MONOLISK – Trickster Arts s.r.o.

MONOLISK

MONOLISK

Experience one of the top-rated Free games on the App Store, MONOLISK! Developed by the innovative team at Trickster Arts s.r.o., this Action game provides a unique gaming experience like no other. With a content rating of 9+, it’s perfect for a wide range of players. Since its initial release on 14th October 2019, the game has seen numerous updates, with the latest version launched on 7th February 2021.

Are you a fan of Action, Entertainment, or Role Playing games? Then MONOLISK is right up your alley! You won’t be able to resist its appeal.

User Ratings of MONOLISK

Over 1,523 players have rated MONOLISK. Join them and share your thoughts!

How Much Does MONOLISK Cost?

Good news! You can download MONOLISK on your iOS device absolutely free!

MONOLISK Release Date

Eager to know when MONOLISK first graced the App Store? It was launched on 14th October 2019.

When Was MONOLISK Last Updated?

The latest version of MONOLISK was updated on 7th February 2021, ensuring a more enjoyable gaming experience for all players.

Where Can I Download MONOLISK?

To get started with MONOLISK, head over to the official Apple App Store.

DOWNLOAD FROM APP STORE.

A Glimpse into MONOLISK

Raid a gazillion handcrafted dungeons, collect loot and creature cards and build your own dungeons for others!

MONOLISK is a fantasy mobile ARPG, CCG and dungeon builder in a single package. Build dungeons, share them with your followers, gear up your heroes and clear levels built by your friends!

  • Clear heaps of dungeons in an online hack ‘n’ slash RPG
  • Collect cards with equipment, abilities, creatures and environments
  • Customize your 5 heroes with various playstyles
  • Design unique levels for your friends and followers
  • Craft new cards and expand your collection
  • Tell your own stories
  • Help others rebuild the shattered world of MONOLISK!

What’s New in the Latest Update?

Find out what’s new in the latest version of MONOLISK updated on 7th February 2021:

  • UI fixes and edits
  • Twitch button in main menu including active stream indication
  • "Shard cleared" message stays longer

User Reviews on MONOLISK

Looking for more information? Read a comprehensive review of MONOLISK below:

We rather enjoy. The game we like the concept. Of building maps n campaigns. We wanna lvl. System for heros.


We’ve been looking for a game that we can play during school and this is definitely one of them its sooo addicting and we have literally have no bad things to say about this game or not yet at least we recommend people play this.


Simply beautiful. Everything within the game, from the graphics to the designs to the animations is absolutely incredible. The game itself plays very well, and is very enjoyable. This game truly is a gem, and the things people have made are amazing. The worst thing about the game is that it can be a bit slow going if you dont pay money, but even if you dont, youll still enjoy the game very much. We 100% recommend this game!


For new players: its not a bad game at all. Slightly grindy but fair enough, very unique ideas that were implimented oddly well in most ways. Definately worth a shot! We seen an announcement in the discord for this game about how for now servers are staying live but they cant afford to keep up with updates and such. We looked at your other games and we really think your not seeing the potential here and wasting time in weaker possibilities. Let us explain. We’ve played well over 100 ios games, everything from arpgs, roguelikes, twin sticks, tons of rpgs, pvp based games, dungeon crawlers galore, and we’ve gotten iap games and full upfront cost games- litterally pretty well versed in what is out there and offered. We spend alot of time on websites, reddit, and discord searching for new games to try. And this game? Not without some flaws but probably the coolest IDEA we’ve come across yet. And out of all these games we’ve left maybe 5 reviews so that is how badly we hope you devs revive this game. Some small changes and a little extra content and proper advertising could really help get this to catch on. Recomendations on if you decide to revive: -remove the 30 orb cap, but increase the cost of packs giving some variety here. So u can still have the ones for 1k, but better odds at rarer stuff for 2k and so on up to whatever you wished. The cap at 30, and hitting it early on, is disappointing. Its not terrible, this is not a complaint about the grind, but seeing and reaching such a small number fast it just doesnt feel right. Since its just 1k per pack no matter what, 30 is fair. But it doesnt feel right and there arent many options. Increasing that amount makes some runs more exciting, and to balance the influx of players getting orbs you lower drop rate for good cards and make new packs with increased rates but higher costs. Or keep rates the same and increase amount. -heros BASICALLY level up independantly. And while 400 is the max skill points any hero can have, since skill points are independant to a hero why not just give us a level number and more obvious experience bar and such? Normalize those elements. -advertise. Im aware this isnt free, but there ARE free ways to do so. Go on discord and ask everyone to copy paste an ad, share a video, ect ect to their fb feeds. Do tons of different things like this and u never know. Id most certainly be willing to help. (If u contact us do so via discord, name Systematic, cuz we never see or get replies when there is feedback to these in here) -add non-player-made content. Give us some raids maybe. Something we can do on repeat but maybe have cooldowns to how often, or something. We got more ideas but no one will probably read all this anyways so ill stop here hit us up in your own discord- name systematic- if you want any more ideas or anything. Id totally spend some money on this game too, but since yall said your done with it, ill wait for if there is ever a revive.


