Last updated on January 4th, 2026 at 02:39 am
Lost Portal CCG – Card Game Review
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Lost Portal CCG is a Card/Roleplaying game from Michael Camilli, first launched in 17th February 2016.
It’s rated 9+ and currently has 312+ ratings on the App Store.
What Makes Lost Portal CCG Stand Out
Lost Portal is a solo collectable card game where you explore dungeons and fight enemies and bosses, collect treasure and level up your character to gain new abilities.
FEATURES
- Four character slots allow you to create up to four different characters at a time
- Four levels of difficulty for enemies and for duel losses provide increasing challenges and risks.
- Random enemies and card drops means no two games are exactly the same
- 285 cards to discover in five rarities: common, uncommon, rare, ultra-rare and avatar cards
- Over 80 enemies and bosses to challenge across 5 towns and 15 dungeons in the main campaign, with even more after the campaign ends.
- Aerahym expansion (IAP) adds 36 additional cards, another town, 3 dungeons and more enemies to face. It also adds four additional character slots and the level cap is raised by two.
- Primeval expansion (IAP) adds 44 additional cards, another town and four dungeons filled with enemies. It also adds two additional character slots, the level cap is raised by two and 5 additional card backs are available.
- Feldyr expansion (IAP) adds 40 additional cards, another town and three dungeons filled with enemies. It also adds two additional character slots, the level cap is raised by two and 4 additional card backs are available.
DECK EDITOR
Easily add cards to your deck using the deck editor. Use color, type and rarity filters to find the cards you want. Each character you create can keep up to ten decks and can select different card backs for each.
CARD SHOP
Buy new cards at card shops located in towns and dungeons using gold you've collected. You can also sell unwanted cards for more gold.
FORGE
Visit the Forge to create new cards by sacrificing cards from your library. Each forge has a random selection of rare cards that can be forged.
ABILITY TRAINER
Gain experience by defeating enemies. When you level up, you gain ability points that you can spend, along with gold, to increase your abilities. Increase your Health, Agility, Wisdom and Intellect to gain different advantages and unlock additional abilities.
This Card game offers engaging gameplay and regular updates for mobile players.
Player Feedback
As a newer release, Lost Portal CCG is building its player community. Early feedback suggests .
Recent Updates & Development
Latest Update: 7th October 2024
Recent improvements include:
- Added support for new iPads and iPhones
- Bug fixes and other small changes
Download & Availability
Lost Portal CCG is available through the official App Store for iOS devices.
Get Lost Portal CCG on App Store
Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.
Compatible with iPhone and iPad devices.
Player Experience Highlights
Community Insight:
After playing through all the campaign and all the expansions we can say this is a must buy for any CCG lover. Helps scratch the MTG itch without paying hundreds of dollars to make a single deck.
A fairly priced CCG with a reasonable amount of content, though balance and bugs keep it from greatness. The core game loop of improving your deck and stats and matching off against stronger and stronger enemies is quite fun. The randomness of rewards means that many battles dont really lead to much progress, though the slow trickle of XP means every win matters. The biggest flaws in the game are: – every color feels the same; they all have direct damage, item removal, and board wipes this means that so many battles feel identical – there are persistent bugs, such as long delays and the bug that shows some map tiles as open when they are actually unreachable; in many cases, this can be worked around by leaving and re-entering the map, but not for maps that are entered via the pink portal.
The pros: -the core gameplay is good. The mechanics are fun and engaging, with a good amount of depth -the card art is great -the rpg elements are a cool twist on the genre -theres a nice amount of customization options -does pressure you into micro transactions -only costs a buck and half The cons: -the UI could do with an complete overhaul. The bottoms often kind of blend in with the rest of the UI and are hard to see -its kind of clunky and a bit buggy, with some ocasional long load times. For instance, occasionally after a battle, it gets hung up and takes upwards of 30 seconds to load back into the map. -the tutorials could also use work. The highlighting, again, has too little contrast and is easy to miss. And there are things that arent explained or obvious from the tutorial, such as the fact that you need to tap on the victory or defeat messages after a battle to continue. Its not a huge deal, but little things like that add up to detract from the experience. Overall, its a good game, and the pros definitely outweigh the cons, but a bit of polish and tidying up would go a long way. We would suggest looking at games like Hearthstone for cues on UI design. Generally, the simpler and sleeker, the better. Obvious the dev doesnt have the resources of blizzard, but you know what we mean.
