Last updated on December 18th, 2025 at 08:27 am
Silverfish DX – Casual Game Review
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Silverfish DX is a Casual/Entertainment/Action game from Frank Condello, first launched in 7th June 2018.
It’s rated 9+ and currently has 37+ ratings on the App Store.
What Makes Silverfish DX Stand Out
Weave your way through menacing swarms, collect Power Pods and turn the tables on your foes! The space bugs are back and tougher than ever – do you have what it takes to defeat them?
Silverfish DX delivers pure arcade action designed & refined for touchscreens.
This Casual game offers engaging gameplay and regular updates for mobile players.
Player Feedback
As a newer release, Silverfish DX is building its player community. Early feedback suggests .
Recent Updates & Development
Latest Update: 2nd February 2023
Recent improvements include:
Fixed issue that caused the game to run at 30FPS on some newer device models.
Download & Availability
Silverfish DX is available through the official App Store for iOS devices.
Get Silverfish DX on App Store
Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.
Compatible with iPhone and iPad devices.
Player Experience Highlights
Community Insight:
Conceptually, this game does nothing to reinvent the wheel. Fortunately, that doesnt matter, because making the wheel roll smoothly is as great an achievement as creating an original concept. Silverfish DX is one such wheel that travels buttery smooth in all its non-shmup shmupity polish. It took us less than a minute to see that the tight focus of the gameplay achieves what it sets out to do with quality (stable frame rate, beautiful aesthetic, etc.). However, it took us even less time to realize that the pinpoint controls necessary to navigate around the groups of enemies, in combination with sensitivity settings that don't seem to go quite low enough, would keep the game one step from greatness. Trying to move about with a strong sense of accuracy is an impossibility because the player never feels like theyre in total control. Navigation is analogous to being on an ice skating rink for the first time with someone pushing you continuously from behind, all while having you weave through groups of other people and simultaneously chewing gum. Essentially, the quick responsiveness of the turns is spot on for the demands of the close quarters avoidance combat, but that same responsiveness serves as a recipe for accidentally heading off in the wrong direction when it matters most. We also think that slipping off the virtual stick is an issue here as well (which is as much an inherent flaw of touch screen gaming than it is developer oversight) and is compounding the other control drawbacks. Having an option to make the stick position customized and slightly visible may be of help. Four solid stars for being a Premium nugget in a sea full of Hodappium garbage. Excellent presentation and all the other positives the game offers, however, are marred by the aforementioned issue. EDIT: Bumped our score from 4 to 5 stars because the music thats used for after dying sounds like its straight from The Warriors we also keep coming back to play, which emphasizes how good the game is despite its shortcomings.
Not a bad game at all. But nothing really changes. There's no progression through game modes, levels, or upgrades. You just do the same thing game after game, competing against only your own last high score. We feel like we got everything we could out of this game after about 15 minutes of gameplay.
The game costs too much and should add more things like multiplayer.
Its a nice little time killer but definitely not worth $5. Maybe add some more modes or skins.
Imagine Pac-Man if played in a petri dish without a maze and you'll have a very rough idea of what you're in for. We especially love the game's run away/attack dynamic that really requires you to be able to flip your mindset on a dime back and forth.
The original Silverfish was (and still is, as we're still on iOS 9 and can still play it) one of our favorite iPhone games when we got our first iPod (a 2nd gen Touch…) – it's actually one of the games that kept us from updating after the 64bit apocalypse. =P Anyway… This 'DX' Version is absolutely fantastic. At first, we wasn't sure about it, because the controls were really twitchy. But after lowering the sensitivity to the lowest, the controls act like a virtual joystick that we're comfortable with. We were also a bit worried that the lack of game modes (there's just one, as opposed to the 4 that the original came with), but the mix in of Haste and Reaper makes the gameplay interesting and challenging enough that we don't even care that there's only one gameplay mode. On top of that, the 360 degree movement is awesome (as opposed to the 4 directional movement of the original) and the redone graphics, new enemies and larger arena all make this a game worth getting even if you still have the original installed. If you're into fast-paced arcade games, bullet hell games (as you'll be swerving in and out between a fairly large amount of enemies and it's very reminiscent of dodging bullet curtains) or dual stick shooters (because even though you don't shoot any projectiles, the game is very much like a DS shooter mixed with a bullet hell title) – this is most definitely a game you should check out. The scoring mechanics reward taking risks and the Game Center integration makes score chasing interesting – if it's anything like the original in this aspect – for long after you're done trying to beat your own scores.
User feedback from Apple App Store
App Details
- Version: 1.0.3
- Size: 26.42 MB
- iOS: 12.0 or later
- Languages: EN
- Content Advisory: Infrequent/Mild Cartoon or Fantasy Violence
- Developer: Frank Condello
Last updated: 2nd February 2023 | Genre: Casual, Entertainment | Developer: Frank Condello