What if Platform Racing 2 and Diablo 2 had a baby?


Great game, we just dont like the fact that we cant move and attack manually.


We actually think this is a really good game it lowkey feels like a d&d mobile game.


Our friend told us try it out a while back, and being a fan of RPG and JRPGs, loved it. However, we had to delete it due to storage space on our old phone. Today we remembered this game existed, so we went to download and see if we could link our account – we could. We just needed to get a transfer code from our old device, so we went and reinstalled it – the game instantly remembered our profile, without even us needing to put anything. After a very easy account sink, we have to recommend the game for such a wonderful UI. If you like Map Makers, RPG/JRPGs, and to an extent MMORPG, youll probably like this game:


Awesome game. Love the feel and playability. We see a lot of reviews complaining of the difficulty farming orbs. They must have fixed that issue, because we seem to get a pack every other time we play… And usually only play a few shards or a campaign each time. Id love to see more interactive level pieces to allow for more puzzle or mission-based levels. Im low level… So maybe that is yet to come as we level up. Overall, its a lot of fun.


We love RPG games and this is a great one, but we get halfway through A dungeon and have very low HP. Can you make a way to regenerate HP because that would be very helpful. Overall this is a fantastic creative game. Thanks for reading.


We are 11 (at the time of us writing this) so you decide whether you trust our opinion. We are just saying what we think and know. We will be covering players and future players, then improvement we feel should happen. First of all, this game is still pretty new. So if you feel like there isn’t enough in the game, we assure you, there will be future major updates. Second, if you think think this is pay to win, you are wrong. We have not spent a penny and am quite far along. Its your decision whether you want to buy or not, its your money. They arent pressing you to buy anything, there is no ads (yay!) The only downside we can find is that progress is slow if you dont spend money. Remember we said slow, not impossible. There is no premium thing to buy, you can get everything in the game without spending money. The devs are super nice too. Overall great game, we recommend. Devs, the only thing we have to say to you is keep up the great work! Only improvement we can recommend is just more gear and monsters and stuff. Thank you for reading if you made it this far! :)


We only did five stars because people need to see this… When we were looking for apps we found this one, we thought our search for good games was done but for some reason the game wont load in! We tried swiping out of the app but it still would not work!


We just started and its such a great game, our only problem, PLEASE MAKE A JOYSTICK, like the dash you need to swipe so why not have an option for joystick and u press the dash button(u already have dash button) please PLEASE.


We love this game reminds us of so many other ones we used to play hero building item collecting we like these types but we do agree with a lot of the comments here it is hard to get started in getting equipment and shards although once you start publishing shards it starts getting easier Im not sure any quicker way to get orbs But Im sure in time we will find one.


Game has potential. Most have indicated that the rate of drops is low, most items are obtainable by F2P so its not a big deal with consistent play, it does limit creativity in early game with dungeon creation. The problem with this game it has a lot of grindy elements, theres not a lot variation in content only daily task and building and dungeon rankings. Id suggest implementing a story mode with a progress tracker for completing parts ( w/ rewards system) of the story and maybe cosmetic options (hair, face and gender) with character creation would be nice.


Great game, a bit slow to progress.