The bones of the game are good, characters are well drawn, game mechanics are good. Our issues lie with the core flow of the game, from the boot your given not a ton of options with deck building, we ended up switching multiple colors before we landed on green as we were finally able to beat early game bad guys. The precons your given feel kneecapped compared to the starting enemies. The only other main problem im noticing is the card drawing generator? We have switched cards around numerous times exchanging more aeon taking some out. We get Rng gods blow sometimes but more often then not the AI gets bricked as well as the player, the level of frustration we felt after carefully scanning each cost of card to aeon ratio only to draw aeon aeon aeonaeon all while getting wally whooped by the AI makes us happy we have apple care. All in all its a fun game! It draws us back to play! But more varied card options from the start and a peak into how the cards come out of the deck to hand would improve this greatly! Great job overall though.
Way cheaper, but the game is just ok. Not great or particularly good. Not bad either. Average and cheap.
This game is fantastic. Its been installed on our phone for at least eight years now. And, after all this time, we still come back to it. Its our favorite CCG that Ive played. Unlike most CCGs on the App Store, this isnt a never-ending money sink. You buy the game, maybe the DLCs if you want more content. And thats it. No micro transactions/gems/diamonds/or any other pay to win MtG clone. Just a full game with tons of hours.
No gacha. No live service. No ads. Finally some good freaking food.
Such a great game that is very reminiscent of other amazing games like Hearthstone and Magic. We havent finished it yet, but we are having an absolute blast playing through the campaign. We already feel like we got so much value for the very inexpensive entry fee. We hardly ever write app reviews, but we just had to write a review for this one. Once we complete the campaign, we fully intend to purchase all the dlcs not just because we want to support the developer but also because we are having so much fun with it.
Awesome game! Kind of reminds us of the game sorcery on paper; a little similar to magic but a way different play style. The similarity would have to be the different colors and spells such as deal damage to your opponent or creatures but we love the play style and art. We would 100% buy this game in real life if it was a tcg card game.
Having been an early adopter of Magic the Gathering (MtG) many decades ago, this game is a fantastic clone of the card game. Beautiful graphics, great atmospheric music and engaging card play make this a winner. For the small investment of money, you get a huge amount of content. We do not have an addictive personality, but we kept coming back to the game and its 3 expansions. We completed them all. Wheres the sound of trumpets and the parade? The AI can be competitive and you are always trying to streamline your deck to make it better. Great card selection allows for a very large number of combos and strategies. One bug we picked up on our iPad Air 2 with the latest iOS.when you receive your cards or gold rewards, do not click on one of the cards to look at its details. The program will lock up and you will have to reboot the game and play the whole battle over again. Question? Now that we have completed the game, can we use our same character and all of his built-up values to play through the game again? Thank you for a wonderfully crafted game.
Interesting dynamics, clear thematic differences with the color suites. We have not yet played the expansion but have put a ton of hours into the base game. Its a low budget single developer game, but its got it all where it counts.
Takes time to build your own deck, by the time you get to level 30 you will be ready to move on but thats around 20 hours of play. Well worth the price.
The game is mostly likely to be determined by who draws the better hand im the first round. If you lose the first three rounds just forfeit the match. The RNG in this game is terrible and you will never get a board clear. There are too many cards that straight up destroy monsters in one hit with 0 counter play. The beginning is a drag and a grind because you dont have access to a decent shop, but enemies will have duel element decks way earlier than you. If you enjoy being lucky then this is the game for you. Otherwise prepare to draw cards you dont have the cost to play or continuously draw energy. The starter decks are terrible besides fire. Neither-less we enjoy the game and we bought all the expansions, but man sometimes you will lose 3-5 games in a row.
Never written a review before – had to for Lost Portal. Great CCG for a player who likes a challenge. Easy to pick-up and put-down to fit in throughout the day, so Ive played a lot! We had to work our way up to the hardest mode and lose cards or gold penalty, but the challenge is worth it. Really have to intelligently utilize all the tools (smith, shop, level up) available to win. We havent yet gone into the past main storyline stuff, but Im looking forward to it. For the price the game is fantastic. Not game-breaking, but a couple bugs we want to point out in case the developer wants to know: 1. For any battle, if you shut the game off before the penalties (gold/cards) are dealt fully, the battle is reset. We used this exploit to work our way up to handling the hard mode on a early playthrough and avoid penalties. 2. For the card penalties, you can lose cards that were placed in your graveyard through the battle. Effectly nullifying a penalty. Interaction only happens if you have cards like Torakal, Masters Will, Death Undone, in the deck that can steal enemy cards. Lots of interactions to discover and decks to build. We definitely feel like the game was built for someone who takes CCGs seriously, as on easier modes you kind-of become super powerful and rarely if-ever lose, and eventually dont have a use for the shop & smithy. But that hardest mode is frustratingly challenging in the best kind of way. Great game.
