I Keep Having This Dream – Fireflame Games

I Keep Having This Dream

title

Step into the gaming world with I Keep Having This Dream, one of the top $1.99 games in the App Store! Crafted with creativity and innovation by Alex Kuptsov, this captivating Role Playing game is bound to grab your attention. With its content rating of 9+, it caters to a wide audience. Ever since its release on 22nd February 2016, it has been constantly updated, with the latest version rolled out on 30th March 2016.

Whether you have a liking for Role Playing, Puzzle, games, I Keep Having This Dream is sure to keep you hooked!

User Ratings

Join the crowd of 62 gamers who have given their verdict on I Keep Having This Dream.

Ready to take on the adventure? Get I Keep Having This Dream now from the APP STORE.

Dive into I Keep Having This Dream

"There are times during the game where it feels truly great"

  • Touch Arcade

"It’s an entertaining, thoughtfully put together game of cat, mouse, architect, adventurer, and all manner of other roles"

  • Pocket Gamer

"It’s challenging, colorful, and built perfectly for a mobile game"

  • Gamezebo

In this innovative puzzle RPG, build a path of tiles to escape each successive cycle of your dreamscape. A cycle gets more dangerous the longer you stay, so plan your route carefully, and make the most of the challenges and opportunities you meet along the way.

Place tiles to boost your attack and defence, defeat enemies to level up your character, and upgrade the right perks to stay safe as your enemies grow stronger. Take a detour off the direct pathway to discover the items that may give you an edge, but watch out for the powerful special enemies that grow more frequent as you near the exit – if left untended, their unique abilities will quickly spell your doom.

  • 25+ upgradeable perks augment and focus your strategy
  • 150+ items to collect and boost your stats
  • 110+ special enemies to encounter and overcome
  • 80+ one-off events to choose from for a temporary boost
  • 50 achievements to earn
  • Unlock more enemies, events and cosmetics over multiple playthroughs

What’s Fresh in the Latest Update?

Discover what’s new in the recent update of I Keep Having This Dream on 30th March 2016:

This app has been updated by Apple to display the Apple Watch app icon.

New:

  • Added 50 achievements

Hear from the Players – I Keep Having This Dream Reviews

Find out what gamers are saying about I Keep Having This Dream:

Please, please, please update Dungeon Raid to 64-bit for iOS 11+! It was our favorite game, but now we can’t play it anymore! We are playing this game now, and it’s very good too. But we miss the seemless flow of playing Dungeon Raid!!


Refreshing, original and just great. Active developer. Atmospheric music and visuals.


We’ve almost unlocked everything, and we don’t even care. This game is just a blast to play.


This game came out of nowhere to become our favorite new addiction. Your first impression may be that the game is too easy, or that there’s nothing you can do to get farther than your last game. That’s not the case! The game rewards the time you spend figuring out its systems and learning how to optimize your progress by making it possible to do better and better. It helps that it’s so snappy. Games can take a few hours if you’re doing well (but the autosave is perfect for mobile), but compared to other games with interesting min/max systems, there’s really very little bloat. We like the idea of fire emblem or xcom where your tactics and upgrade choices make a real difference in outcomes. But in reality they stress us out and lead to save scumming or resignation because it might take ages to realize that we’ve messed up irreparably. Fun, clear graphics. The music is good. The unlock scheme is interesting. We like that the game isn’t a pseudo roguelike where you can eventually grind your way to excellence with a persistent reward. I’d love to read some interviews with the developer, he clearly put a lot of thought into creating a fun, balanced system. Edit 2018: fixed some typos.


Why is thanos called sadism in this game?


Plz its amazing but we need either a second game or more.


Please bring back Dungeon Raid!


Just get it. Support developers who shy away from the FTP nightmare that is the App Store. But if you need more convincing than that: No IAP. Not a clone. Unique strategies. Rogue-like, but the game adds new elements each time. Achievements. Satisfying progression. Try a new build every time, or keep tweaking your favorite. Beautiful music. Poetry. Good poetry. It’s in there.


Wish Dungeon Raid still worked/existed. Thisll do in the meantime.


This game is ok but the only reason we downloaded it is because its the same developer as Dungeon Raid. We were playing that game until iOS updated and made the game incompatible. We would really like to see Dungeon Raid updated so we can continue to play it.


So, what would it take to get Dungeon Raid updated or released to public? Best game ever.


We don’t write reviews much but this developer has earned it. We have played DungeonRaid for probably hundreds of hours definitely more than any other mobile game so when we saw Alex had a new game out we jumped on it. We have played IKHTD for a few months here and there. It’s definitely addicting but it’s not quite as satisfying. It does not feel like you have nearly enough agency over your fate due to there being such a wide variety of abilities but only being offered a few. This wasn’t a problem with DR since leveling up was much faster and more frequent. We keep wanting to try a build only to be given what feels useless abilities over and over. When we do finally get the abilities we want normal the difficulty ramps up so quickly we don’t get to enjoy it. We think the game could of been improved by having equal loss of attack and defense. Losing half of your defense every time causes us to treat defense very oddly and not invest in it much. We also think that picking up hearts should count towards events even if your health is full. IKHTD is worth picking up but if you are here because of DR don’t expect quite as satisfying experience. Great job Alex we’ll be watching what you do next.