We love the game but can you make to were you can change the gender of all the characters.


Why is there no option to block players who harass your shards?


This is a great free-to-play game. There are no obtrusive ads, and no obnoxious pay-to-win elements. The gameplay is a fun dungeon crawler with simple controls. MONOLISKs art style is amazing! You can put a few blocks together, and itll look pretty. Our complaints are that there arent many different decorations for your dungeons, and that the dungeons are quite shallow. The dungeons are pretty bland, just get from point a to point b and kill the enemies. Something to fix this would be options to press a button, open a door kind of system. As for decorations, the dungeon styles dont have very many different decoration options. All Im asking is for a statue or two, or maybe even the ability to merge styles together in one dungeon (Im in a desert, but we wandered into an abandoned prison!) In summary, we think this is a great game (even though theres not much depth) and you should get it and maybe even buy some card packs to support the developers.


Over all the concept is solid the art style is decent we do like the build and play concept. Our gripes are only with the acquisition of new skills and armor and building materials with card packs, and the movement with tap/clicks when you have a dodge that would do better with a direction input and a button (then again that would invite the dark souls comparisons). Over all enjoyable just some touch ups and it could be quite an impressive game with a decent community.


This needs an offline build/test mode please.


We have yet to see a mobile ARPG with worse controls that go out of their way to misunderstand the player in the most disastrous way. Why would we want to attack a barrel or box next to a mortar thats actively aiming at us? Why would we want to rush into a mob of enemies while wielding a bow? Why would we want to run around randomly instead of attacking enemies right next to us? Those are examples of the monumental UI/control scheme stupidity. Fix (or add a virtual control stick option) and Ill give this the rating it otherwise deserves. Until then, enjoy 1 star rating because the control scheme is unplayable. Update: Controls are still rubbish. No improvement since the last review. Add a virtual control stick or this will continue to sit at 1 star.


We dare you to play this game…. Here we are 1 year into this black hole of entertainment… This is one of the few games in the AppStore that checks all of the boxes! Great art, great daily reward, community discussion and interactive developers! We will be a player for a long time! Hopefully we keep our leaderboard spot too :)!


This game is hands down one of the best on the store. The visuals are clean and beautifully designed, the combat is flashy and simple and the amount of creativity it allows is amazing. There is however a lot of flaws in how it currently is. Its extremely difficult to get card packs when you first start out its easier later on when you publish a few shards and get used to the game but that is hurt by the weakness of card packs. When you finally do get card packs the rate of rare items is low, the items given is small and the chance of duplicates is high. This makes the card packs quickly get stale and repetitive turning what was once fun extremely slow groggy and a task to complete. Ultimately Id give it a 3 right now but Id quickly bump it up if the staleness of cards could be raised. It also would be better to cut back a bit on the restrictions for message objects. As 3 to 5 for the earlier shards makes it tough to create a compelling storyline.


Love this game, concept and execution are great! We wish the quests werent on a 24 hour cycle. Thats a pretty long time and its really the only boost to getting orbs. A daily pack would be nice. Packs in general are a little slow to earn and usually contain things you already have. More cards would be the most welcome update. There are some terrains that seem almost identical and it would be nice to see more options for each terrain and more individual differences between them. Crafting is an option but unless you shatter every card you get you wont really build enough crafting materials to matter. 10/10 our favorite game app we’ve downloaded though. Definitely had a ton of fun and am highly anticipating what the devs bring to this game next! Free packs for xmas was super nice Maybe an exclusive event next year?


