Wildwood: Graveyard Defense – Alan Vitek

Wildwood: Graveyard Defense

Wildwood: Graveyard Defense

Experience one of the top-rated Free games on the App Store, Wildwood: Graveyard Defense! Developed by the innovative team at Alan Vitek, this Casual game provides a unique gaming experience like no other. With a content rating of 4+, it’s perfect for a wide range of players. Since its initial release on 14th October 2019, the game has seen numerous updates, with the latest version launched on 20th October 2023.

Are you a fan of Casual, Action, games? Then Wildwood: Graveyard Defense is right up your alley! You won’t be able to resist its appeal.

User Ratings of Wildwood: Graveyard Defense

Over 40 players have rated Wildwood: Graveyard Defense. Join them and share your thoughts!

How Much Does Wildwood: Graveyard Defense Cost?

Good news! You can download Wildwood: Graveyard Defense on your iOS device absolutely free!

Wildwood: Graveyard Defense Release Date

Eager to know when Wildwood: Graveyard Defense first graced the App Store? It was launched on 14th October 2019.

When Was Wildwood: Graveyard Defense Last Updated?

The latest version of Wildwood: Graveyard Defense was updated on 20th October 2023, ensuring a more enjoyable gaming experience for all players.

Where Can I Download Wildwood: Graveyard Defense?

To get started with Wildwood: Graveyard Defense, head over to the official Apple App Store.

DOWNLOAD FROM APP STORE.

A Glimpse into Wildwood: Graveyard Defense

Defend against hordes of ghosts in Wildwood — a fast-paced wave survival game.

You play as a froggy grave keeper. Use your trusty lantern to light up ghosts and pop them. Fight bosses, collect ecto to brew potions, unlock new lanterns. Can you survive the night?

  • Defeat challenging bosses!
  • Collect unique lanterns!
  • Brew power-up potions!
  • Compete on leaderboards!
  • Unlock a mysterious portal…

Development Roadmap:
V.1: Initial Release (complete)
V.2: Major Art Updates (complete)
V.2.1: Bug Fixes + Updates (complete)
V.3: Potions (complete)
V.4: Wave System (complete)
V.5: SECRET (coming 2024)
V.6: SECRET

Developer’s Note:
This is my first game, and I am so thankful for all the support of my family and friends as I’ve continued to work on it. I really hope you enjoy playing, and stay tuned for more updates in the future! Check out the development roadmap and my website for more information. — Alan

What’s New in the Latest Update?

Find out what’s new in the latest version of Wildwood: Graveyard Defense updated on 20th October 2023:

Player Feature Request: End the night early and go back home anytime from the pause menu.
Added: A few more achievements to earn!
Also: Shooed away a couple ghosts in the code :)

User Reviews on Wildwood: Graveyard Defense

Looking for more information? Read a comprehensive review of Wildwood: Graveyard Defense below:

Updated review: played the game again after the new update. Suggestions: 1) change the lantern button into a joystick button similar to the movement joystick. That way, players can run and attack the ghosts. To prevent this from being overpowered, limit the turn speed of the lantern joystick. 2) movement joystick activates when you tap the left half of the screen, lantern joystick activates on the right half of the screen. 3) we’re not sure whether there is a day/night cycle, but it could be nice if there were. Maybe other mythical/mystical creatures that are day-friendly, and night-friendly creatures other than ghosts. That way you can get some ability and content diversity. To give players somethin’ to attach to. 4) we have a ton of ideas about where you could take the game, and potentially the franchise. Let us know if any of that resonates with you, maybe we could work somethin’ out! Developer followed up, proactive devs are the best! Old review: very fun game. We only played one round, and found myself enjoying it thoroughly. Our main problem is that the joystick control doesn’t always work. It can get sticky and cause you to get hit.


This is most definitely an underrated gem that needs more attention as we see so much potential for this game. We hope to see more updates and events soon!


Just a high score game, and gets old quick. Lost pretty quick the first few rounds. Then made it to 5k score and change pretty quick. Current high score is 80k. Could easily achieve with practice. Except there isnt a pull to master the game. Potions are one-time use. Youre better off playing Solomons Graveyard – a 10 year old game. Significantly more depth, and controls arent as wooden.


Game joystick does not respond well enough to make it far. Seriously 80% of the time it does not move on first attempt. Fast ghost just kill you. If they can fix that looks fun.


Before we start, we understand this is your first game, kudos, thats an amazing achievement and should not be taken away! You have the foundation of a promising game, it just needs a lot more content. On the plus side, its simple enough that anyone can play it, its pretty to look at and you have a good premise. On the other hand, theres no depth, customization and after you play one wave, you quickly realize theres nothing else to do. Theres no point or endgame to the game and no reason to keep going out wave after wave. Ecto accumulates too slowly and the only thing you can buy are potions which are one-off. The ecto spawning point next to the pot should be based on how well you did the previous game, or how long youve been away, instead its just one ecto each time. Might as well not be there. Theres only one location and its a small map. You could introduce a free-roaming stage or world map with a progression of levels or visit other graveyards, and help them out against a pandemic of ghosts. Introduce a little story and mythology. Immediate suggestion: this game needs an in-game leveling up system like every Roguelike game ever made. You should gain exp when you defeat enemies and when you level up, you can power up your character or lantern. Speed boost, Def, HP, Atk power. Lantern can increase in strength, duration, width of its arc, length of its arc. Flame light, ice light, knockback, arc lightning with bouncing between enemies, slowing enemies. Explosions. The possibilities are endless and seems like such an elementary aspect to a game like this, frankly Im surprised it wasnt part of the initial design. Ditch the potion system and one-off brews and create this system ASAP. Also, you can introduce currency or repurpose the ecto drops. Instead of potions, you should be able to buy armor, accessories and other gear to improve your character. Permanent stats, things like that. You can spend it on improvements to the hut or the grounds, traps, defenses, you can hire other characters/monsters/frogs to help you as mercenaries. The enemies get tougher in the waves, but the hero doesnt so every game is super finite and theres no point in ever playing more than a few times before getting quickly bored. Basically, go play Solomons Boneyard/Keep and get inspired. Like we said, you have something solid here, and should be praised for a first-time effort, but if you want to sustain it, it needs a whole lot more. Im sorry for being so critical, Im truly trying to help! Good luck!


A fun little game. You are a frog and go out into the graveyard to use your flashlight to make the ghosts disappear. The flashlight has stamina which goes down when you use it. Starts off easy yet gets more challenging. Its great though we wish there was the following: a pause button (though when you click on Game Center its similar to pause), being able to change the sound settings, playing the game in vertical mode, and that there were more areas to unlock/ explore.


Im taking the long way home, where everythings overgrown.


Simple controls and fun to play! Keep coming back for a better score.


Beautifully-simple design. Addictive gameplay!


Fun little game with a great design and neat graphics. Highly addictive. We keep coming back to try and top our high score.

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