For what it does, this odd game is great: it throws together a slew of symbolic creatures, events and gear, and makes you place an increasingly hostile hand of tiles down to get to an exit. However, the Nemesis is the ugliest, indiest graphic placeholder asset we’ve seen for an adversary. At least use a cool shapeshifting monster face that gets increasingly hostile as it levels up, with its level as a small Roman numeral near it. Nobody past Sesame Street age gives a crap about being chased by the number 3. Well, some slow Electric Company types, but you’ll always have those. We may not have unlocked a problem-solving event after a few hours, but there should also be an increasing base percentage of providing a fitting tile each time you get stuck. Stalling is random to the point of ugly. Maybe it’s a neat risk-to-reward mechanic for bending your path backwards, but it really is a showstopper in a game that is so slow to start with. If you’re an accountant with a big manga collection, knock yourself out, but if you have to reset three times in three seconds like Angry Birds, move on.


To the developer: remove the okay button when placing a tile. It slows the gameplay considerably. We also don’t need to manually move a tile each time especially if there is only One place we can place itat the moment. This game would be a lot more fun if we could just tap the tiles in our hand to choose and place one down. Also why are the gear icons on the map hidden? It’s tedious to hold down a gear tile just to see where we can place it on the map. It hinders a lot of planning.


IKHTD may be one of the single best games on the App Store. It’s simple and intuitive, but with compelling depth that keeps drawing a player back in. Unfortunately, as other reviewers have pointed out, the game is plagued by terrible balancing issues. The decision to have attack reduced by 1/3 it’s value, and defense by 1/2 it’s value on every single "attack" is… We we just don’t know. We understand that the game is supposed to be difficult- but this decision was just odd. Defense essentially becomes a throwaway stat because it reduces so quickly. We would suggest reducing both of these ratios to 1/4- this achieves much the same effect. This would lend a consistent viability to both stats that is sorely needed in the game. Level length is another issue. The distance between start to finish really ought to ramp up at a slower pace. We don’t know what the correct answer is here we suppose we would suggest starting at 20 tiles, and increasing by 20 each additional "world" until capping at 100 at world 5. Lock count can increase from one to four with each world. Who knows, our ten cents.


Have enjoyed playing it. Not sure we’re improving much over time. Only snag we’ve discovered is that it’s possible to get into a situation where you can’t lay more tiles & have no recourse but to forfeit.


The game is only interesting for that short period between being boringly easy and impossibly difficult. Unfortunately, that period only lasts a couple of turns. We gave it a good shot (and even read some online tutorials) thinking greater skill could extend this period, but had only marginal success. Too bad, because it seemed promising at first.


First app we’ve encountered where the developer didn’t allow sharing of an app purchase with Family Sharing. I’d have skipped had we known. That just feels wrong and greedy.


Great game, we have been playing it on and off regularly since we downloaded it a couple of weeks ago. Reminds us a bit of his earlier title, Dungeon Raid, which we also liked quite a bit. If we can to pick one thing we wish the game had it would be for each of the faces to have a unique ability, similar to how a race or class in an RPG has a unique ability. The faces being purely cosmetic and the game having nothing akin to passive class abilities slightly takes away from the potential fun of all those faces you can unlock and the long term replayability. But thqt’s a minor quibble. Otherwise we’re having a lot of fun with it.


We picked up this game because it was made by the same people (person?) that made Dungeon Raid, a puzzler/roguelike hybrid that has consumed more hours of our time than we’re comfortable admitting. Needless to say, it’s one of our all-time favorites. Dream is similar and different at the same time. It’s still a puzzler/roguelike hybrid, but it has mechanics quite different from any we’ve ever seen. Just like Dungeon Raid, it’s pulled off masterfully. If we tried to describe them, it wouldn’t make sense. You’ll just have to trust us. Well worth the cost. Well worth triple the cost, even.


Fun game, but so difficult to understand, and not much value to replay. Unlike dungeon raid, each time we lose we’re not sure we learned anything, and we certainly didn’t progress our character to do better the next. There needs to be some sort of way to progress your character, otherwise, there’s no incentive to play again. We probably played dungeon raid for 50+ hours, not sure we’ll get to 5 with this game.


Challenging, fun, and well supported so far.


This game has a steep learning curve but once things start to click, it’s hard to put down.


