Endless Adventure RPG – Daniel Nations

Endless Adventure RPG

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Step into the gaming world with Endless Adventure RPG, one of the top $0.99 games in the App Store! Crafted with creativity and innovation by Daniel Nations, this captivating Role Playing game is bound to grab your attention. With its content rating of 9+, it caters to a wide audience. Ever since its release on 14th April 2017, it has been constantly updated, with the latest version rolled out on 25th March 2019.

Whether you have a liking for Role Playing, Adventure, games, Endless Adventure RPG is sure to keep you hooked!

User Ratings

Join the crowd of 20 gamers who have given their verdict on Endless Adventure RPG.

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Dive into Endless Adventure RPG

An epic adventure featuring random quests, dungeons generated on the fly, turn-based strategic combat and parties of up to four adventurers. Endless Adventure is what it’s name implies: An infinite amount of replayability where each adventure is different, and with so many class combinations, it could take forever to go through them all.

PLAY YOUR WAY: The multi-classing system allows you to choose from 2 to 6 classes from over 24 different choices that range from ordinary warriors, holy clerics, nature-loving druids, lightning-wielding storm mages and zombie-summoning necromancers.

STRATEGIC TURN-BASED COMBAT: Surround an enemy to gain attack bonuses, stick near your comrades to boost your defense, and be aware of staying in one place too long else you might attract attention.

DON’T BE AFRAID TO RUN: In true rogue-like fashion, death is permanent, but only if your friends can’t bandage you in time. Not every adventure will work out, so don’t be afraid to run back to the entrance.

FAILURE HAS CONSEQUENCES: Not every quest will wait for your second, third or fourth attempt. Some grow harder, some are solved by other heroes, and some have direct consequences for failure.

LEVELS AND ITEMS AND SKILLS OH MY! Adventure through twenty levels of multi-classing fun with hundreds of items and fun abilities like dual-wielding, ranged combat, devastating spells, summoned allies and terrain-modifying rituals like flaming walls and freezing mists.

ADVENTURE YOUR WAY: It’s all about personal choice from how you build your character to which quests you choose to run. Each city gets harder, and there’s no going back to a previous city, so choose wisely when to move on and consider each quest before taking it on.

ROGUELIKE BY DESIGN: The roots of the game are in roguelikes such as rogue, moria and omega with randomly created areas and permadeath anchoring a robust role-playing game.

THE TABLETOP WITHOUT THE TABLE: Endless Adventure is designed to feel like old tabletop pen-and-paper games with limited healing translating to a strategic element in getting through a mission.

EXPLORE AS YOU GO MODE: You never know what is around the corner. Instead of pre-generating the dungeon, the Explore As You Go mode generates rooms and corridors as you move through the area.


Acknowledgements:

Many of the graphics in this game were purchased from Pioneer Valley Games. Other tilesets and graphics are from public domain or free-to-use tilesets, including tiles from the RLTiles collection and from Reiner Prokein. Some of the sounds used come from www.freesfx.co.uk, including sounds by qudobup. Background music by Vasco Grossmann. Ooze portraits by Caroline Nations.

What’s Fresh in the Latest Update?

Discover what’s new in the recent update of Endless Adventure RPG on 25th March 2019:

  • Adventure areas will build faster

Hear from the Players – Endless Adventure RPG Reviews

Find out what gamers are saying about Endless Adventure RPG:

We’ve been playing this for years and we’ve yet to get bored of it. It did take awhile before we were familiar enough with the clunky menu mechanics to enjoy the game to its fullest.


IPhone 12. Cant get past the name character portion of the game because the in game keyboard covers up the enter button. Fix it and Ill rate a 4 star, otherwise People will pay attention to our post and not download your app.


This is the closest you can get to 5E combat on the iPad.


Really enjoyed the 4 party member dynamics and some depth to classes. Combat is fun once you figure out you get bonus to hit by crowding on mobs and bonus defense but standing next to folks. You also need to get used to the UI, is fine once you do, but as some stated there is a little learning curve – example choosing class is during combat. Hidden heroic classes are combos of 2 classes when you get to level3 each. You can restart by removing party members at inn, and then going to first town and can then make more characters. Once you figure out and get used to all the little nuances, its great fun to maximize a 4 party and push through things.