Lets start out by saying this is an EXTREMELY unique game for people who play free games. We have seen a bunch of games that could be considered similar to this (there are major differences so they aren’t copies) but each of those other games usually cost $6-$11. So we just want to say thank you for giving us a game that is a dungeon builder and is free. Now to the things about not. In this game, from what iv noticed, its about a world that used to be a fantasy world but was then destroyed by a force of some type. Each player has the ability to design and create different dungeons which other players can test their might against and win in glorious victory or die. We love dungeon building and we love how you have to beat dungeons in order to acquire new cards to use in your dungeons. We have seen how the different difficulties of the dungeons can increase or decrease your reward and that you are rewarded for playing this game (with the ranking system). We have not finished this game nor anywhere close but we have seen that the lore aspect of this game is somewhat on the lesser side. Sure there are objects you can use to make your dungeons more interesting but after a while it all looks the same. In our opinion (which isnt that important) we feel like there should be more tools for people to use to tell a story. We may be saying this because Im a dungeon master in D&D but it feels like after a while you are just trying to clear out the dungeons as fast as possible in order to get money for your next card pack. The campaigns (I assume) are the answers to this issue. One can put multiple dungeons together in order to make a longer more adventurous sensation but even that, after a while, loses its touch. We guess what Im trying to say is that the game (which is awesome by the way) needs a little more….. Decoration, in its building mechanic. For instance, in the graveyard environment we are able to make graveyard fences and graves, but no tombs, no stairs going down. We cant build down. That was a little annoying at first but we got over it. We cant make a cryptic graveyard with a tomb that goes below the ground. But we then realized that if that happened people wouldnt be able to see. Then we were like what if they made sunset groups of the different biomes. For instance lets say a player wants to make a graveyard campaign, instead of making their campaign go to different biomes why not have it go into a cave system or something. Each sun region could have the same monsters and what not OR it could have new things. Or maybe they dont want a gave they want a crypt where the floor is stone and the decoration is wall tombs where skeletons pop out of (until its killed). Or maybe they dont want to do a graveyard campaign they want a swamp one, why not have sunken houses or something. We guess what Im trying to get across is that a little more decoration would be awesome. We hope you see this and we hope you continue working on this amazing game, Im looking forward to updates. Also if you did do this for an update, and you wanted to add a little thing to make money, instead of making the different biomes/sub biomes/ decorations, cost money, you can do with it what you did with the creatures, make card packs and if people want multiple card packs (for decoration) they can pay for it. We look forward to amazing updates and gameplay and we thank you for your amazing work.


This game is awesome! You make shards, fight monsters, equip gear and its fantasy! We Love it! We would never delete this game! But we think maybe you should increase the amount of orbs in chest because we only get like three, and we need 1000 for a card pack. Otherwise this is the best game we have on our iPhone! Thanks for reading this and we cant wait for your next update, we hope you add more monsters!


An actually good dungeon builder, our only wish is for more environments.


The game overall is great, but just playing through shards again and again getting not too much rewards is disappointing. Furthermore, some basic stuff should be added to the game, such as swimming areas, possibly a new aquatic and sky hero, etc. Packs for specific shards would make it more interesting and add a specialness to the packs since they are so bland. Instead of a only one raised platform you should create stackable platforms, stairs, and ladders to add more interesting mechanics to the game. There should be a joystick in general because tapping doesnt work out all the time. You should also add your own unique campaigns and stories, as well as daily boss fights with different bosses that players up to 4 must deal as much damage as possible, and the amounts of damage will determine the rarity of items and value of rewards. There should also be a multiplayers pvp where players in special maps must kill each other. These are only just a few of our suggestions, and we hope you will be able to come across this and take these ideas into consideration to make it all possible in a huge update some time in 2021.


Id thought itd be. Still, controls need work and the interface is too crowded for a phone game.


It constantly has to reconnect even though it doesnt to cheat us out of actually getting anything we buy or do or complete.


But our iPhone 12 wont load the game for some reason, we dont know why but we hope we will get to see the game soon.


Im cant get in the game make mobile work better.


Trust us, play it. You dont even have to create levels if you dont want to. You can really just play for fun. Now the one thing that would make this a bit cooler is if there was a way to trigger something. Lets say we destroy a barrel and then a piece of land comes up allowing us to get to a chest on a distant little block. That would be amazing. A few things also we had in mind but its for a later review.


Im not a huge fan of mobile games but this has to be by far the most impressive and ambitious one we have ever played. The loot system is great and prevents boredom and the level design is a simple yet effective storytelling device. With enough time and creativity you can literally create your own world by building campaigns to reflect a cohesive story. The classes all play different and offer something unique and support different play styles to keep it fresh and interesting. We would really love to see a console port someday but until then we will be enjoying this to its fullest on our phone.


Quests are given out too slowly.


