Oculux – Logisk Studio Inc.

Oculux

Oculux

Experience one of the top-rated Free games on the App Store, Oculux! Developed by the innovative team at Logisk Studio Inc., this Family game provides a unique gaming experience like no other. With a content rating of 4+, it’s perfect for a wide range of players. Since its initial release on 14th November 2020, the game has seen numerous updates, with the latest version launched on 7th September 2023.

Are you a fan of Family, Puzzle, games? Then Oculux is right up your alley! You won’t be able to resist its appeal.

User Ratings of Oculux

Over 163 players have rated Oculux. Join them and share your thoughts!

How Much Does Oculux Cost?

Good news! You can download Oculux on your iOS device absolutely free!

Oculux Release Date

Eager to know when Oculux first graced the App Store? It was launched on 14th November 2020.

When Was Oculux Last Updated?

The latest version of Oculux was updated on 7th September 2023, ensuring a more enjoyable gaming experience for all players.

Where Can I Download Oculux?

To get started with Oculux, head over to the official Apple App Store.

DOWNLOAD FROM APP STORE.

A Glimpse into Oculux

Oculux is a relaxing, minimalist and beautiful puzzle game that offers hundreds of hand-crafted levels to immerse yourself into. A dreamy meditative soundtrack accompanies you in your delightful experience.

How to play:
Move the orb by swiping your finger in the direction you would like to move. Avoid traps and use different puzzle mechanics to collect all the diamonds in the least amount of moves possible.

Features:

  • 200 hand-crafted puzzles
  • Clean and minimalist design
  • Undos and solutions available to help solve puzzles
  • Supports cloud saving and device synchronization
  • Optimized for both phones and tablets

Don’t hesitate to contact us if you find any issue with the game or if you simply want to send us your feedback, it is greatly appreciated!

What’s New in the Latest Update?

Find out what’s new in the latest version of Oculux updated on 7th September 2023:

  • General bug fixes and improvements

User Reviews on Oculux

Looking for more information? Read a comprehensive review of Oculux below:

We think it is unfair to make the second pack cost real money. If we get all 100 we should be able to play it.


We like the challenge to earn the star. Makes us think. Also thanks for dark background. Easy on our eyes and relaxing!


We really enjoy this game. The levels get progressively more challenging, with new elements introduced over time. The gameplay is intuitive and the puzzles are pleasingly complex. Its an excellent feeling when you find the optimum path after spending many minutes hitting dead ends. We’ve mastered both packs, and Im eager for more!


Its free but no way to disable ads that pop up constantly. Unplayable if youre the type of person who doesnt wanna stare at ads.


Im about 20 something levels in and am really enjoying this relaxing game. We like some of the suggestions the previous reviewer said. Will gladly support this developer! EDIT: more levels please!


Pretty good game, though the game mechanics are pretty much identical to the Quell series.


This is easily the best ballistic-movement puzzle we’ve yet played. The puzzles are well-designed and satisfying to solve and the minimal aesthetic, with calming ambient background music, is quite elegant. The game is only 51 MB in size, which is important to those of us without massive amounts of storage. And the ads are neither too intrusive nor too long. This game, and the app that implements it, is really awesome. Bravo! That said, we have a number of minor improvements to suggest (and the games version record gives us hope to see at least some of these implemented): 1) Have the number of undos reset when the level is reset. There are only three undos per level. Thats not just per attempt, thats total. Once you use three undos for a level, you can never use undo in that level ever again (unless you purchase unlimited undos). We dont see why the number of undos shouldnt be reset when you return to the level; the later levels have enough moves that running out in a single play is quite easy, and never having them again later quite frustrating. 2) Have the level select pages scroll when moving from one to the next. As it is, its not immediately apparent that sliding from one page to the next has actually done anything until you read the numbers on the levels. 3) Have the choose-package button send you to the last used level page. The game already remembers which level you last were at; this would be a logical extension of that. 4) Add a select level button to the options at the bottom of the screen. Having to select package, screen, and level all over again instead of just backing up isnt as convenient, and theres easily room for it. 5) Make the bottom-of-screen buttons always visible. Theres no reason not to when the next and previous level buttons are always visible already. Also, theres a bug in one game we played, the button to show the bottom-of-screen buttons mysteriously disappeared. (I dont recall what we were doing in the game when that happened; we’ve not been able to replicate this bug since.) You could fix the bug, or you could render it irrelevant by making the bottom buttons permanently available. Like we said, this game is awesome. Adopting the above suggestions would, for us at least, make it even more awesome.

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