Carrier Battles – Cyril Jarnot

Carrier Battles

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Step into the gaming world with Carrier Battles, one of the top $4.99 games in the App Store! Crafted with creativity and innovation by cyril jarnot, this captivating Entertainment game is bound to grab your attention. With its content rating of 4+, it caters to a wide audience. Ever since its release on 21st November 2021, it has been constantly updated, with the latest version rolled out on 18th December 2023.

Whether you have a liking for Entertainment, games, Carrier Battles is sure to keep you hooked!

User Ratings

Join the crowd of 39 gamers who have given their verdict on Carrier Battles.

Ready to take on the adventure? Get Carrier Battles now from the APP STORE.

Dive into Carrier Battles

This is a classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, in the South Pacific and Central Pacific in 1942-1943.

Find the forces of your opponent and strike at them before they sink your precious aircraft carriers, while preventing them from invading key points in the theatre of operations or supporting your own amphibious operations.

LEARN MORE

  • Solitaire play again powerful US or Japanese AI
  • Play by Email
  • 11 historical scenarios: Coral Sea May 42, Midway June 42, Eastern Solomon Aug 42, Santa Cruz Oct 42, Guadalcanal Dec 42, Bismarck Sea March 43,
    Rabaul 1943, Guadalcanal Feb 1943, Watchtower Aug.42, US Raids Mar 42, Wake Dec 41
  • Varied Hex maps with a scale of 30 miles per hex
  • 80 types of warplanes, historical ships
  • Naval-air search, radar, progressive intelligence gathering on enemy naval forces
  • Air strikes against naval and land targets, surface battles
  • Advanced damage system
  • Invasion, naval bombardment
  • Turn-based system
  • A nice on-boarding sequence will guide the player to the depth of the game
  • Available in English, French, Spanish, Japanese, Chinese , Italian
  • No internet connection required to play against the AI

Estimated Playtime: 1h00 to 3h00.

Terms of use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy policy: http://cbfg.xooit.org/t536-Data-Privacy.htm#p3416

What’s Fresh in the Latest Update?

Discover what’s new in the recent update of Carrier Battles on 18th December 2023:

2-players

  • Deletion from the saved game tile
  • Correct display of your flag on the game tile

Hear from the Players – Carrier Battles Reviews

Find out what gamers are saying about Carrier Battles:

We freely admit we did not like the original game. We played it extensively, tried to like it, but it had too many unrealistic features. This permutation of the game is for the players who want to understand the deadly, unpredictable nature of WWII carrier warfare in the Pacific. You will not know the results of your attacks. We were told Japanese carriers had sunk in our Eastern Solomons game—several times. Each new raid by our aircraft showed they were still afloat (after the game was over we discovered two did sink). Were our "pilots" seeing things or had the Japanese carriers not sunk yet? Now you have to deal with time allocation. Every aviation preparation task on the ship costs time, such as loading weapons onto aircraft, launching aircraft and recovering aircraft. Large raids take longer to prepare and longer to launch. You must learn to think like a carrier admiral. Try your best, and fate might have Dauntlesses waiting in the sun, and your carriers are doomed. Chance plays a very important part in carrier warfare in 1942. This is is not move and shoot. If you don’t want extra detail, you do not have to use it. The features are optional. This is a great learning tool. It is also a great play experience, albeit nerve-wracking. You may have a beautiful plan, but it will not survive contact with the enemy.


This is a wonderful simulation of world war 2 pacific naval combat as you put yourself in the shoes of the admirals of the pacific war like Halsey and Nagumo. The cat and mouse game of trying to find the enemy before they find you is gripping. The developer has put a great deal of research and thought into recreating the decisions that these admirals had to make. Do we launch an attack now with limited information or do we wait until we are sure they are carriers? The decision is the difference between victory and defeat. The tutorials are good so it is very easy to get into the game quickly. The developer has been very active and the gradual addition of seaplanes (a good search plan is critical), fog of war, and now submarines has only made the game more historically accurate and engrossing. If you are interested in World War 2 in the pacific particularly carrier warfare, this game is both historically accurate and entertaining!


Carrier Battles is a full featured recreation of the early Pacific War Naval Air combat. Those familiar with hex and counter military games will feel right at home. There is an excellent progressive set of tutorials to make mastering the games learning curve fairly painless. Veterans of Carrier Battles 4 Guadalcanal will find the updated interface worth the cost of the upgrade. The love given to improving the multiplayer experience is especially noteworthy and initial hiccups have been quickly addressed. Highly recommended for the naval warfare enthusiast.


Been long time player of strategy WWII games and this is one of our favorites. One or two player modes and game handles fog of war as you plot your recon and air strikes. Japanese have longer range but are fragil, US air units shorter range, but tougher. Lots of dynamics and random events can be used. We cant say enough good things about this game! Gregory Wilson.