It just needs more explanation in the tutorial. The game scales fine. Our third game on normal level lasted over 3 hours. If anything, it might be too easy. This is a heavy math game, which we love. The huge snags can all be overcome or minimized with different strategies, that is what makes this game fun! Just practice until you can figure out combat, predicting what will happen and checking your results to see if you are right until you understand it. Do the same with the Nemisis. Once you understand, then play for real and go for you high score!


Edited because we realized we wasn’t playing correctly This game is ok. There’s a lot of luck involved- getting one unlucky draw can make you go from blasting thru everything to dead in just a few turns, but this a unique game. I’d like to see more/easier leveling up with other unique abilities.


Please release a "remastered" dungeon raid. Recent update improved tedium of tile placing thanks to auto-rotation towards exit. Still, most of the time you’re just building a narrow trail and not much is happening. No interesting upgrades or abilities. Events and level-up perks don’t feel powerful or exciting. Bottom line may be that making large/strategic matches of tiles and watching the results "flow" into your exp/armor/coin bars (in dungeon raid) is way more satisfying and tactile than mindless tile dropping, which is 90% of what we feel we’re doing in this game.


It’s got nice music, nice graphics and creative gameplay but it’s near impossible to make it passed level 2. You draw card that lowers your stats by a little every other turn and you draw a card that lowers your stats by ALOT every other other turn. There may be a bug causing it and if not then it’s not explained but whenever we play a 1/1/1 snag even if we have 9/10/9 stats it will lower our stats by more than 1, sometimes 2 or 3. It doesn’t explain why… It has 1attack so should only take away 1 armor and 2 attack. But sometimes it takes away 3 or 4 armor. Also, the rate which snags and special snags drop is too high. Even when we discard snags non stop and made to like 70/10/70 stats snags scale with you so they ALWAYS take away way too much from your stats. It’s near pointless. Fix snag drop rate and it would be better.


But we don’t. You’ll be doing ok, then you just draw snag after snag after snag or other tiles which don’t improve your stats. Some of the snags are so damaging to your hand that it’s just impossible to do anything at all. Then you die. Neat concept, poor execution. There’s no incentive to keep playing as you can’t improve yourself from game to game, either.


This is a great puzzle style game, similar to a match 3 RPG mashup, but instead of match 3 you’re laying tiles to make a path. It is certainly a difficult game, but repeated plays have shown a lot of depth and variability in strategy, making incremental improvements on the leaderboard quite satisfying. Strongly recommended.


We’ve only spent a few hours with it, but it has that same GREAT vibe that Dungeon Raid had, and its a completely different type of game. This developer is someone to watch . . Smart smart people.


We would pay for the game over again just to have an updated version of it best game ever is game is cool too, but it’s not Dungeon Raid.


People are crazy who don’t like this game. It is a challenge and can be a bit tedious placing tile after tile but it’s really fun. Play the game on easy until you form a solid strategy. It’s satisfying to become OP and one shot kill the special enemies. There is a bit of a learning curve which might be a reason for the bad reviews, people don’t want to think when playing mobile games which is understandable. This game requires some brain power and strategy but it’s a lot of fun when you get the hang of it.


A long overdue follow up to the iOS classic, Dungeon Raid, that lives up to the standard set by its predecessor.


This game is challenging & like it a lot! The developers have a lot to be proud of here! But it does one thing in terms of achievements that grinds our nerves. You’re given the option to unlock new player heads whenever you get a high score. All the new player heads we’ve unlocked have been male. We’ve got 6 male faces & just the 1 lonely little standard issue female face. Like we get that they’re probably unlocking at random & we’re not saying there’s any intentional weirdness going on, but it would maybe be nice to have the option to pick which heads unlock (assuming there are more female options available) instead of just having to cross your fingers & hope that the one you get matches your gender preference. Otherwise the game is rad & we’re totally hooked.


Not a well balanced game. It gets boring and frustrating quickly. Wish we hadn’t spent $2.


Buy this if you like games that make you feel like you need to be punished.


Needs a lot of balancing before it is playable. It is not fun in its current state. Enemies scale up much more quickly than your stats, and are drawn at a much more frequent rate. The special enemies are interesting and unique, but again you will struggle to kill them. The levels also become way too large too quickly – the first level is 50 and the second is twice as large.


Bought despite all the reviews saying the scaling because of all the mentions of dungeon raid (my all time favorite app.) but sadly it’s as the other reviews say, great game, massive potential but it doesn’t scale and it gets impossible way to fast.


When we get to the end, sometimes it doesn’t let us exit- even when we have it unlocked with a viable path. This causes us to have to forfeit the game, some of which take us 30-60 mins to get that far. Really annoying. We get a lot of enjoyment out of this game, but it’s a waste of our time with a glitch like that.


There’s no balance because it overwhelms you with enemies and gives very little stat items to combat them. Creative yes, but a frustrating experience with little reward to motivate you to keep playing. Save your $2 and get something else.


Pacing is tuned such that the game becomes boring quickly. Complexity is also very high.

More pages for I Keep Having This Dream – Fireflame Games