Last updated on December 1st, 2025 at 01:52 am
Rogue Hearts – Roleplaying Game Review
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Rogue Hearts is a Roleplaying/Strategy game from NINETAIL Co., Ltd., first launched in 18th February 2018.
It’s rated 12+ and currently has 325+ ratings on the App Store.
What Makes Rogue Hearts Stand Out
Welcome to this modern reinterpretation of a rogue-like dungeon crawler!
You will need a strategy with self-judgment and control, a necessity in SRPG and tactical games.
Break through challenges and trials by controlling the character directly.
! Network connection required.
! Archer can be used when you complete the early main quest.
Explore dungeons, and discover an unwanted and dark reality.
Explore regions with diverse themes and randomly generated dungeons with optimized, intuitive, and easy-to-use mobile device controls.
Fight boss monsters with deadly attack patterns and earn loot.
Engage in these ordeals by using characters with close combat and long distance skills.
*Not only battles, but various traps and puzzles also lie in wait."
This Roleplaying game offers engaging gameplay and regular updates for mobile players.
Player Feedback
As a newer release, Rogue Hearts is building its player community. Early feedback suggests .
Recent Updates & Development
Latest Update: 10th June 2021
Recent improvements include:
- Maximum Adventurer Level increased to 700
- Bug fixes
Download & Availability
Rogue Hearts is available through the official App Store for iOS devices.
Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.
Compatible with iPhone and iPad devices.
Player Experience Highlights
Community Insight:
Only one complaint. If we select a target, the bowplayer shoots, but not whare we aimed. Otherwise a welcome change to some competitive games.
We downloaded this game 4 times. Its not loading up.
How is this different from the standalone version.
As so many people here have pointed out, theres nothing special about this game. Its repetitive, and unless you like repetitive in app purchases will be necessary to move forward any reasonable amount.
We should have read more detail. You have to be connected to network, no offline play. Very disappointing, not even worth .99. Deleted.
Really enjoying this. Just wish you could play more than one unit at a time.
Can you add the rest of the enemies in the monster book please.
We like the game, the mechanics are good, the design in really good and the game has the potential to be compelling. The pace of the game is as you decide. The only thing we dont like is the fact that you have to buy Chrystals in order to advance faster, this could be a trap. And you already paid for the game.. Furthermore, crafting is a real pain, is so difficult to find materials, and the way to craft is so confusing. You end up with a lot of material filling your bags and force you to buy more space…. There is no balance….there might be some that met loose interest on the game. Overall is a great game if you are persistent, just be careful not to spend too much.
At the end of the first Moretia ours mission, our character just says it is suspicious. We should investigate further when we try to exit the dungeon. Tried googling for answers, and we found someone else with the same problem, but his question remains unanswered as well. We even tried starting over, and got the same result. Considering there is no way to get support from this developer, Ive basically just wasted our money on this game, because there is no way to progress. Avoid this game, and anything else from these dishonest devs.
Game is great just a casual grinder but they make you pay for crystals or wait for each day to give you 2. Which typically chests require 10 to open them.
Definitely worth the $$. Lots of hours of entertainment:).
Nice core game, spinel mechanic is horrible…you have to grind low levels to craft high level items? Then after you finish the story you are expected to replay the bosses (still have to play the regular level dungeon) over and over and over and that is the game they want you to play. No new content in months…ever since iphone came out. You have a good core game, get on with the story mode or add ANY new content, let us explore…something other than grinding for items to kill bosses we have already killed a hundred times.
After charging for the app, the developers demonstrate contempt for their customers by putting up a big, screw-you sign-in screen that wont let you play the game anymore unless you give them access to your Facebook or Apple accounts so they can acquire your data to sell. Theres no other reason to do it. Its despicable, and we wont submit to it. Another otherwise good game, lost to petty greed.
Mechanics are easy anyone can learn fast. Its worth the dollar for something new and relaxing.
We enjoyed what Ive been able to play, but it keeps crashing immediately upon opening the app.
Paid for game should not have expensive In app purchases and even worse its hard to get gems by playing. We think its a nice game but the greed ruins it.
Costs 99 but plays like a free to play game. We havent gotten very far but Im disappointed that real money still plays a role in progression: making you wait a certain amount of real world time before something cools down or you can pay up. Thats not fun – thats a cash grab.
Great RPG experience with some old school combat mechanics. Much better story than Im used to seeing on iOS RPGs (though thats not saying a lot). We were on the fence about getting the game, but Im glad we did. The controls are intuitive but a bit touchy sometimes. There is some IAP, but you really dont need any to enjoy the game.
If youre on the fence, get this game! We havent had to spend any extra money and it doesnt push you to spend any more. The graphics and gameplay are fantastic! Would highly recommend it if you like strategy and dungeon crawlers :).
A paid app that requires connectivity, and has pay to open chests. 3 stars for great presentation and for what looks like a game made well. But its a freemium game for a dollar, if you want an offline polished rpg, this isnt it.
