Death Hall – Tom Janson

Death Hall

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Step into the gaming world with Death Hall, one of the top $2.99 games in the App Store! Crafted with creativity and innovation by Tom Janson, this captivating Action game is bound to grab your attention. With its content rating of 12+, it caters to a wide audience. Ever since its release on 29th May 2019, it has been constantly updated, with the latest version rolled out on 22nd October 2019.

Whether you have a liking for Action, Adventure, games, Death Hall is sure to keep you hooked!

User Ratings

Join the crowd of 31 gamers who have given their verdict on Death Hall.

Ready to take on the adventure? Get Death Hall now from the APP STORE.

Dive into Death Hall

Be brave and enter the Death Hall, where a monstrous blob will be hot on your heels as you escape its abysmal lair.

PURE PLATFORMING ACTION
Running and jumping is a joy when the controls are great, and Death Hall has great controls! Enjoy super-carefully tuned gameplay that makes every step, every collision and every decision responsive and fun.

** Touch Arcade Game of the Week **
** Pocket Gamer Gold Rating **

SPECIAL ITEMS FOR YOUR JOURNEY
Collect the souls of dead critters to buy useful items from a cloaked merchant…

REACH THE END, DISCOVER THE TRUTH
Will you escape the Death Hall in one piece? If you make it past 3 stages of treachery, you will be rewarded with an intense boss battle and a satisfying, mysterious conclusion.

HASTE SCORE
Interesting score system where you can multiply your final score by running with skill, taking minimal damage, and never slowing down.

INCREDIBLE ANIMATION
Enter the mind of an animator who has gone slightly mad, with beastly creatures and death-traps all lovingly crafted to spell your doom.

PLAY YOUR WAY

  • Portrait and Landscape mode.
  • Left hand / right hand controls option.
  • Gesture controls option.
  • MFi controller support.

Music by Gareth Wiecko.

What’s Fresh in the Latest Update?

Discover what’s new in the recent update of Death Hall on 22nd October 2019:

Thanks for playing Death Hall!

Some bug fixes in this update:

  • Stage 2 audio bug.
  • Mini-game retry crash.
  • Wrath mode bug where it wouldn’t turn off in some situations.

Hear from the Players – Death Hall Reviews

Find out what gamers are saying about Death Hall:

Cool concept, cool art, cool game. We love it.


We love the design and controls of this game. The final boss left us anxious to finish it so we could stop playing.


We loved this game when we first got it. But after a while the levels were beginning to get to repetitive. Also SAVING. You cant save your progress?! And dont even get us STARTED on controls, and lag. Theres tons. Of. Lag. Overall the game is ok.


This game would play far better as one hit, one kill, straight across the board. Not only does the perpetual extra health drops make the gameplay sloppy by minimizing the impact of taking damage, its antithetical to land on sharp spikes, then somehow bounce off these spikes and liveyet die instantly when the monster bites you with sharp teeth. In fact, its enough of a contradiction to completely kill our interest in the game, unfortunately. Most people wont care about the above complaints, which is good for an otherwise well made Premium game, but it wont be saved in this review from a lower rating.


We absolutely love this game. We played it for a week straight when we first got it. We were obsessed with perfecting each level and learning the flow of the game. We love the games that require skill and practice in order to succeed. However… The game must have went through some recent updates or something. Im not sure exactly what happened, but suddenly the controls for this game got thrown out of the window. The move buttons are fine, but the jump button is where the problem arises. For some reason the jump button got sticky. The jumps that were crisp and decisive now felt delayed and the character went to the wrong heights. It felt like we were playing a broken game entirely. Within one day of playing we completely lost our enjoyment because of one glitch. We would greatly appreciate if this could be looked into. (And no its not our fat thumbs) Update: we still visit this game when we travel. But we noticed that the game crashes mid play and have to start over. Im having to race to beat the crash clock and see how far we get. But it would be nice to get past the first level.


This game is fun but hard and we love it.


For the tap control, the buttons are too far the sides of the screen, and are too small. But we simply can’t get used to the gesture control. Would love to see a tap control scheme with customizable button location and size, or an option to at least use the whole right area as jump button in tap mode.


Let us start off by saying the game is good, its jump and run mechanics are great, but, its so ridiculously hard. We wish there was an easy mode, which gives checkpoints every stage per level, a medium mode, which gives you a checkpoint every two stages per level, and a normal mode, which is how the game is played now.


This game is so ridiculously difficult you will want to throw your phone through the wall. You have to ask – did the creator even play this game to see if was even playable?


Its a fun game but we would love to see a horizontal option. Also the game wants to be played fast paced but when you jump on an enemy you dont instantly collect the stuff they drop. Instead you have to wait for them to bounce once which takes away the momentum. Please allow us to collect the gems or whatever it is that they drop the 1st time your player touches them after jumping on their heads. Please 2nd Review: Never has a developer of a game been so helpful and so fast to fix a problem we had with the game. The first time we played it the gems would pass through you after jumping on an enemy. We felt that this took away from the momentum. To our surprise he fixed the issue the next day AND added landscape mode. Amazing job dev! Thanks for being so helpful! The game feels much more fluid now that you can keep moving.


Fantastic game and its only getting better. The developers are quick to fix any problems even the smallest ones that have nothing to do with actual gameplay. Thank you.


We really want to give this game a good review but after playing for 2 hours and reaching the 3rd stage once we have significant issues with the variability of the jump button. Tapping the jump button should make your character go high enough to get over the most basic gaps. We cant judge how long to hold the jump button while trying to go as fast as physically possible.


Prior to Support : we have the iPhone XR and every time we open the app it crashes within seconds. Have yet to been able to play the game, we’ve tried everything from redownloading the game, updating the game, restarting our phone and making sure our phone was up to date. The game looks amazing from the screenshots but seems to not even be able to open the title screen on newer models of iPhones. If any dev sees this and wants to address the issue we would love to help out but if not we would like a refund. After Support: The game was 100% fixed for us after one day. The gameplay is addictive and the art style is phenomenal. We adore everything about this game and we think Id love it more if we could get past the second level. So wish us luck :)


Controls are spot on, but man this game is hard. We agree with another review that asked for a horizontal option. Not a deal breaker but would be really cool for large handed guys. Actually kind of unique that this is a platformer in portrait.


We have big hands please make game in horizontal mode and an option to switch sides of the buttons other than that great game well worth 3$ thanks.

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