Moldvay’s Labyrinth – CrossCut Games, Inc.

Last updated on January 17th, 2026 at 02:14 am

Moldvay's Labyrinth – Entertainment Game Review

Moldvay's Labyrinth Screenshot

Moldvay's Labyrinth is a Entertainment/Adventure/Roleplaying game from CrossCut Games, Inc., first launched in 10th May 2025.
It’s rated 9+ and currently has 13+ ratings on the App Store.

What Makes Moldvay's Labyrinth Stand Out

You’ve just entered another world—a world of fabulous riches, unbridled sorcery, and certain doom.

Over 300 monster types lie in wait, eager to kill your characters in dozens of exotic ways. Even if the monsters don’t get you, the traps lurking in every corridor almost certainly will.

Moldvay’s Labyrinth is inspired by classic tabletop and CRPG games of the 1970s and 80s, including the Basic Edition of D&D (the “Red Book”), Wizardry, and Bronze Dragon on the Apple ][+ computer.

It’s designed for fast, accessible play:
• Jump in and explore for a minute or stay for hours
• Adjustable difficulty: go breezy or brutally old-school
• Play at your pace, with no ads or interruptions

Explore a vast dungeon filled with:
• 500+ rooms across dozens of hand-crafted levels
• 300+ monsters, each with unique attacks and personalities
• Hundreds of treasures, puzzles, and secrets
• 80 spells and 15 unique character classes
• Tons of weapons, armor, magic items, supplies, curses, and powerful relics

This is a love letter to the golden age of dungeon crawling—packed with mystery, danger, and that elusive sense of discovery.

This Entertainment game offers engaging gameplay and regular updates for mobile players.

Player Feedback

As a newer release, Moldvay's Labyrinth is building its player community. Early feedback suggests .

Recent Updates & Development

Latest Update: 21st May 2025

Recent improvements include:
Added the Graveyard for managing fallen characters
UI and party management enhancements
Minor visual and performance improvements

Download & Availability

Moldvay's Labyrinth is available through the official App Store for iOS devices.

Get Moldvay's Labyrinth on App Store

Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.

Compatible with iPhone and iPad devices.

Player Experience Highlights

Community Insight:

This game is challenging at first then seems to ease up after the first few levels like dnd. It reminds us a bit of basic but we find the equipment slots a little light especially for all the story items you need to carry around. A bank even if you had to buy it would be welcome. We usually go to a level do about half of it have to run away sell and move items then go back do another half or less but it feels like most of our time is spent going up or down the dungeon so far. Small pedantic thing Red Box is the nickname of the 1983 version done by Frank Metzner we know some of the prints of Moldvays edition came in red as well but we dont think thats the Red Box set.


We love this game. Everything about it transports us back to the times of graph paper and kick-in-the-door D&D. Still some kinks to work out in the system, though: 1) Theres a very good manual, but its still lacking in several places: no information on traps or how the skills to find or disarm them work. 2) Combat is wonky and depends on positioning, but you have no knowledge or control over the position of your character other than marching order (which apparently doesnt matter after a few rounds?). We dont mind the opaque combat positioning, but if thats the case, it needs to be derailed a LOT more in the manual. Why does our Thief get blocked off every time they Sneak? Why cant our Barbarian use Rage with an axe equipped? Why does Backstab just seem tonot happen? 3) we could use a little more about how stats work. Which ones work best for which classes? Does STR or DEX matter more for Monks? Is CON a primary stat for anyone? 4) Poison does not function as described – that it goes away and usually does not kill a character. Instead it is a very frustrating slow death sentence. We have had characters lose over 200 hp from poison. It never goes away and at lower levels has no cure except a very expensive temple heal which you wont have the money for anyway. So we guess Im saying this is a great gamepotentially. It currently has some extraordinarily frustrating issues which we hope will be ironed out.


Its way too hard to recover from character deaths. Need to make better loot to buy potions or cheaper Rez. Food is too expensive. Other than that its great.


There is a lot to love about this game, but the early game can be very frustrating. The game has a lot of potential for fun. Some thoughts: we kind of wish you could loot weapons and armor from enemies or convert some of the value of their weapons into gold, the economy feels extremely tight. We understand the design decision though. Classes are interesting, and feel nice and varied. We do wish that character creation had an array option or point buy system. There are descriptions of skills that are missing and some skills dont work correctly, or maybe Im just reading it wrong. The rage barbarian skill only works with weapons eith close range and no where in the skill does it say that. Pick locks and find traps both dont have a description in the definition of terms.


Good game. Never write reviews, but figure we would since Ive been playing this a ton. Reminds us of Wizardry. Class distinctions arent great. Not sure why you would ever use fight command instead of the classes special abilities. Magic is very limited to the slots you have for spells, and each spell has limited uses, which are recovered via camping. Here are some things that seem odd: Camping only restores one use of spells, even though it says it restores all uses our paladin is currently at negative AC due to a bug with equipping the defender blad Im guessing. Level of spell casters only improve one of the spells in the game. No reason to use fireball when your magic middle annihilates enemies in late game. Armor is very limited in the shop, and new pieces dont show up until you can afford them. There are no notifications that let you know this. The bishop class is unable to identify items, and the identify ability doesnt really tell you anything from the shop. We cant choose who to unlock or disarm traps. It constantly makes our sorcerer do it and not our assassin. Find traps spell does nothing. Healing spells reduce max hp until you get other level healing. It costs way too much to restore those hp at the temple via healing. How come camping doesnt restore those lost hps. The low level cure status spell does nothing. This is off the top of our head, we know that this style of game relies on discovering stuff yourself, but theres quite a bit of information the player needs to really on board easy enough. Thanks for reading, hope this helps. It really is a good game. Im on dungeon lvl 21 and our party is now pretty unstoppable. Early game was tough though.


Overall this game captures what they intended, which is an old school dungeons and dragons style game but tuned down to the core concepts. There are a few things we would like to recommend. After we cleared the first level and started working on the second level, most of our characters would die and gold would become scarce. This actually gets to a point where the game becomes unplayable as all gold is gone and there is no way to get more to buy basics, like food for healing. The only option is to roll a party of Clerics and try to get an encounter where you can heal up. A poor mechanic.
User feedback from Apple App Store


App Details

  • Version: 1.05.20
  • Size: 41.63 MB
  • iOS: 10.0 or later
  • Languages: EN
  • Content Advisory: Infrequent/Mild Cartoon or Fantasy Violence
  • Developer: CrossCut Games, Inc.

Last updated: 21st May 2025 | Genre: Entertainment, Adventure | Developer: CrossCut Games, Inc.

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