This is a fun deck building game with beautiful artwork and diverse strategies, reminiscent of Magic the Gathering when we used to play ages ago. However, what can improve is the overall UI of the game; currently it feels very stiff and clunky. For example, after a loss of a victory, the screen would stay that way for a while – we thought the game has frozen. And this is on an M1 iPad Pro btw. Playing cards feels very stiff as well – when compared to Monster Train for example where the cards are floating and animations are smoother.
There is a shell of a good game here completely destroyed by absolutely terrible progression. The pace at which you gain extra and cards is terrible and makes progression just plain frustrating. You get shoehorned into a starting color and basically have to create a new character to try a different color because you dont have any resources to play any other color to start. You get so little gold from matches shops are basically useless as most the cards you win are worthless too There is no way to go off and level up if you reach an opponent you cant beat as once you beat an opponent they are gone for good so you cant even grind weaker opponents to try and progress making this just RNG at its most frustrating because if you dont get useful rewards you literally cant progress. Worse yet unless you turn off the penalties losing means you lose gold or even precious cards it is actually a reverse grind where the enemy weakens you but you wont really have anything else but to push on because the game is so linear You yourself a favor and pass on this one.
Restored our phone and lost an immense amount of time put into this game. Incredibly frustrating. Its a great game but redoing the entire game? Unlikely.
We mean, for the money its worth a try. The game is incredibly unbalanced and often not even fun. There are multiple cards that can wipe out every creature you control, so amassing a force feels pointless. Most turns are: play a creature that cant attack until next turn, opponent blows it up, play another creature or two, opponent counters them, etc. Etc. We got a few dungeons in and finally gave up. Boring.
We play this game more than any other, in fact, we find it an improvement over mtg; it only lacks a fifth color, that would really send it over the top for us! The developer, Mike is super helpful and quick to respond.
If you liked MTGs Shandalar back in the day, we think youll love this game! So much fun! You know a game is great when time fast forwards during game time and you still want to stay up when its time for bed. We highly recommend this for lovers of mtg and/or Shandalar.
So, we beat the game, and was replaying the last portal a bunch to try to get all the best cards. Ive beaten Endaris several times, and we were awardees Endaris and Pearl Of Power as card rewards. But, we never saw them in our library. We played through a few more times, wondering if we were just somehow not noticing the color or category. Now we have confirmed with certainty that those cards are simply not ever being rewarded, even if they show up in the duel rewards. Getting those cards was really the only reason we were still playing, so very disappointing to discover this bug.
Great Ccg. Ive had a lot of fun playing it. Hope they keep adding cards.
We love this game; been playing it for years. It's fun, engaging, and interesting, with a ton of cards and great gameplay. The developer keeps patching it and adding to it, which is amazing to us, and it keeps getting better, with a new expansion added just a little bit ago despite this game being several years old. The randomly-generated areas accessible through a portal are an excellent touch for replayability, and we absolutely love that the developer recently made the special cards unique to each opponent drop more frequently, cutting down severely on grind. Buy it if you like single-player, easy-to-pick-up card games with no microtransactions, no lag, good mechanics, and continuing love and attention from its creator. To say so, we favor gameplay over story or setting for something like this, so it doesn't bother us that the writing isn't tight, but if you're looking for that it's not here, sorry. Just battle after battle, with some occasional "Please help our brother!" which, of course, translates to "Go fight __ in a dungeon colored thematically but which is otherwise essentially the same as any other!" The enemies are different, though, with interesting combos and deck composition tailored to them, and their own aforementioned special cards you can get when winning. If he ever makes the spaced-themed game he appeared to be working on, we'd be psyched to play that too, we're sure.
We will say it has a ton of cards, and thats both a good a bad thing, after all this is mobile gaming, Im not sure we want a trillion trillion possible combinations.. Regardless, each area has roughly 3 zones, and you get the same quests repeatedly: theres monsters in the town, the portal is elsewhere, oh you got it, umm the stone to work it is somewhere else. Its monotonous Theres no real story, and the scaling is atrocious, which is in part due to the size of the decks and nearly limitless card options, you almost have to retool your deck after every fight, as one fight your top dog but the next could take you 5-10 attempts depending on your RNG luck. TLDR: its rather boring, doesnt consume much battery life, but you have to be a hardcore deck builder or love the challenge of constantly building a deck to love it.
