Star Traders: Frontiers

Star Traders: Frontiers


Star Traders: Frontiers is one of the best $2.99 to play game in the App Store.
Developed by Trese Brothers LLC, Star Traders: Frontiers is a Strategy game with a content rating of 12+.
It was released on 31st January 2019 with the latest update 23rd June 2022

Whether you are a fan of Strategy, Entertainment, or Role Playing games, you will find this game interesting and will absolutely like it.


509 people have rated 3.2.47

You can download the game Star Traders: Frontiers from APP STORE.


You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?

  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (26 jobs total)!
  • Customize your own spaceship: Choose from more than 350 upgrades and 45 ship hulls to build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever … or scarred and half-mad.
  • Varied Difficulty Options! play with save slots to try out different builds or storylines or turn on character permadeath and enjoy classic roguelike experience
  • Achievement Unlocks: accomplish story and challenge goals to unlock additional optional (but not better) content like new starting ships and new starting contacts

First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

Updated on 23rd June 2022

  • Added 4 new unlockable Starting Contacts
  • Palace Guard (unlock Wraithful Corsair) recruits Bodyguards, offers Introductions, Discounts Fuel, Rank, Edict
  • Smuggler Rover (unlock Salvage Contractor) recruits Blade Dancers, Black Market, Rare Trade Goods, Permit
  • Naval Doctor (unlock Pit Fighter V) recruits Combat Medics, Sells Armor, Buys Intel, Rank
  • Retired Blademaster (unlock Master Adventurer) recruits Swordsman, Sells Weapons, Recruit Rumors
  • Hunna and Templar factions are now always shown in faction list
  • Fixed issue with ESC > Quit to Main Menu not working in ship or crew combat sometimes
  • Repositioned engine burners for Longbolt during Hyperwarp jumps
  • Fixed too many Officer Cabins on Caliga Vindex

Star Traders: Frontiers Reviews

Instant classic that we only recently discovered. Some of the deepest gameplay around. We endlessly discover new ways to play. We play on Steam mostly but bought it here also in hopes that someday we will get cross platform cloud saves. Features arent free!

We learned the game on the easier difficulties, decided to start trying out the harder difficulties so its not as boring and the arbitrary nature of the RNG system ruined it for us. Hyperspace jump nav check fails (causing massive fuel loss), losing in combat (despite being twice the level and outclassing other ship), being given missions we couldnt complete, being constantly attacked by ships (despite investing in stealth) the list goes on. We like a challenging game, not being game overed repeatedly by things outside of our control. The game is ok otherwise, lots of variety, things to do, customization, and more. Story is flat, art is sub-par.

When you get to mid game there is no mechanism for purchasing bombers or interdictors on the mobile platform. Guides are all for pc platform. Please fix.

This is one of those games that you have to slowly settle into and take your time learning. We dont know how many captains we’ve been through. We dont know how many character templates we’ve tried and discarded. There are a huge number of options, and not a lot of help. We dont have a lot of time to be researching game mechanics, so over the last two months we finally found a website that taught us how to get a playable character started. We gave this five stars because once you get your head around it, it is really fun. There are so many nuances that starting over is fun. But if you dont have the patience to dig deep into a game like this, it may not be for you. Also, the story doesnt seem, to us, to be highly replayable. Maybe we could pick different options on our playthroughs, but the other options mostly seem repugnant. For this particular new captain, we are going to try ignoring the main quest, at least until we cant ignore it anymore. All we really want to do is the trading and random missions. There are so many ship options that it is bewildering. Concepts arent at all clear, like the difference between ship armor and ship shields. Theres also a slew of unlocks, but many of them only affect new games, when what you really want is to unlock something in your current game. But take your time, nurture your crew, pick a strategy for your ship and outfitted accordingly, and do web searches for the helpful wikis and reviews that are out there. And you will have a blast.

This game is truly a piece of art. We have yet, in all of our years of gaming (PC, Console, Mobile) to find a mobile game with as much immersion, depth, and developer passion as this. It is fun, engaging, and challenging. It has more in it that most triple A titles released today. We urge you to look past the price because it is genuinely one of our greatest iPhone game enjoyments to date.

Folks we love the game. Everything about it. Except that there is no cloud save. Id like to be able to go from iPad to iPhone with our save games and we cant believe thats not possible. Everything else is awesome.

Backed the game on KS years ago and still loving it. However, when rolling a new captain, we often spend an hour or so rerolling until we get an initial crew which Im comfortable playing with. We would be really interested to see a complete custom crew feature, where at a minimum, the attributes or other starting features (traits, jobs) of our officers could be determined. Personally, Id rather start with a Commander than a Quartermaster, a starting Nav officer always gets dumped, as will anyone Ill Tempered, Rigidly Lawful, and 2/4 starting fighter crew (soldier/swords/pistoleer), and our starting Doc is one of our primary fighters, so we usually reroll until Im certain theyd eventually survive the Jyeeta. Again, great game, love it, but after so many playthroughs, this would be interesting (even as a post Jyeeta unlock).

This is a gem that is more than worth its weight. Challenging and complex but immensely fun and satisfying once you get into its swing.

