Puzzle Pelago – Christopher Mielack

Puzzle Pelago

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Step into the gaming world with Puzzle Pelago, one of the top $2.99 games in the App Store! Crafted with creativity and innovation by Christopher Mielack, this captivating Puzzle game is bound to grab your attention. With its content rating of 4+, it caters to a wide audience. Ever since its release on 4th April 2019, it has been constantly updated, with the latest version rolled out on 2nd February 2021.

Whether you have a liking for Puzzle, Simulation, games, Puzzle Pelago is sure to keep you hooked!

User Ratings

Join the crowd of 56 gamers who have given their verdict on Puzzle Pelago.

Ready to take on the adventure? Get Puzzle Pelago now from the APP STORE.

Dive into Puzzle Pelago

From a felled tree to a comfy chair lots of steps are necessary in between. But there is not much room on these islands – where do all the buildings go? Not to mention the roads in-between – the stubborn islander’s can’t stand crossings, because they keep running into each other!

Enjoy a mind-boggling new game that takes concepts from economy simulation games and turns them into a puzzle, all in a relaxed and sea-breeze filled atmosphere.

Simple Mechanics, Complex Puzzles

  • Drag & Drop: From a forest you drag a lumber jack to produce logs, and from a lumber jack you drag a saw mill to produce planks
  • Combine: Make iron by combining coal and ore, or furniture by combining tools and planks!
  • Satisfy: You can finish each puzzle by delivering all required goods to the homes that ask for them

There are …

  • 13 Different Goods to Produce and Deliver
  • More than 100 Islands to Discover & Rebuild
  • Full translations available for English, French, German and Spanish

… and our explorers are in the process of finding more islands that need rescue!

What’s Fresh in the Latest Update?

Discover what’s new in the recent update of Puzzle Pelago on 2nd February 2021:

In This Big New 1.1.0 Update:

  • Undo/Redo buttons
  • Inspect mode for when you want to have a look at your solutions
  • Extended soundrack (almost 3x more music!)
  • The levels in most chapters can be played in any order now
  • 4 languages supported now (English, French, German and Spanish)
  • Redesigned chapter buttons
  • Lots of performance optimizations and bug fixes

Thank you to everyone who supports my indie developer journey by buying Puzzle Pelago, it means a lot to me!
Also thanks to everyone who rated the game and/or gave feedback, some of which inspired the new features!

Hear from the Players – Puzzle Pelago Reviews

Find out what gamers are saying about Puzzle Pelago:

It took us a bit to get used to the rules. Its not very intuitive, but once you understand how it works its a pretty fun game. Even though there is no a whole lot of various combinations, it can be easy to get confused on how to make stuff. Clicking the houses to see the steps really helped. Hope to see more levels in the future!


This game is fun. The puzzles are challenging without being impossible. It gave us a sense of accomplishment when we solved the most difficult challenges. The little fireworks that occur and the word Success that pops up had us celebrating along with the little towns. Also the graphics are cute and the music is pleasant. Hoping the developers update with more puzzles. Im a fan.


The pattern in the introduction panel is a rising sun flag from the time when Japan, a war criminal country, ruled Southeast Asia illegally. It’s like a Nazi flag in Europe to Asian.


Update: we love the new islands! Id definitely pay for add-on islands too! We love the challenge of figuring these out. Original: This was a fun and sometimes challenging game! We do wish there was a hint option. We need more islands please!!


Very fun game. Only minor problem is whenever we make barrels it wont let us drag the barrel to another square, so we have to keep removing and remaking the barrel until eventually we can use it to make new buildings.


We bounce from one puzzle game to the next and am currently loving this one. The puzzles strike the perfect balance between simple yet challenging. Don’t let the preview screenshots fool you, the game plays in portrait mode!


We think that this game is really creative although we think that the pictures showcasing the game dont do it justice. There definitely needs to be a video of what the game is like because this game is totally different than we expected it to be (which personally this is better than we thought it would be) we think there should be an option in the settings that disables the white hand that tells you to blow up stuff because it can get annoying. Also we personally wish there was an easier way to get rid of things other than the bomb. Maybe a simple double tap to destroy stuff instead of having to reach your thumb the whole way up and then double tapping. Other than that this is an interesting puzzle game.