An excellent game with deep CCG mechanics seamlessly translated into a dungeon-crawling RPG, complete with beautiful art and satisfying loot drops. So convenient to pick up for a quick match anytime, anywhere, being all one-thumb portrait mode.
The only thing wrong with this single-player CCG is that it's priced too cheap! Easily worth the couple bucks — way better than most games that cost much more. FWIW we are a card game developer with more than 5 titles and have played them all too. Trust us this game is one of the very best. (note: This review was edited after playing the game and resolving concerns– all cards are indeed collectible). Suggestions for the developer: 1- More deck slots. There are 11 ways to create decks in terms of colors yet only 10 slots. This means that even if we only build one deck per color combo we can't use one color combo ever (unless we delete a deck). 2- Make it easy for us to switch our character's primary color rather than having to "edit" him from the main menu. 3- The green ghost card that retreats "on damage" is actually retreating whenever it dies, even on deathstrikes that are not damage-dealing. Either it should die without retreating or the text should be adjusted.
Ive been playing this game for over a year now and the expansions keep getting better and better.
Ive had this game for years now and we still break it out all the time. Its the perfect filler to play just a single battle when you have a few minutes to kill. And Ive had immense fun tuning our decks to get better performance. We love this game and am so overjoyed to see some new content just released! Our only request to the dev would be to employ a way to reset the story progress for a character build but NOT reset the card library or built decks, so we have more game to play once Ive beaten all levels but dont have to go through all the card management again. Alternatively a custom single battle mode or something using our developed characters would also be fun, as long as we could set it to give us a tough challenge. Awesome game all around, thank you for making and continuing to support.
If it wasn't for this game, we're not sure what we would play on our phone, if anything. It is a single-player card collecting game where you build your deck of cards and face off against various AI opponents. We've loved other card games in the past, but they've been ruined by greed (Hearthstone) or power creep (Legends of Runeterra). Lost Portal may not have their production budget, but that just makes this a lovingly crafted, affordable game that is a lot of fun and endlessly replayable. There are no ads, no microtransactions (though there are paid expansions), no energy system limiting your play time, no daily quests pressuring you to play every day. Once you buy this game, you own it forever, the full game. That is both wonderful and rare, nowadays.
We love this game! So simple but intricate. Beautiful design and elegant gameplay with a campaign story to play. High replay value! We have played this three times again with different colors each time requiring different strategies. We bought two additional expansions and it is worth it. Hoping the developer will come out with more.
We normally dont write reviews or play games for years but Lost Portal is the exception. Its such a fun card game. Its very rare for a game to keep our attention for so long, even after Ive beaten it but we always come back to Lost Portal. Making decks is fun and the difficulty is extremely customizable. Great choice for anyone who loves card games.
Left iOS for a few years after playing this game thru the original campaign. Got into CCG that went under after and been missing. So first thing we dl to play after coming back to iOS is this and its just as fun as before, a ton faster bc we were playing on an iPhone 4 and 5s before. This game is so wonderful and doesnt cost more than the couple of iap expansions. This game is what we were thinking of when we got our new iPhone after like 5 years on android. Couldnt be happier.
Very fun. Easy to play for five minutes or five hours. If you love singleplayer card games, this is an essential download. We are a big Slay the Spire fan, but sometimes we want some persistence in the decks we create. This game scratches that itch for us in a big way. We've played 20 hours already, and anticipate playing quite a bit more. Highly recommended.
Great deck-builder. Good variety of cards and plenty of options to upgrade. Fairly easy to learn, but still enough depth of play to keep it interesting. We dont give it a full 5 stars because the randomness of card draws seemsoff, we guess. We have built and rebuilt our decks and still get fights where we draw literally nothing but all our mana cards. Other times, all minions and no mana. Our last game, we bought 3 new cards and we drew them ALL on our first hand. Hmmm. We get that this happens in card games, but it doesnt feel right here. Often matches come down to who has a good draw and who has a bad one and if you have a bad draw there is little you can do about it to turn it around; might as well start over. Still recommended though.
Animations freeze and combat results dont show sometimes. Buttons dont respond in some screens do you are stuck. Overall poor.
We cant even beat the first mission with the starter deck thats how bad it is. On top of that, the tutorial is horrible 1/5.
Hey! We've been playing this game for almost a year now and we still love it! It's hard to find a mobile game we can play all the time, but this one is great. Just wanted to send the creators some love for this creation.
