Ruthless Conquest – Igor Kalicinski

Ruthless Conquest

Ruthless Conquest

Experience one of the top-rated Free games on the App Store, Ruthless Conquest! Developed by the innovative team at Igor Kalicinski, this Strategy game provides a unique gaming experience like no other. With a content rating of 4+, it’s perfect for a wide range of players. Since its initial release on 27th January 2019, the game has seen numerous updates, with the latest version launched on 9th October 2023.

Are you a fan of Strategy, games? Then Ruthless Conquest is right up your alley! You won’t be able to resist its appeal.

User Ratings of Ruthless Conquest

Over 45 players have rated Ruthless Conquest. Join them and share your thoughts!

How Much Does Ruthless Conquest Cost?

Good news! You can download Ruthless Conquest on your iOS device absolutely free!

Ruthless Conquest Release Date

Eager to know when Ruthless Conquest first graced the App Store? It was launched on 27th January 2019.

When Was Ruthless Conquest Last Updated?

The latest version of Ruthless Conquest was updated on 9th October 2023, ensuring a more enjoyable gaming experience for all players.

Where Can I Download Ruthless Conquest?

To get started with Ruthless Conquest, head over to the official Apple App Store.

DOWNLOAD FROM APP STORE.

A Glimpse into Ruthless Conquest

Send the fleet to capture planets and expand your empire, until you vanquish them all!

Local and internet multiplayer is supported in this galactic strategy game. Six levels of challenging AI await you for practice matches and for making up numbers.

This game is completely free, has no ads or in-app purchases. It is a 2018 Christmas gift for players of Survivalcraft and other CandyRufusGames games.

What’s New in the Latest Update?

Find out what’s new in the latest version of Ruthless Conquest updated on 9th October 2023:

Updated for latest iOS. Fixed multiplayer issues on iOS 14+ due to LAN access restrictions. Allow further reduction of Antarans/Reinforcements frequency.

User Reviews on Ruthless Conquest

Looking for more information? Read a comprehensive review of Ruthless Conquest below:

Multiplayer issue finally fixed, thanks.


Great game but now we cant play multiplayer since the last update.


Multiplayer was a lot of fun but no longer works after a recent update. Luckily you can still play in practice mode which is some addictive fun.


This is an extremely fun game to play, especially if you play with friends, although in game multiplayer has stopped worked completely eliminating the multiplayer aspect. Its still a very fun game as you can play in practice mode with several different settings but the multiplayer needs to but fixed.


Its nice to see that they havent forgotten about this game. It is really fun and Im glad they updated it. This is a hidden gem.


You made this out of kindness. We highly respect developers who make free games that dont have ads or purchases.


(supper new review) Also please make a chat. Our name in the game is War Hero (New review) Hi, we’re back again. Please make more games plus updates. And guys this is one of the best games in the world. If every one saw this game it would be more popular. Don’t listen to the bad reviews please. If you like strategy get this! We have an ios 7 phone and it is hard to get games that are good and compatible. THANKS CANDY RUFIS GAMES!!!!!!!!! (Old reivew) we love this game! We have been playing this game well over a year. We rate this 5 but we wants ask some things. 1. Please have a mode were the artarans don’t attack and there is no reinforcements. 2. Have coins so you can bye different ships, planets, and power ups. 3. Have rankings for every one. ( example: novice, easy, medium, hard, insane, brutal, blind.) 4. MAKE MORE RUTHLESS CONQUESTS!!!!!! Thanks, Connor burnside, 12.


This game is great and we spend a lot of time playing but there are a few things that need to be tweaked. We think the maker of the game should be able to decide if there is support and if those white things that attack you are even in the game. They really change the tide of the game and could make the effort of trying useless. It is still a really good game would recommend!


We like the game its cool but number one fix how the antarans go after one planet. Number two try to update the game and make it were you can chat in the game. After when you update that then we will see how the game is. But this game is really fun though.


The only problem is the reinforcements and cpu reinforcements things. Sure its to help the weaker players but they are to over powered. If they come the game is over. Unless you are just a lot more powered than the weaker player u aint gonna win. The key is to get strong but not stronger than 1st place just to get those reinforcements. Plz make an option to turn it off.