We are sure the developer had some really good intentions when they made this game, and its definitely an interesting concept; however, the user interface is absolutely awful and heavily detracts from the other aspects of the game. Originally, we were going to do 2 stars, but since we can see the developer clearly cares, Ill give three stars instead.


Dont waste your time or money.


We love party based rpgs with lots of customization, and that’s exactly what this is. Decent combat and a greater coherence of narrative and action then your average rogue-like make this a solid game. Tactically the game might be a bit better if there were more frequent terrain bonuses and either a movement penalty or free attack/damage to adversaries moving past one another. It would also be helpful if you could get descriptions of classes/abilities/stats. We have one complaint. There seems to be no way to quit or reset the game which means that if we mangle some aspect of character development (such as accidentally selecting defender for a class we don’t want it on which we’ve done at least 10 times now) we have to delete the game and download it again. Not sure if this is intentional, but it certainly is annoying. Hardly a deal-breaker though. Overall this is a great game.


We love this game just like all the other ones, it does make us sad to see dungeons of evermore and endless nights being outdated and stuff we would ask of you to update those games so we can continue to play them. We consider your basic engine our favorite take on rogue like and dungeon crawling games both! And all of your games are just just different takes and perspectives on this engine, we love it! Please bring endless nights and dungeons of evermore if thats what its called, we beg of you!


We enjoy this game a LOT… It’s a rare find in the App Store;) The creator held true to the "old school " d20 game mechanics- which makes it more like having a DM vs. "Preset" adventures found in so many RPG’s…. The art is great ( if not so noticeable due to the smaller format – our ONLY complaint ), the "identity" feature is hella cool ( and offsets our complaint ), and the randomness is uniquely suitable/ awesome.


The game graphics, music, etc. Are ok. Continue to play the game from level 1-5, give or take. We doubt that developers have actually sat down, played the game, taken notes, etc. Periodically we have to reboot because the graphics rendering goes kaput – images turn black. And, periodically players can be moved but they are immediately dragged back. Time to reboot again. As a software developer for 35 years, we would say that the game probably has lots of memory leakage, poor pointer management, etc. We give the software product a D+. But we like the concept. The game does not play as described; a very unbalanced, player hostile game.


We do enjoy the game itself, but it could be better. The UI could stand to improve, as it’s missing in many places, and where it does exist it’s fairly rudimentary and unclear. The lack of a crafting system is regrettable, and the shop system isn’t good. It could be replaced by a storage system, and a new and interesting shop could be included, mimicking the Endless Depths version. The Crystal shop is useless except for the recruit and the potion, so that could be revamped. Speaking of potions, the lack of healing skills and potions means that characters get to low health very quickly. The fact that there is no real taunt system means that enemies will just target your back row indiscriminately. That could be changed by having a cleric class that focuses on healing more than buffs, and having warriors generate taunt passively. Having every other even level of a class actually be useful would be nice too.


Its not as good as the previous games imo.


Every map is generated randomly, however it eventually they all end up leading to the goal of the mission. At first the controls might seem a little odd, but it makes sense. Artwork of the game is unique, and skill sets feel very unique. 5/5 keep it up!


We love party based rpgs, so we really want to like this game. It has a lot of potential. However the UI is just terrible. So many weird design/development choices. Like the fact that the only way to choose a new skill is by tapping on an enemy and selecting the plus icon?! That’s bizarre and so unconventional. We should be able to choose from the character screen. And then what in the world does the freeze/unfreeze button do?? And why can’t we equip anything while in town? Why do we have to wait until we leave town? And it would be really nice to be able to pan the camera around. The game needs a lot of work. If that work is done, we’ll gladly raise our rating.


Endless Adventure RPG is a decent turn based RPG, but it’s biggest issues is that the game feels a bit sluggish with movement and combat, there isn’t an option to pan the camera around (or at least not an obvious one) and lastly if an enemy offscreen charges and attacks one of our party members, we can’t see whether or not our party member takes damage or not because they’re off screen and the camera didn’t follow the enemy. It’s a decent RPG, it’s just it feels sluggish and has camera issues. (Also a dice rolling mini game for attacking and defending would be cool)

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