We truly loved the first version of Carrier Battles and really want to support the artist who made it. That written, to pay to upgrade to this version we feel deserves a fair review. This version is fairly terrible. The controls are lacking the same command ability the first version had. For instance despite being the fog of war, the opposing fleets auto pilot flags are visible to you so you know where they were going. Rain or cloud cover dont seem to matter (except landing delays) and there is no arrow to tell you which direction the wind is blowing even if they did. Unlike the first version when you clicked on a fleet you could immediately get to the aircraft carriers flight deck clicking on the fleet in the new version randomly opens up the flight deck of any carrier it chooses. Since the font is impossible to read on any fleet, especially when they are in the cloud cover, this is extremely annoying unless youve memorized which carriers are were on the map. The new graphics are actually worse than the old graphics which is weird because the description would make you believe that the entire point of the upgrade, other than to charge five dollars to keep playing the game already paid for, is for enhanced graphics. The reason we chose to write a review, because we were especially upset that planes randomly disappear from the fleet. CAP fighters randomly disappear after launch (one 20 min turn and all gone) which makes the game unplayable. In fact the two largest carriers in our fleet had zero plans at the start of the battle.


Carrier Battles is the fulfillment of the generational dream of a double-blind WWII carrier wargame experience that confronts players with the anxiety-ridden decisions faced by the likes of Fletcher, Nagumo and Halsey – a dream that dates back to the hex and counter days of Flattop, on through to early simulations like Carriers at War, then finally on to the earlier version of this game, Carrier Battles over Guadalcanal. Compared to that version, the interface of Carrier Battles is more intuitive, active, and engaging: in particular, having hexagons explicitly represented greatly increases the precision and control players have over their air and naval forces without increasing complexity. Very good judgement is exercised regarding what to give players complete control over versus what to have the computer perform automatically (thus keeping the game accessible to newcomers). Rather than spell everything out, some of the more obvious consequences of the interface are left to players to figure out on their own – which might have led to the baffling misunderstandings in the negative review posted earlier. This game comes with everything needed for those wishing to test their wits against the computer in basically every early-war historical carrier battle (no, we would NOT want to try to manage the overwhelming masses of 1944 air fleets battling to essentially foregone conclusions). Subscription options are also available should players wish to play head-to-head (apparently thats done through email) or if they wish to accept the responsibility of exercising greater control over float planes and stuff. We have not played enough to evaluate these subscription options nor to fully assess the strength of the AI, but what we CAN say is, even if the AI turns out to be weak, that the uncertainty and suspense inherent in double-blind carrier warfare promises a lot of hand-wringing for months to come. As far as suggestions go, it might soothe the learning curve to provide tutorials that are fully replayable mini-games rather than mere demonstrations. It also might be nice – in lieu of a full-scale scenario builder – to have a quick battle generator that modifies existing scenarios with some very basic sliders to control the randomization of fleet size, mission and duration.


Between the app updates and iOS updates this game has become unplayable. The game board jumps around, pieces will not move or snap back to previous position. Was very stable before the recent updates.


Very good adaptation of a classic board game covering carrier battles to the iOS. Everything you expect in a carrier game is there including historical ships and maps, CAP, searches, dive bombers and torpedo bombers, all at a good price. If you like Pacific carrier battles, go ahead and get this.


This game excellent, we’ve been looking for an in-depth war game based in the pacific for a while, this has what we were looking for, everything from commanding task forces down to damage control is shrouded in finest detail, the options to create what if scenarios make the game all the more interesting while the addition of subs and seaplanes add the cherry on top. We would definitely recommend this for any of those who enjoy playing pacific theatre games.


We must say, we personally believe this is by far the best WWII naval simulator on any mobile platform. No PvP with a single ship on one map, no unrealistic placement of ships from opposite sides of the war in the same fleet, just a single or two player game where one can sit down and enjoy possibly up to an hour or so of realistic combat, where even one little air strike can set all your plans up in smoke and theres the constant pressure of wondering where the enemy is and quite possibly what the enemy has. There are definitely a couple things that could absolutely make this even better though. For one, a couple late-war scenarios would be nice. Things like the Philippine Sea and Leyte Gulf could be pretty neat to experience, especially as the Japanese-changing history in one hard-fought battle is a really neat idea in our eyes, especially that kind of difficulty that would make for a fantastic experience, sitting down and maybe having to play the scenario several times to figure out how to take advantage of AI responses to your actions. Also, a custom mode-I would love to be able to take a lot of the ship classes from the war, choose a map to play on (say, Midway, Guadalcanal/South Pacific, Philippines, etc.) and put together task forces from both sides to see what happens. It would be really neat to be able to go beyond history and create what-ifs in the incredible engine that exists already and see what we can do with it! Overall, amazing game, one of our absolute favorites, and we look forward to what may lie ahead for it! Also love seeing active devs that actually care about their game, its a rare sight in naval games for mobile platforms and really refreshing to see! Best of luck in your future endeavors! MB.


Lots of realism and depth went into this. Very enjoyable game.


Im a hex and counter war game guy, and really appreciate the detail and challenge of this game.

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