More like 4.5 stars. There are still some bugs, UX/UI annoyances, and the language in the tutorial is either written by somebody whos non-native English speaking, or just not great with concise technical directions. Other than that, great puzzle. Keep up the good work!


We think this is a very well done puzzle game. Some of the levels are quite tricky and others take less time but are still fun to solve if you like puzzles we really recommend it!


Im a casual gamer. We just started playing. This game is very well designed. The tutorial is great, the rules are clear, the user interface is smooth. Its fun to learn and experiment. We applaud the developer for making this at such a fair price with no IAPs. Great job! We need more developers like you! Edit: The only thing we wish was added is a hint system. We’ve had to search online for solutions, and Id rather just get a hint if needed.


Puzzles are complex yet simple. We are playing with our 11 year old. He is embarrassing us!


Not our favorite puzzle game, but we got many hours of play from it.


Review for People Curious About Buying This Game: The core design of this game is excellent and really holistic (which is our sort of game). It’s solely a puzzle game (not a city-builder) that formats its puzzles around geometric arrangement of buildings and trait characteristics of resources (and their subsequently developed future resource trees) produced by said buildings. Your goal is simple but obviously non-trivial: some squares contain villagers that want different types of resources and your goal is to drag out buildings from resource squares and sometimes drag out subsequently produced resources from those dragged out buildings (e.g. Drag on a tree tile to make a lumber mill -> drag on a lumber mill to produce a carpentry building). The challenge arises in making sure you optimize the space your buildings take up in order to meet the needs of all the villagers in order to advance to the next level. Its actually a really elegant design that affords some neat depth. Its also really visually pleasing (with colorful untextured flat design assets) with some suitably relaxing music. Its actually a really great game but… Feedback for Developer: The introduction tutorial has a written copy that is likely from someone whos first language may not have been English. Normally Im charitable to people from different locales, but the phrasing is poor enough to make the first few experiences with the game needlessly more confusing and startling than it needs to be for no reason other than communication problems. Secondly, while the game lets you zoom in and zoom out to see how pretty the game looks, the games controls experience a lot of inconsistent behavior at certain levels of zoom (I liked playing somewhat zoomed out on a smaller phone). Basically what happens is that youll begin a drag gesture but then the arrow that indicates where the building will be created will just suddenly stop responding to inputs while our finger is still held down from that same drag gesture. This same behavior doesnt happen when Im zoomed in, but the game is a lot less easy to play when not fully zoomed out. Honestly, even though the game is pretty, one suggestion Id make is just to lock the camera at a single zoom level so fine-tuning the drag gesture code is easier. You could still have neat camera animations in-between levels starting and completing. Im sure if you watched people playtesting your game youll see that 95% of the time people play at the same zoom level and only really care about zooming in to see the pretty visuals during the first 3-4 minutes of play. Just a personal suggestion! We respect you offering zoom controls but the control issues that arise from it are not a fun tradeoff if you could solve that. If you fixed those two issues (the tutorial written copy and the control issues at different zoom levels) Id easily give this game five stars! Awesome work though!


This game is cool except for the white hand that comes up and scolds you every time you are trying something out. Makes it unplayable for us. Its a puzzle game you should give us the option of doing it on our own. Every time we lay something down we have to second guess myself.


Fun to play! Combo of logic and spatial puzzles. Cant wait until they release more worlds.


Fun puzzles; clean and easy to understand. Well worth the price. No gotcha daily limitations. Issue is the sounds: wind blowing keeps playing even with all sounds sliders down.


Feels fun so far, the developer obviously put a lot of thought into each puzzle. Well done and beautiful artwork. Definitely worth the price for 56 increasingly challenging puzzles.


Awesome game, really offers a unique twist to the connect-the-dots puzzle genre. Cant wait for new levels!


Thought Id try it out since there werent any reviews, its not a bad game but just to simple for a $2 game in our opinion.

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