A mainstreamed MTG… Only problem was that we chose to start with a blue deck and its trash. Balancing really needs to get ironed out. Other decks start with 1 cost creatures that have significant abilities and the blue deck is lucky to get a mediocre creature that costs 3. After losing about 20 times to the first creatures in the game we deleted the character and started with a different color… Now the game is finally moving fine. It would also help if you offered some sort of description when people are choosing their initial school of magic as opposed to hey whats your favorite color.
Its obtuse and lets face the truth it also looks like a mid 00's mobile game from a basement dev team. This is not up to par. Nothing is explained in the so called tutorials but luckily we have played old portable "lane combat" CCGs so knew what to expect fairly quickly. Newbies to the genre will suffer. Moving around towns and dungeons space by space is pointless time waster tapping. Just get to reason we are playing already…the duels. Forging and Purchasing cards is clunk not just from UI but the size and loom of your cards is ugly and indistinct. Color balance is laughable. Blue has Counter Spells, Direct Damage, cheap haste, creature buffs, card draw, and seems like everything else but simple healing. But we bet it has cards we never saw that heal. No thanks. Only positive thing we can say is at least we only wasted $2.
Ive played several of the popular card games. We have become surprisingly addicted to this one. It is PvE and there are a lot of different decks you can make. It is challenging enough on easy and we havent been brave enough to do the most difficult setting yet. There are two add on packs available ($2 & $3) that we just purchased. Definitely worth getting if you like a solid card battler.
Build your deck, play it, earn better cards, tweak it. Throw it away and build a new deck because you got OP drops. We love this game! No fluff, just straight duels and building out library.
We have really enjoyed the game, so thank you for your work in crafting this fun, adventurous strategy game. 5 stars for sure. The only thing we would tweak is if the game was able to be flipped to a horizontal orientation. Thanks again.
Great CCG. Playable and fun at the purchase price.
If you enjoy HS adventure mode or games like Slay the Spire you will very much enjoy this game. Definitely provides enough of a challenge at higher difficulties.
This game is awesome! Played all the way through it (maybe 30 hours of gameplay) and then bought both expansions because we were having so much fun! This is unique in the App Store. Its offline (great for travel), has a leveling system, deep strategy/card deck, and super easy on the battery. Grab this game and get ready for hours and hours of enjoyable single player RPG offline epicness.
We play this game more than any other, in fact, we find it an improvement over mtg;!it only lacks a fifth color, that would really send it over the top for us.
This is game is incredibly fun if you like tcg style games but in a PvE style. Theres an rpg leveling system in place where you can increaase attributes that give you unique in match perks (many are rng based) Deckbuilding is fun with several themes to try. No iap or p2w mechanics other than a couple expansions that add new maps and cards. The downside is that it takes a really long time to acquire many of the truly efficient cards. Meanwhile, many early opponents already carry 4x of these efficient cards in their deck so you run into scenarios where theres no chance of coming back. Especially early on, it feels unfair to get hit with low cost removal/board clears that have no drawback to the caster.
We got so frustrated with mana burn/screw that we deleted the game a couple of months back. We just reinstalled it and lost our second consecutive match after drawing six Aeon cards over six turns each time taking a barrage of damage. At this point we had already played 9 Aeons, that is every mana card in our deck, dealing into our hand with 20 cards to spare. Even with random shuffling this is difficult to achieve, and it happens all the time. In physical games, if you shuffle poorly this can happen, but were talking about a digital game here, write an algorithm into the shuffling mechanic! This isnt fun, its what everyone hates about MtG and it has somehow reached its opus here.
Good concept of a card game but completely messed up balance. Seems impossible even on normal difficulty to move past the first 20 minutes of game play before the enemies cannot be beaten. Also completely opaque what the enemy is doing. We can only imagine what kind of absurd time and money would need to be sunk into this game to make progress. Too bad because the game dynamics are interesting.
Worth the money, without question, no ads, weeks worth of consistent play time, no timers or premium currencies. One of the best card games of its kind on ios, please port this to android asap so more people can enjoy this game.
User feedback from Apple App Store
App Details
- Version: 1.4.8
- Size: 288.39 MB
- iOS: 12.0 or later
- Languages: EN
- Content Advisory: Infrequent/Mild Cartoon or Fantasy Violence, Infrequent/Mild Horror/Fear Themes
- Developer: Michael Camilli
Last updated: 7th October 2024 | Genre: Card, Roleplaying | Developer: Michael Camilli
