rymdkapsel

Last updated on May 26th, 2023 at 05:55 pm

rymdkapsel

title

rymdkapsel is one of the best $3.99 to play game in the App Store.
Developed by webbfarbror AB, rymdkapsel is a Puzzle game with a content rating of 9+.
It was released on 1st August 2013 with the latest update 3rd September 2022

Whether you are a fan of Puzzle, Strategy, games, you will find this game interesting and will absolutely like it.

Rating

341 people have rated 4.0.3

You can download the game rymdkapsel from APP STORE.

Description

rymdkapsel is a meditative strategy game set in space. Take on the challenge of building the best possible station by commanding your minions and exploring the galaxy around you.

Imagine a strategy game where you don’t have to worry about selecting units or mounting attacks on your enemies, but rather can focus on building the best base possible.

That’s what rymdkapsel is all about.

"Rymdkapsel feels tailor-made for iOS in both form and function, and its elegant, subtle constituent parts nest within one another as neatly as its four-block tetrominos snap together along a space station corridor."

  • 5/5 stars, Joseph Leray, toucharcade.com

"Some games nearly make me miss my subway stop. Some games tempt me to keep on playing them while I’m walking down the street. This is one of them."

  • Stephen Totilo, kotaku.com

"The game punishes the greedy, and rewards the prudent. If you’re attentive, you’ll notice that there’s actually a happy medium between the two: optimal efficiency."

  • Ryan Rigney, wired.co.uk

"Rymdkapsel combines spatial puzzling, tower defence and base-building into a brilliantly coherent and stylish whole."

  • Christian Donlan, eurogamer.net

Updated on 3rd September 2022

Adds support for new device sizes

rymdkapsel Reviews

Great game, we even had this on our vita when they still supported PlayStation mobile.


Please update zen level to have limitless extractor fields.


The soundtrack is one of the best parts. Put the soundtrack on iTunes, we will buy it. We let the game run on our iPad at night and fall asleep to it. Awesome. No iCloud backup? Hmmmm. Many complaints buy iPhone 11 users. Game ends far to quickly as the waves of enemies come far to quickly after about wave 20. It destroys the zen like nature of the game. Waves need to scale much more slowly. After about wave 28 the waves are continuous and you are left just watching all play out. Your minions just fight and make new minions until you are overwhelmed. The minion AI could use an upgrade. They needlessly pick up materials that are not needed. Run past weapons stations right next to them only to run to ones clear across the map. All in all a decent game with great potential. Hopefully the developer will listen.


This game has always had some AI issues, but the last (4.01) bug fix release added lots of new bugs! We really hope the developer will take an interest in the game again, because it really is awesome. Just not right now.


Probably the best RTS on mobile. Thank you for the update.


Game is fun but becomes unplayable after wave 20 where you are attacked constantly. You have no time to do construction or to make food.


We admit this sort of game isnt for everyone. Its a bit like a rogue-like. You die a lot as you learn. But every time we lost, we were thinking of new strategies to try to survive a bit longer next time. If you think you might like it, we bet you will.


The game is currently unplayable with the play down menu.


Cant play the game on iPhone 11 because trying to make rooms always opens the drop down tab, game is unplayable as it is.


This is a great game that we’ve had a lot of fun with over the years. The UI is extremely frustrating on iPhone X as it overlaps the home swipe up gesture. We would love it if you could refresh the UI to solve this issue.


Its almost unplayable on iPhone X. The bottom apple bar needs to be disabled or the bottom row of worker placement locations need to shifted up a little. Every time we try to move people to a new job it swipes to a new app. Or closes the game. Everything else is great. We wish there were more game modes too. Maybe a new turret block which assists the workers in defending. The workers would fill the turret block with 3 turrets using engineering materials.


Having to drag and drop rooms and corridors from the top of the screen forces the IPhone Notification Center to open which truly ruins the RTS aspect of the game. A way around may be a long press to bring up a pop up in the middle of your screen that says yes or no then it places the shape on the field.


Home bar on iPhone screen prohibits play. This is/was one of our favorite games to play through again and again but it is rendered unplayable by home bar.


Alas! It seems we discovered this game a few years too late. We wish the App Store would alert you when an app hasnt been updated in a while. Such optimism, such promise. Alas! This game is beautiful and fun. Wish it would work on our darn phone, but essential controls are outside the playable space (namely, the main people instructions are in the part of the screen that causes us to quit the game and we cant even figure out how to start again after dying).


One of our favorite games, got to wave 37 on our old phone. But we got a new phone and now its unplayable because whenever we try to move our minions to another job it closes our app or switches to another app. Please update the game to find a way to fix this.


Maybe our favorite ios strategy game ever, but after updating to ios 11.2.2 mostly unplayable. Apple must have increased the hit area for dragging down from the top of the screen and now we trigger notifications whenever we try to place a tile.