We cant finish a practice game as either the game crashes or it kicks us to the main screen. We have an iPhone 12 Pro so we dont think its a phone processing problem.


We love the game, how it looks, and the space theme, but the white Antarans are NOT fun. We want no Antarans and slightly fewer reinforcements. Then this game would be perfect. Reinforcements make some sense, but Antarans are lame and extremely strong.


EDIT: Im going to preface this review by saying that the reason Im so incredibly frustrated with this game is because it has so much potential. This could easily be our favorite mobile game of all time, but its so broken, its completely unplayable. Anyway, this is our original review right here. This is the most insanely frustrating game we’ve ever played. No matter what you do, your AI enemy will always receive reinforcements to crush you, you will always get attacked by the white fleets. Your AI enemy will have every advantage, and you will never win, not if you played for a thousand years. The AI can have 8 planets each, and you only have 2, and your enemies will STILL receive random reinforcements. The game says that the weaker player will receive reinforcements. Really? Like, really? Are you sure? Because we played for three hours, and never received reinforcements once. The AI? They received reinforcements 18 times, EVEN IF they were already crushing us. There is no strategy thatll ever help you against a game that has meticulously ensured that you will always lose no matter what you do.


We’ve literally spent hours upon hours playing this game. 10/10 would recommend.


The part that we like about this game is how simple and fun to play it is.


We hate when we’re preparing for an attack but then the pc enemy sends 2 reinforcements in 3-5 minutes then kills me.


After devising the best strategy with our partner weve found that the amount of unfair reinforcements and white fleets in the game that the enemy at an even playing field can have is simply abysmal. Forget about the fact that you and your opponent are equal in term of fleets. Lets just give one side the extra boost they need to trample the other side! So basically, if the game doesnt aid you and youre up against an amazing player who randomly receives help from the game, you should mind as well quit. (Not an actual quote, just a parodied example). And this is for a match where distance is unlimited. If you play on unlimited the best strategy weve found is to forget about defenses and just dominate from least numbered planets to high, before focusing on dominating the opponent. Dont even focus on special planets enemy will just wait before taking it, or dominate you if you try to build up. Now with regards to if its a short distance match its an even bigger gamble (and this isnt even scratching the surface of the overall reason for why its a big gamble). Because first of all, the game is asymmetrical and the numbers it takes to colonize is asymmetrical (different) on both sides. This means that one side can have 8 planets while the other only has 6 or 7. One side requires less of a fleet to take over neutral planets. The other requires even more to take over their side of neutral planets. Special planets can also be randomly generated in such a way where: Player A – Captures one special planet from THEIR side of the map before accumulating higher numbers for the second special planet. Player B – Does not have a special planet on his side; its located in the center or in such a position that player A can easily take it. This means that player A can wait for player B to take the special planet, then fleet spam and instantly win since theres no such thing as retaking a special planet. With the current functions of the game randomly generated maps just isnt practical. This is why games often have hand crafted maps. We can understand why the developer tried compensating with reinforcements and white fleets but it does so much more harm than good that it brings us to our final point: Reinforcements and white fleets are either a broken part of the game or one of the worst decisions to make if the dev wants this to be a strategy based game. Whats the fun in trying to dominate your enemy in an EQUAL PLAY-FIELD when suddenly they gain the reinforcements necessary for instantly dominating you? If two players were perfect, the game would randomly favor one of them and overall leads to why its such a gamble. Dev, heres our advice: Add minerals and/or energy to planets so that as you colonize, you can use minerals and/or energy to get reinforcements. Our point here is essentially to grant both sides equal tools so its fair. Next, hand craft maps or make it to where randomly generated maps are symmetrical. Also, we dont know if this is a bug or what but: When a player is on the verge of losing his special planet that the enemy is conquering, but manages to still pour in more fleets; dont make player B instantly lose just because player A took it. After 10 seconds (or any time) is up for the duration required to keep the final special planet, thats when they can win for holding the last one for a certain amount of time. Add a tutorial, thats just a must if you want players to have the incentive to keep playing without the frustrations of not understanding certain game mechanics. Even if our advice is impractical, the emphasis is on the fact that its imbalanced and isnt a strategy based game. Its just a random cluster of circles where one has the advantage and the others doesnt. In which even if it was symmetrical, these random white fleets and reinforcements unnecessarily favors one of the players.

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