and you have this game. Whether or not thats fun is more about your personal approach to idle clickers. So for example if you just tap on things youll likely die a LOT, which is not much fun. But the individual moments you get to make use of actual strategic thinking are few and far between, since the order of the draw negates any notion of strategy most of the time. Want to save up those buffs or healths for the big monster you know is coming? Too bad, you have to use them on the tiny one, because theres a locked monster ahead of it. (I thought card draws were random, but it happens SO. OFTEN. That theres almost no chance its random, they had to have built it like that, presumably to generate some drama). Speaking of random, we think their RNG is just bad somehow. How is it we get so many crits after rolling ones? For that matter a quick bit of record keeping shows far more 1s appearing than probability would indicate. About 30% of our d6 rolls are 1. Thats very odd. Our last gripe is, what the heck do we do with the eleventy zillion gold and pops. We cant buy equipment unless its dropped in a level, and it never is. Does everything drop in the last level? Gold is like the opposite of Bitcoin, its just endless and obtaining it takes no effort. There is a wealth of fun ideas in this game, but close examination - or a random number seed that is cursed - makes us wonder if its really more than window dressing on the same idle clicker game weve all played. 
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The main gameplay loop is great in this game. We've had lots of instances of just one more level. We think the only thing we dont care for is how the weapons work. Once you get a D6 with no roll penalty, for example, it doesnt seem like there is any reason to ever equip a d4 weapon again. Id love to see some more utility added to the lower-die weapons. 
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But so far its not really very challenging at all, as an adult. Maybe more fun for kids? There just isnt much strategy involved and its feeling pretty shallow and repetitive. But. We've only unlocked 3 or 4 weapons and 2 of the several characters so maybe its a slow burn and something greater awaits. But so far Im not super engaged. However the humor and art style and design are very well done, though very familiar (adventure time?) 
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We really had fun with this up to a point. The art is great, the mechanics are fun, but then you hit a point where the roll of the dice makes or breaks a run. The game becomes impossible on the 30 (!) floor dungeon, where Im often dead on the first or second floor. All it takes is a few bad rolls and it becomes impossible to continue. Upgrades to weapons and shields, or new characters a infrequent. Gold is completely meaningless, and so are pops. An exercise in frustration, changed from our initial 5 star rating. 
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The art and music is great. The underlying mechanic is promising, and it feels like it is just about to open up into something very dynamic and fun... But it doesnt, or didnt after investing much more time than it deserved. If the gameplay were faster, maybeit wouldnt feel so repetitive, or if it ramped up the complexity faster, it would get to something good. This has potential, but it isnt ready. 

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