At first we were contemplating weather to buy the game or not but we thought to ourselves Eh, is only 99 cents what the hell. And bought it. The dungeons are really fun and the story isnt half bad. Game has a lot to offer for 0.99$ and IAPs dont effect anything in the game. Just one thing though, PLEASE ADD AN OFFLINE MODE!! The most annoying thing is when we dont have strong connection to play. An offline mode where online things are disabled would be the only thing missing. All in all, buy this game.
This is the best game we have played on iOS for sure.
Enjoy the grid-style, real-time/turn-based combat. Good graphics of avatar (although your gear may not exactly match from the inventory to your avatar). Obviously an import due to translation issues (nothing major). Upgrade system a minor annoyance. Overall, worth a buck.
Its clearly leaning toward IAP. You buy the game, and then the game expects you to spend money on gems open Rare and Unique chests in dungeons, to reset cooldowns for premium items. The user gets 2 gems per day, but when its 100 for a premium item then it seems like a hopeless grind. We find ourselves losing interest especially as there isnt an offline way to play. Im very disappointed as had we known the IAP played so big a part in the game we just would not have purchased it. We think Ive destroyed more statues and pillars than actually fought things. We hope this game gets fixed.
Ive put in a couple hours worth of play so far, and Ive gotta day that for just a buck its a great game. The movement controls can be a bit tricky, and its obvious that English isnt the first language of whoever wrote the script. But other than those quirks we have no qualms about the game. Its very enjoyable.
Hands down one of the best and deepest rpg games Ive played on iOS. It has a good balance. Takes a little while to get into it and the hang of it. But you can tell they put a lot of work and thought into this game. We kinda wish you were able to pick a class and customize your toon. But once you play for a while you start to unlock other classes. A little more control over the customization of your toon would be nice. But Im kinda nit picking. Great game.
Perfect blend of one handed/two handed action/turned based fun/strategy RPG. We paid $0.99 for the app not sure if this was a sale price because the in app transactions seem scarce and unnecessary. Ive got about 10 hours into it and havent needed to pay anything. Try this one.
No perma-death, which is fine with us. We're really enjoying this game.
As long as this doesnt turn into a P2W scenario, this is our new favorite mobile game and a mobile masterpiece. In which case Id be happy to pay 15-30 bucks a month for a healthy supply of gems to support new content. If it does turn p2w, this review will drop to one star and app gets trash canned with all the other couldve been great games that suddenly brick wall the players with excessive monetization strategies. Devs, so far, we love this game, its fantastic, please dont break our heart like all the others.
Everything is kosher with this game. Usually pick a game up for a week and stop playing it. Glad to say we found one that makes us at home.
We're pleasantly surprised/impressed. Great little RPG. We're only a few hours in, but we've gotten more than a buck of fun out of it already. The art/audio is well done and it plays very well on our Pro10.5 as well as 7+. We like that you can zoom in/out, gives the game a different feel depending on zoom. The ONLY thing we dislike so far (and we hope they give us a toggle option to change it) is the orientation of the game field. By the screen shots you can tell that forward/backward is never up/down, it's always at a diagonal, which we find annoying. We personally would prefer that the orientation be the standard up is north, instead of up is northwest. Oh yeah, and we would think clicking on a spot should move us there, we shouldn't have to rely on the on screen controller to 'push' ourselves everywhere.
Really entertaining dungeon crawl. Worth the time invested in the first couple of levels to learn how to play.
Just downloaded it and we're enjoying it so much. We have a suggestion however. We'd like to be able to consolidate our gear into less bags by having the choice of moving it freely and we'd also like to categorize the gear by rarity. Amazing game though ladies and gentlemen.
The battle mechanics are great for one handed or two handed play. We really wish more games would provide the option to change from portrait to landscape view. The dungeons are quick enough to complete when we have an awkward amount of time between our daily activities, but it also has enough depth to keep us occupied for longer play sessions. The story, however, leaves something to be desired, Im not very far yet and perhaps it opens up, but so far its clear that it was written by someone who speaks english as a second language. That being said, its much better than other experiences ive had. The depth of crafting and purchasing equipment is in that sweet spot of ease for quickplay, but also great for min/maxing when more time is available. We would like to see an optimization for the iphone x, ive found that we have a hard time completely enjoying games that havent utilized all of the screen real estate. Its alway in the back of our mind, kind of like when a teacher leaves the mouse pointer on screen during a movie presentation. We nearly passed this one up thinking it would be a plain experience, but im glad we didnt and appreciate what the devs have done here.
We have been looking for a new rpg for a while now, when we stumbled on this gem. Great graphics, controls, and story. Well worth a dollar. Great job keep em comin.
Seems fine but trapped in the starting level of entrance 2/2. Two installs on two devices. Dont waste your time. You cant exit the level. -update- 3rd time was a charm. Playing for a day or two and enjoying. Hopefully no more crippling bugs out there.
