Last updated on November 10th, 2025 at 11:00 pm
Microgue
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Step into the gaming world with Microgue, one of the top $1.99 games in the App Store! Crafted with creativity and innovation by Crescent Moon Games LLC, this captivating Puzzle game is bound to grab your attention. With its content rating of 4+, it caters to a wide audience. Ever since its release on 28th April 2015, it has been constantly updated, with the latest version rolled out on 12th June 2015.
Whether you have a liking for Puzzle, Entertainment, or Strategy games, Microgue is sure to keep you hooked!
User Ratings
Join the crowd of 19 gamers who have given their verdict on Microgue.
Ready to take on the adventure? Get Microgue now from the APP STORE.
Dive into Microgue
Climb a dark tower in this Micro sized Rogue-like that focuses more on
character movement, than stats and gear.
Can you retrieve the treasure and escape the dragon’s wrath?
What Microgue has in store for you:
Randomized levels
Each Monster behaves differently
Beware of traps, and use them against your Enemies.
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What’s Fresh in the Latest Update?
Discover what’s new in the recent update of Microgue on 12th June 2015:
This app has been updated by Apple to display the Apple Watch app icon.
Orientation Fix
Text Changes
Hear from the Players – Microgue Reviews
Find out what gamers are saying about Microgue:
This game is sort of like chess with its own set of rules – but takes place in a tower (looks more like a dungeon) Nice pixel art and nice strategy – go buy it!
An extremely challenging, extremely fun game. We love it!
This game is more of a logic puzzle than a roguelike: there are no items to collect, no levels to gain, no meaningful randomness of any sort. Basically, you know exactly what to expect whenever you enter a level, and it’s a matter of navigating your way through the space of possibilities to find the way to the next puzzle. We found this mechanic refreshing and very enjoyable. The game is not long, but the $0.99 price tag is spot-on. Worth the money and we look forward to the developer’s next game.
The game is perfect for when you 10 minutes to kill. Though the game is short the randomly generated levels keep it fresh.
It’s fun learning about each enemy and then oh man that dragon is tough. You definitely can find yourself in sticky situations if you’re not careful. One thing I’d really appreciate is a "fast" mode that skipped the animations. They’re very nice but you know we’ve gotst to get mah fix!
This is what a real game is. A genius game idea with no frills or distractions. Simple but challenging. This is what gaming was before addictive and manipulative techniques became the norm. A sole developer with good ideas makes the best games.
For an indie game made by one person, the animations, gameplay, and combat are great. We would appreciate an update in the near future (more monsters, levels, traps, areas, mechanics, etc.). Very good work!
It has turn based movement, enemy patterns, and random generation. Most roguelikes have a leveling up system, so this is a good change of pace and we like it a lot!
This game is great as it is now and we would recommended it to pretty much anyone. However, we think that its replay value could be greatly expanded upon by adding new characters or even different dungeons each with different enemies.
We bought this while waiting for a car fixup, and it ended up doing its job of keeping us from boredom. Very clever little game that ends with you learning about every little death possible… While always getting farther and farther. Frankly though once we got back it was over. The game peaks right after the halfway point and once you beat it you realize literally nothing is left. We honestly feel like the whole concept could have been expanded since it was very charming.
The game looks amazing graphically in our opinion, but the game play is just the same thing over and over again. There’s no progression really, no unlocking stuff, it’s basically just moving around strategically.
Kinda cool when starting out but quickly becomes lane and boring.
We already wrote our actual review but we did this one because we think you truly deserve a higher rating ;-;
This is the best! Fix orientation though.
Glad only paid 0.50. It is not really a strategy game like chess bc enemies always random and you just memorize the way enemies move (diagonal, two forward etc), and move around dodging them until spikes or walls kill them. It is near impossible to win if a kid (8 yr old hated it) bc even if get to dragon treasure, when going back down, near impossible to not get killed. If you have to play the game for an hour and still have no meaningful progress… Not that fun. Would not buy unless developers make it easier (ability to change # floors), add ability for you shield to at least survive one dragon fire breath (dragon kills you immediately even with 3 shields and sometimes no strategic way to escape), or make it more fun in other way. There are so many other fun chess like games or strategy games out there for kids or to pass the time.