We love this game, its one of our go to games when Im looking for a focused past time. However, with this new update we are having serious problems. The font and all the buttons is much smaller, which is nice for game play, however, because the font is so small, when we go to drag down a new room or corridor, every time, we pull the notification screen on our iPhone. Every time. Which pretty much renders the game unplayable for us. We’ve tried to turn off the setting in our iPhone and we’ve tried to adjust the way we drag down corridors to no avail. This is the first update in 2 years, so Im not sure our review will make much difference since maybe there arent many players anymore, but hopefully something can be done about this. Thanks!


This game is so fun and we could get very addicted to it but the white home bar on iPhone X is in the way of the worker job manager and so every time we try to change a workers job it thinks we are trying to close the app or switch apps and it gets very frustrating.


The commands at the bottom of the screen are near impossible to use without minimizing or changing apps.


Play through in 1.5hrs. Done. No replay variation at all. Not worth the money.


Game is awesome, but literally unplayable on an iPhone. The user interface buttons ALL involve swiping around on the top and bottom edges of the screen. So its EXTREMELY difficult to use most of the controls, since everything you do either opens the system notification tray, or activates the app switcher. If the developer had put the controls on the sides, all this would be moot. But top and bottom simply make the game unplayable. Maybe it works differently on iPad or something. We dunno. Just not on a phone.


Concept of game is good. First level is easy for learning. But 2nd level exposes many flaws in game programming and makes game play pointless. Not worth the money.


This was such a fun game. One star because its impossible to play with the way app switching works now.


This app uses the swiping from the top and bottom as controls which triggers the command center and app changes, making the game unplayable.


The bottom bar is just too fiddly, so hard to smoothly direct minions. Please, please, please fix it!!


Does not work for iPhone 11 Pro Max the home slider is in the way.


We cant pass the tutorial because every time we try to drag anything from the top of the screen to build our base, the iOS notification thing comes down! Waste of money, dont buy!


We stopped playing this and picked it back up and remembered why we left it. Deeply unsatisfying gameplay where you LOSE no matter what.


When playing on new iOS, it is impossible to switch tasks of minions without clicking on virtual home screen. Game is unplayable without a simple fix.


The game relies on the controls at the edge of the screen, where the swiping action for the iPhone X is located, and you literally cannot play the game on any new iPhone. Seems like it would be a fun game though.


The idea of a meditative tower defense/simulation game seems like a contradiction in terms, but this game pulls it off. It’s all of what we like about tower defense but none of what we don’t like.


We have some good games on our phone, but this is the best. The Ai around minions and weapons rooms may be a little weird, but by building the amount of defenses as you have minions. Zen mode is great. There is one problem we’ve had. After researching a monolith, it will show what the monolith did and then the game will freeze. This does not happen all the time though.


The minions don’t automatically go to the closest room, they select rooms such that all are filled in the shortest time.


This game is one of the few that really gets gaming on the go. It’s exactly the right amount of game for your pocket.


We love the game’s state of drowsy terror, its simple and novel interface, and the basic premise.


Some games get too difficult way too quickly. This one did not do that; all objectives were challenging but not "impossible." The only one we thought was very difficult was 28 waves on plus. Very fun until then because there are more than one method to do things.


This is a fun game. We finally made it through the research all monoliths level. The order you research the monoliths makes a huge difference in your success/level of frustration. 1. Research the monolith at 12 oclock (minion speed) first, then the one at 6 oclock (slow enemies), then the monolith at 3 oclock (weapons range) and finally the 9 oclock monolith (extractor efficiency). 2. You will only need one reactor. Periodically station a minion if the production rate is too slow for construction. 3. You will only need two gardens and two kitchens. Locate them centrally and with their doors close together. Build quarters near the kitchen. 4. Build weapons stations centrally (near your gardens-kitchen-quarters. Build one or two weapons near the monolith you are currently researching. 5. Recycle empty extractors. Recycle unneeded weapons near fully researched monoliths.


Even better now that it has been expanded.


We still love this game. It takes getting used to but there is a rhythm to it and getting to the artifacts and defense. Once you have all of the mechanics down, it is just a matter of obtaining the goals and survival.


It’s our favorite game on iPhone. We’ve played a lot of games.


This game got us through so many boring class! Starts off slow but then BAM! THINGS ARE GOING SO FAST YOU DON’T KNOW WHAT TO DO. If you liked a good challenge, BUT RIGHT NOW YOU WILL NOT REGRET! PS. We see people complaining about the AI so we’ll just give you a tip from right now after 6 minions the rest should always be in the defense.,


Thanks so much for the update, keep it up!


Come with one more update guys !! Cool game nice strategy.