A lot to do but no real reason to do it. The gear is anything special and theres no real reward for finishing a dungeon. Cute enemy animations make us wanna play more but with no progression or build up, gets tedious. Definitely need some souls like progression or something.


If you like dungeon crawl games, dungeons and dragons, and/or building and creation games, than youll love monolisk. There are no ads or subscriptions, but there are pretty large purchases available. Nothing necessary to progressing in the game. You can only make one dungeon(shard) per realm card, And its difficult to get new ones, so youre limited in the creation part of the game. You can also make campaigns with at least five shards, and there are signs that display whatever text you type in. There are six characters, each one a different class, including: Warrior, hunter, shadow, mage, and artificer. Combat is not hard, if you tap a monster or breakable object, your character automatically walks over and attacks, and when its done with one, it goes to the next. There are spells and special attacks that are available after you have hit monsters and objects certain number of times, and they activate after you tap it.


Our game keeps saying connecting and we’ve been trying to play this game forever.


Developers this game is sickkkkkm.


Really enjoy this game, but early progression is slow. People have definitely been putting a lot of effort into their creations lately as there are some impressively creative levels out there. Also, Devs seem to be active on game Discord and answer questions regularly. Theyve already addressed a bunch of issues and continue to improve the game with new features and cards. Looking forward to continuing the game and seeing what they add in the future.


We cannot sing this games praises enough! Its fun to build our own levels and there are so many interesting ones created by the other players. Im excited for new monster cards and building items as Im always looking forward to finding creative shards! Also and we cannot say this enough: THANK YOU for no ads! Love the game, keep on improving :) Edit: Let us turn the tombstones in the cemeteries please (in the same fashion as the chests and lamps), Also please adjust the builder packs so we can get at least 1 shard stone or realm card in the pack instead of all monster cards, we’ve got plans for new stories but we could use some more useful cards ;)


This is one of our favorite games because its like Duantless but less confusing.


We dont review many but 3 days in and we love it. We wish there was a way to get more quest or books that gave you hero and creature items vs. Each separate besides the universal stuff. Please continue to do updates developers, so far very nice!


We have been playing sense it was first released and we have a few suggestions to make 1 customized characters like we can pick a class like Warrior and we make are own character 2 orbs its hard grinding out orbs but if there are achievements you can complete to get orbs or cards 3 multiplayer shards like we click on the shard and it will pair us with some that is playing that shard to or a co-op mission or campaign.


Honestly, first review Ill ever do we think? This kind of dungeon game is the ideal one we been looking for. We have tried various other dungeon games where you can have your own dungeon while raiding others or one or the other. None was any interesting and it got boring real quick. Monolisk, HOWEVER, has literally infinity replay and you can define your own dungeons and its stories and combine it all into a series. Its great fun and best of all, we literally have not come upon ONE AD. For a free game like, how is that possible? Like an ad in awhile but uh if the developers choose not to have ads for a reason and then see this review, we dont want to be the reason there are ads… Regardless, no energy system, no ads, infinite play time. Five classes to play depending on what kind of player you are but its recommended to have all five to your likings so that if you come across a dungeon that say a warrior cant beat, you got four other options. Then creating your own dungeon is a lot of fun but in the beginning you dont have much to work with but that makes sense. We believe one con is that it takes quite sometime to grind orbs which is the only currency to buy packs that are 1000 orbs. They do have end of the season rewards but we dont know how long a season is and we only had this game for maybe a week at most. The quests are there to give you hundreds of orbs or a thousand right off the bat when completed. Only problem is that they take FOREVER to give you another quest. We understand the reasoning behind it, so that players dont cheese the game to make it to the end game. It sort of, in a way, encourages us to grind endlessly which comes with no setbacks except that the most orbs you can make early game is like 30 at most? Or maybe a little higher. All in all, we love this game and it can be replayed infinitely. Even if you think you have played all possible dungeons, which is remotely impossible, you can add your own signs which depict your dungeons stories or the heros stories within the dungeons and it gives a whole different feel to the dungeon. Play it how you like. Make easy dungeons that may receive praise or not. Make it hard and you wont be able to get free packs because we like some challenge. You do you.

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