The game is unplayable on iOS7 iPhone 4. The latest update didn’t fix our orientation problem.
We can’t believe we wasted 50 whole cents on this, it’s supposed to be tilted upright, there’s not Much gameplay to it, and you die almost instantly, we would rather get our 50 cents back than play this.
The newest update did not fix the black sidebars on our iPod Touch 5th Generation.
The screen orientation issue, supposedly fixed in last patch, is still present. Sorry man, I’d give you a null non counted score if we could because we think you want to fix it, but it’s unplayable as it is on this still very common device. Will reevaluate if patched again.
Orientation bug is still there after patch. Please fix.
We wasn’t sure of this game would be worth the money but as soon as we started playing we realized what a great deal it was. This game has so much replayability and you actually want to keep replaying it. We think the only tweak that needs to be made is that if a double headed ogre (Mage or not) is standing over spikes or a moving block you can’t see if it’s about to activate or not. This makes it a little harder to decide on your next move. With that change this game would be, in our opinion, flawless.
Simple and stunning. This game takes a deep genre and boils it down to its bare bones. We love it.
Bouncing between hoplite and several other turn-based-chess-like-roguelikes; this one fits in to our collection beautifully. Satisfying in all ways, fun think-first dungeon crawling. If you’re into this genre, you’re in for a treat. Great music, great controls; nice tempo and loads of replayability!
Great little strategic game that’s different every time you play. Just fix the issues that others are having with portrait view and it should make them happy too!
Pretty fun. It makes you think about every move. It actually reminds us of crypt of the necrodancer when you play as the bard.
Microgue is a great little roguelike that feels a lot like chess. There’s not much too it, but everything that’s there is polished and well executed. We almost wish there was more, and we’re tempted to recommend the author doesn’t reset your game anytime you so much as try to multitask. But at the same time, the game is short and very polished for what there is. Adding more content or allowing the player to save and return to the game would take away from the game’s character.
Very fun, short games. Takes a little time to learn your enemies’ movement patterns and special attacks, but the payoff is a very rewarding little gaming experience.
Very fun, very unique. We’ve made it to the 10th floor a couple times but have yet to complete the game. It’s the perfect difficulty and each session is the perfect length to kill a little time.
This game is really good. It reminds us of Hoplite (that’s good too).
This game takes your attention for sure, but its worth it. It took us many tries to get the right knowledge and frame of mind to complete the quest, do it feels like quite an achievement when you finally get it. Every time you fail, you can see what you did wrong and learn from it the next time. We cant wait to see more quests! Maybe completing the game one time could unlock other characters or environments? We see lots of potential for a whole series of games like this.
We love the simplicity, the short time for each level, and the randomness of each level. It is so enjoyable. The one thing needed is the saving of state so that you can go back to it if you haven’t finished yet. We still have yet to complete the quest after forty plus times, and it is frustrating if you have to leave to do something else and then go back to level 1 again. Other than that, great game and great opening artwork on the home screen.
There isn’t a multitasking feature, so when you close the app to open a text or something, you lose any progress you’ve made. It’s not a bad thing, just kinda annoying. Otherwise, 5 stars.
Great game. We agree with everyone else who loves this game. We do not think that it is overly simple, because without the simplicity, it’d be crazy hard. Our problem though, is on the iPhone 4, at least, it is a very small size. It is turned sideways, but cut to a proportion that is better up and down, but even with that, there is a lot of unessecary space, that you could just expand that part and it’d be fine. Luckily, we have it on an iPad, where it isn’t so bad, but it’s great for a quick play, but it’s too small to play. Please fix this.
It’s a very simple game, it’s fun but it’s annoying to restart if a monster beats you. If it could take you back just a level we would play more often.