We love how this games does so much with so little. No fancy graphics just great game dynamics and overall put together very nicely. The minion AI IS irritating, but we were able to get all the achievements in normal mode. Going to move on to ‘Plus’ mode and try that.


This is actually an easy game, once you figure it out (and by the comments not many do). It’s all about productivity, how fast you can farm and how fast you can make new minions. Making the right rooms close together, the right order of monoliths to research, the right moment to start the defenses, it all makes a lot of difference at the end and take time to master. At the present moment our best attempt was 32 waves, in 69 minutes. We had more than 50 minions, our device crashed a few times thanks to that! Hehe. To those having issues we suggest to start making the minimum, then start to produce minions, once you got some idle, start making more kitchens and gardens to make MORE minions. Do the other constructions and the research with the extra minions while the first ones are making more and more of them. Make sure to construct the defenses around the center of minion production, don’t be afraid of keeping some minions there all the time. And there should always be minions making minions even in attacks (after you have like 10 of them), they are protected inside the center while the other are defending the frontier. Losing a couple minions is not as bad as losing production time. Make minions, lots of it!!! About the minion AI, there’s a few annoying things, like they often do the exactly same task and when one completes it they all drop it and go to the same one again next. It’s hilarious to see 30 minions all carrying food to the same quarter that can only receive 4 of it. Although that’s annoying, if you put a cap, you may end up with a task stuck with the most far minion just because he was the first one to be idle. Funny enough that’s exactly what happens when you call minions to arms, the first one you drag will pick the closest to him, and so on, the last ones will have to take what is left, and sometimes what’s left is in the whole other side of the map. If you change it, you’ll end up with lots of minions running to the same weapon, just to realize it’s full and lots of minions running to another one and so on. That would be even worse and completely uncontrollable. The AI is actually perfect, you just need to know HOW to deal with it. Here’s how: 1. Make clusters of kitchen, garden and quarters, so minions don’t travel much, they’ll stay in that same area. 2. Make the weapons in the outside, around that center of minion production. 3. When calling for an attack, first drag the minion doing research (since they are the most far away), then constructors (that usually are all over the place) and then the farmers and cookers (that are suppose to be all in the middle of the map and equally close to all weapons). The minion don’t ignore an empty room, is just that that room is already taken by a minion you called to arms first. You can’t expect the game to recalculate the paths and weapons they’ll take every time you put more minion on weapons duty, you’ll end up with lots of minions changing paths all the time. What could be implemented is a "all to weapons" button, that way all the minions would be calculated at same time and with the best outcome. And after it was done you could hit it again and they all would go back to their exactly jobs before. That would be handy. To devs, give more challenges! :D.


This unusual and engaging strategy slash tower defense game is outstanding. It’s not unbeatable. It’s hard especially after wave 20 but we’ve only player end 3 times so far and have gotten to wave 28. We didn’t win wave 28, but we got there and with relatively little in game experience. It’s al about planning and careful resource management with being aware of strategic defense points. Build without a plan or strategy and yeah, you’ll end up with an indefensible mess. That’s not an unbeatable game, that unskilled or impatient players. This game is a true 5 star marvel.


We bought this game yesterday and it is very fun to play! A lot of freedom to do things the way the user would like, but yet refreshingly simple. Great game! There are a few things we would like to point out though. The workers are not very efficient. They waste a lot of time carrying two resources for a building that may only need 1. So when one resource is delivered, the second worker instantly stops and his resource disappears because the specific building he was carrying it for has been completed. Even though there may be other buildings that could use the block. The workers seem to be in their own world trying to complete their task, without any communication with the other workers. Which isn’t very good when trying to get things done quickly. The efficiency of the workers could be much better! The play area/map is rather small. It doesn’t take long to fill it up, so then there’s nothing else to do. It would also be great if we could choose what kind of blocks to place, instead of it being random in zen mode. We think it’s part of the challenge in normal mode, but zen mode shouldn’t be challenging, just fun! The purple or pink resource fields run out too quickly! They seem to run out rather quickly, and there is no way to replenish them. If they had a bit more in them, and if there was a way to replenish them, that would be great! That leads us into our last comment. The game gets very tedious quickly. Mostly due to the fact that there isn’t many things to do long term. Not to mention the resource fields deplete quickly, with no no way to replenish them as we mentioned above. Very fun to play, just not for very long. This is a great game and we’re happy with our purchase! We just wanted to give you our input and honest opinion! Best wishes!


We just want to point out to all those people complaining about the game being unbeatable. That is the point of this game. There is no end. You just make the most efficient base until you die. And you will die every time. The AI is kind of stupid but we take that as being part of the game. We don’t think it is poor programming, everything else about this game is top notch so we don’t think they just forgot to make a smart AI.

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