So far it is interesting and engaging. Hoping the crystals keep coming slowly from missions and that they dont pressure you into buying them as the power creep sets in. Will update if our feelings change.
Fun game, cool crafting system, good for some on the go fun.
You get enough value for the dollar before you hit any pay walls.
There is potential but it is too early, content very repetitive. Crafting mostly useless early on, which takes some of the fun out of it. Good UI so long as you arent prone to fat fingering. Would also like to see more variety on the treasure maps.
We really like the gameplay so far. Im only level 8 so Im not very deep in the game. Gathering and crafting is a large part of the game which is fun. It would be cool if it didnt require quite as many items to craft something but thats ok. We dont like the fact that we paid for the game up front even though only a dollar and they try to have you pay more for IAP. The IAP are also pretty salty for what you get. We would rather pay $10 up front for the game and not have IAP, we mean its a single player game so its not like youre paying to stay relevant with other players.
Entertaining; simple mechanics, you will get plenty of playing time out of this without spending any extra money. If there is a paywall, we vent reached it in a dozen hours of playtime. S Some logistical issues could be improved: knowing which inventory items will give you an improvement should be obvious from your inventory screen- you shouldnt have to tap on each onethat seems like a no-brainer. Some of the training quests are overly confusing (how do you know which super-moves the monster will use? Must be a better, more artful way than trial-and-error! The crafting system isnt complex, but you shouldnt need to go to so many places, look up so much just to figure out what you need to craft the items necessary for daily quests- thats just annoying, as is having to go back to the pub to get and turn in quests. Good job, developers, but keep ironing out the kinks, please.
Its a good game so far but we wish the devs would get a good translator to improve the quality of the game.
This is an enjoyable RPG-style game. It has all of the features that we have come to expect from an RPG dungeon crawler on iOS, plus a better, more intuitive touchscreen control system than average. It is not, however, a roguelike game. Aside from being turn-based, there are no roguelike features at all. No procedurally generated maps, all items are identified immediately, no permadeath, etc. If you are looking for a solid RPG, this is well worth the buck. If are are looking for a true roguelike, this is not it.
We love the game so far and the dungeon crawling. The way you craft items is fair and makes for a little grinding by going back into old dungeons and killing monsters for materials to make weapons and armor. You can even find recipes from chests that drop after slaying a boss monster. We hope to see some multiplayer aspect in the future maybe PvP or PvE like raids and such would complete the game. There is already a chat system which makes us hopeful, also guilds would be cool or maybe you could form parties with people in the pub and go on raids and quests together. Overall good game.
So. The game is fun. Iaps havent really been pushed but there are lots of cosmetic items you can buy with the iap gems. You can also find some in game but a very small amount. The biggest issue we had was storage. If you buy the game, immediately save up 20 gems to buy a second page of storage at the inn. Its pretty much mandatory. Theres no permadearth so its rogue-lite. Now it is hard but not too hard. It starts off pretty easy though. The game will tempt you to spend your gems on big shiny chests every once in a while, the items inside arent that impressive and can be found from regular chests, maybe not as often but a few runs and youll get the same stuff. The game does require some grinding and farming but really what dungeon crawler doesnt? It also requires internet connection but theres no multiplayer but there is a chat system you can talk to other players and even see them in the pub but thats it. The game doesnt hold your hand you have to figure things out like going inside the pub, finding the daily missions boards inside and there a black market in there too. We recommend the game though, Im having a lot of fun. Ive been playing a couple days now and only level 12 we hear theres a huge paywall at lvl 15. But the levels are character level based so if youre stuck on a boss but high enough level for the next area you can move on and come back later. You just cant continue the story missions until you do beat that boss. All in all its worth more than the buck it costs.
Good concept. But its just too hard to maneuver around the character on a phone. You have your finger in the middle of the screen trying to drag but you cant see where youre going because your fingers in the way. Then you come up to some goblins that you had no idea were there. Then youre trying to click to move forward but your character just sits there smashing his shield like an idiot.
Great game and graphics. Game play is a little rough but we're getting use to it. Boss ques are hard to notice, the main menu are is horrible to look at compared to the game. And if we paid for the game we shouldn't have to pay for gems for our loot and armor. Scam.
Translation issues and no iPhone X support.
You control one character at a time and any every time you move the character the enemies move. If you are looking for a turn based strategy game like Fire Emblem or Disgaea THIS IS NOT IT.
User feedback from Apple App Store
App Details
- Version: 1.5.19
- Size: 467.66 MB
- iOS: 7.1 or later
- Languages: EN
- Content Advisory: Infrequent/Mild Sexual Content and Nudity, Infrequent/Mild Cartoon or Fantasy Violence, Infrequent/Mild Profanity or Crude Humor
- Developer: NINETAIL Co., Ltd.
Last updated: 10th June 2021 | Genre: Roleplaying, Strategy | Developer: NINETAIL Co., Ltd.
