Bardcard

Last updated on June 13th, 2023 at 12:40 pm

Bardcard

title

Bardcard is one of the best $2.99 to play game in the App Store.
Developed by Kevin Mikles, Bardcard is a Role Playing game with a content rating of 9+.
It was released on 14th August 2022 with the latest update 30th May 2023

Whether you are a fan of Role Playing, Puzzle, games, you will find this game interesting and will absolutely like it.

Rating

39 people have rated 2.22

You can download the game Bardcard from APP STORE.

Description

Bardcard is a card-matching roguelite featuring a mysterious subterranean world to explore. Match cards to advance through the dungeon. Discover helpful equipment, battle dangerous minions, and meet magical familiars that join you on your adventure. Learn the secrets of this realm and discover the truth about the chaos that engulfs it.

Can you find your brother Lukas? Who is ZUG? How far down does this dungeon go?

FEATURES

  • 40+ rooms to explore: Determine the best card-matching sequence to survive each floor. Keep on the lookout for alternate exits leading down less-traveled paths, and rare artifacts that appear when specific cards are matched. Are you exploring a dark room? In that case you’d better bring a torch!

  • 150+ unique, hand-drawn cards to discover: Weapons, armor, and magical items to protect you in the dungeon. Various characters that guide you, teach skills, and present puzzles. Monsters and traps to thwart your progress at every turn. There’s a lot to discover, and each game is a bit different than the last.

  • Old-school RPG elements set within an immersive world: Turn-based action, experience levels, quests to complete, and more. We’ve taken elements from all our favorite games of yesteryear and rolled them into Bardcard.

  • Beautiful soundtrack created by us: We’ve orchestrated every flute, piano, and xylophone to create a unique realm to adventure in.

  • Challenging rogelite system with powerful persistent artifacts: Death is likely unavoidable in this dangerous world. Lucky for you, there are special items and companions that stick with you no matter what happens in the dungeon.

ACCOLADES

App Store Game of the Day (11/8/22)

ABOUT RASCAL MAGIC

We are two childhood friends building a mysterious world for you to explore. Originally from Michigan and now based up and down the West Coast, we create everything from the gameplay, imagery, audio, and story, to physical apparel and collectibles.

Although we charge a small price for downloading our games, we don’t have in-game advertising or in-app purchases. It’s just not our thing. Instead, you get access to the entire game and future updates. Let’s do this!

We’d love to hear from you: [email protected]

Updated on 30th May 2023

Lots of infrastructure changes! We’re building foundational features for Chapter Two content. Hopefully we didn’t break anything :D But if we did, please reach out to us and we’ll fix it!

Fixed a bug where action cooldowns were not being applied correctly.

Fixed a bug where the "Level Up" screen would not render for mastered traps.

Fixed a bug where Squeaker nests would trigger even when declining to investigate Rubble.

Goblin Bully no longer resists piercing.

Avian interaction outcomes are now dependent on whether or not the Avian Pendant is equipped when you match them instead of whether or not "The Avian Elder" task was completed.

Slightly renamed the "Iron Sphere" items and updated their descriptions. Added durability and increased the burden value.

Increased the Gleaming Gem gold value from 4 to 6.

Updated the icons for the "cursed" and "light" effects.

Added Exit Modal flavor text when falling down pits.

Minor copy edits.

Bardcard Reviews

Really enjoy its simple and easy to use design, and the roguelike aspects are our favorite to play through time and time again.


Definitely worth the two dollars! Super fun card matching rpg. Super addictive!!


When you first pick up this game, youll think its some weird Memory game with some combat thrown in. Its not. Its a thematic, decision-heavy hardscrabble. The game organically presents objectives that, on completion, yield information, equipment, key items, or changes in the dungeon. These persist into subsequent runs. Coming up with an executing a plan to pursue these objectives represents the core gameplay loop. The matching system induces a risk-reward dynamic, creating variance in the cost of fully exploring a room or taking side paths. It also creates this neat dynamic where if youre hurrying to find the exit, you might stumble on something interesting that prompts you to stick around. Youd think the card-based rooms would be same-y, but theres a narrative frame for different parts of the map, and the NPCs, environmental hazards, monsters, and items participate in that frame in unexpectedly immersive ways. The comprehensive journal and map are a very thoughtful addition to the game. Im looking forward to the release of the next chapter.


A fun concept, runs well! Though the match mechanic needs to have a more engaging risk/reward factor (as someone said on TouchArcade). Maybe a limited flip option or other impacts that force the player to be more careful about what they select? Otherwise, if you have to uncover everything anyway, what is the purpose?


Addictive, too. We cant stop playing it. Dont let the apparent simplicity of the matching mechanics fool you. Theres a fair amount of strategy across the entire map. The story is richly imagined and well-written. It deserves more players!


We really appreciate that the developer revamped the game so that progress is much better. We redownloaded it to start over and we can tell already its been greatly improved. Thank you, developer, for listening to feedback and addressing issues, its really appreciated. This game is monetized right with no ads or IAP. The design is awesome and the gameplay is unique and fun, the right balance of luck and strategy. Theres a lot to do but its not overly complicated, making it good for casual and advanced gamers alike. We like that it saves progress at all times too so you can jump in and out quickly on a break. Youve done everything right, developer, and we highly recommend this game to others.


Reminds us of a lot of other role playing rogue likes we’ve enjoyed playing but with its own unique story. Lots of secrets and replay ability in the first chapter. Looking very forward to seeing where this games goes and hope updates come soon :)


There is absolutely no skill associated with this game. The mechanics are luck based which is incredibly frustrating to play.


The memory mechanic is far too random and there arent enough resources mostly youll randomly die from no energy while randomly clicking squares to find a match. Add more food; add some sort of memory buff so you can reveal cards more quickly.

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