Fun game, like a simplified hoplite. Only problem we’ve had with it so far is our game reseting every time we leave the window even if for a split second. Very inconvenient (game crippling almost, resist the urge to reply to texts in the off chance it drags us to the text window instead of using the hot bar) good game for bursts of 5-20 minutes so long as that is ALL you are doing. ~review platform, 128gb 6+~
This is a fun puzzle roguelike with a mechanic similar to chess. Each turn you move your character to a new location and/or take down an enemy. In response, the enemy moves and sometimes uses a special ability. Your goal is to avoid moving into a position where an enemy will kill you. The mechanic is pulled off well and is quite challenging. The levels and challenges get a tad repetitive, it would be nice to see more bad guy types or abilities for the main character to add variety. Recommended for the price.
This is a rather strategic, Chess-like experience. For the most part, it seems well balanced, and it’s fun to try and learn exactly what all the enemies’ patterns are like. Sometimes the odds seem a little too stacked against the hero, though this may just be part of the roguelike experience. We did come across an amusing glitch. On floor 8 of one of our runs (before reaching the treasure), there were 15 enemies, only five of which actually got to move. There were many, many moving walls, and tons of floor spikes, some on top of walls, some on top of moving walls. We managed to make it through… And went up the stairs to floor 7. From then on, going up stairs led to us going down a floor, and the dragon began to appear on each floor after that. Not sure what that was all about, but hopefully that can be fixed? Overall, the game is an enjoyable experience. We would say it’s worth the price, as long as you know exactly what you’re getting.
It is simply just too simple. The point of the game is to ignore stats and focus on movement, but in that case, there should be much more complexity included in the level design. Instead of simple having timed spikes, it would be much more interesting for a tile to force a character a certain way. Stuff like this should be considered before the game deserves 5 stars.
We enjoyed this game for the first five times we went into the dungeon. But after multiple failures and no option to buy new gear we’re done. Advice to the devs – make the first dungeon shorter than 10 levels and give players a chance to shop.
While a great idea, the landscape bug should be fixed, why you die if you tap yourself when a monster is next to you(it doesn’t tell you that you TURN when you tap yourself), and definitely something along the lines of either a different variation of traps or a player specific boost aside from hp refill. Good foundation but it can be perfected.
We’re thoroughly surprised that the orientation bug hasn’t been fixed yet. We really hope that this isn’t a cash grab for you guys to take the money and run. Please for your consumers sake fix a straightforward bug.
Only orients in landscape but games aspect ratio is in portrait, which makes it very hard to play because it’s too small.
(UPDATE – we’ve edited our original review because we have played this a bit more and feel that our initial thoughts on the game were a little too critical.) Combine pixel graphics, an RPG theme and Chess and you get MicRogue. The real key to this game is memorization. There are many different monsters and each one moves and/or attacks in different ways. Only problem is that you start with very little information on how to play. So in the beginning you are left to figure things out on your own. And we think that’s where most of the negative reviews are coming from. Starting out, be prepared to die and die and die again, until you begin to learn the patterns. It’s very easy to get frustrated with this game in the beginning. We know we did. The constant deaths wouldn’t be so bad if you weren’t kicked back to the start every time. But there is little room for error in this unforgiving game. We feel like the playability would be increased if you were only sent back one or two rooms after a death. Getting to, or beyond, the dragon and the dying and having to start all the way over becomes demoralizing quickly. And we find myself having to set this aside often. Not a bad game at all but the unforgiving and confusing (At least in the beginning) style of play may be a big turn-off to many. A proper game tutorial and/or adjustable levels of difficulty would probably help out a lot. If you enjoy chess or turn-based strategy, you’ll probably enjoy MicRogue. But if you are looking for an RPG or a dungeon crawler, you may want to look elsewhere.
Microgue seems like a fun game. Sadly, the screen orientation on the IPod 4 is a little stupid. Instead of filling landscape, it is presented as portrait in landscape orientation. What?!
Aspect ratio is incorrect. Looks enjoyable, but it’s impossible to play in it’s current state.