The Dry Dock Menu is not properly optimized and about half of the information is cut off. Please fix. We are using iPhone 7 Plus. Also there is a glitch with the sound effects. The music still plays but the sound effects cut out completely if you go to a different app, take a phone call, hit the home button and come back to the game etc. Lastly on the map preview screen in the new map generator, the game crashes when you long press on a quadrant. Pls fix all of this.

Put save button in better place, please allow to be able to go back one screen from Load/Resume. Accidental misclick lost us 3 hours of play time and many levels and upgrades. What is up with ship battles, we board enemy ship kill the 4 crew members and demoralized their crew yet they continue to fight on. There should be a surrender option for them…. It makes no sense, if you demoralized there crew they should surrender. Sorry got sick of these 2 bugs and ended up rage deleting the app.

Been playing crpgs since the 80s . This is a confusing mess with too many unnecessary complex systems that serve little purpose. Unless you love looking at spreadsheets in you spare time pass.

This game is overly complicated and glitchy! It has no instructions and no help. After three hours of trying to figure it out we decided that our frustration level was worth more than the seven dollars so we deleted it. Best decision we ever made.

You guys (devs) rock. Keep the updates coming.

One of the best games we’ve ever played, on any platform, in 20 years.

Just purchased this game and its unplayable. The notch on our 12pro max blocks literally a quarter of the UI.

Every time we click on the galaxy tap the game crashes. Tried reinstalling but the problem persists. The game deserves to be played though. Hopefully this gets addressed.

Fun dynamic civilizations with good lore and combat is fun.

Great game with active developers. We cant wait to see what future updates bring.

  1. Amazing game 2) In Crew Combat, theres a size glitch for any crew member you customize w/ unlocked costumes. They are smaller than players and combatants wearing locked costumes. 3) PLEASE, PLEASE, PLEASE add an option to change colors of the crew costumes (like black everything) and maybe even the spaceships and even story characters that join your crew. It would make a world of difference in customizing play through and replay value.

Have it on PC because it is so good. If you enjoy having control of your whole crew with deep rpg mechanics this is the game for you.

We’ve had this game for over a year, and its a lot of fun and a good way to spend your time. Probably one of the best space games because of all the cool aspects, theres something for everyone.

This game is magnificent. It is a turn-based RPG that combines two of our favorite things- the Wild West and the Millennium Falcon. Many moons ago, we downloaded a free demo of the original star traders RPG. It was an unassuming game with very simple graphics, and we enjoyed it enough that we downloaded it again each time we got a new phone for over a decade. Recently we upgraded our phone again, and discovered the long-awaited sequel (which, after a decade, we had written off) to the old indie game we loved. It is everything we hoped for and more. All the elements we loved from the old game are on steroids- the hokey charm, the feeling of desperation as we hold our ship together, zipping around the galaxy looking for work that isnt TOO unsavory, staying one step ahead of the authorities and a few centimeters from a frozen death in the void of space. Let us tell you about permadeath. On the higher difficulties, there is only one save file, and when your captain dies that file is deleted. Permanently. That mechanic makes this game feel absolutely real. You will get more invested in your captain and your crew than you ever did for Master Chief or Laura Croft, and when one of your people dies, they die forever. Its sad. Legit. You could turn permadeath off, but IMO you would be doing yourself a disservice, because that pulls you into the immersive experience. Each of your crew had personality traits that affect their stats and their gameplay. Often its very minor, and it seldom feels burdensome, but we have had to fire experienced crewmen because they got addicted and mean- one too many weeks in the void. Some traits can be fixed by doctors- it is the future, after all- but thats pricy, doctors that do it arent everywhere, and there isnt always enough coin to do what you want. Sometimes you will have to make hard choices. One last thing that we appreciate is that this is turn based and solo. If Im on airplane mode, thats fine. If we have to put our phone down because something comes up, no big deal. There is no penalty for having a life and not saving because it effectively saves every time you give an order.

We really want to love this game. But the bugs make it unplayable. First it was fuel consumption, now its Reputation. (How does adding 4 reputation to a base of 0 result in a -6? Not once, but multiple times with multiple NPCs) we really enjoy playing but not if we have to delete the game and restart just as we get to a fun level. Ill check back later to see if its been fixed, but until then Ill play something else.

This is an amazing game from a developer that really cares and listens to its customers. Infinite replay ability with procedurally created universes. Different captain classes for different experiences and play styles. One price and no nickel and dining you with in-app purchases. Lots of updates to improve and enhance the game using user feedback. Just buy it!

Id suggest heavily supporting Trese Brothers games. These guys are serious about their games and serious about their community. This specific game is the best (and basically only) game of its type on IOS. Their lore is incredible and their mechanics are constantly improving. Thank you to Trese brothers for putting out a consistently excellent experience.

Star Traders Frontiers is our go-to game when we have time. We also play on our iPad and think Star Traders could benefit from having iCloud saves.

Only other thing we really want is more hard-core / fierce battle faces for the crew. We want some Terminator killing machine types for battle – not some Kurt Colbain clones. ;) Oh and to select colors for armor like in Templar elite …..

The game is deep – theres clearly a lot of thought invested in this. But a few issues make it tedious: the fact that there is no true save is one of the most catastrophic developer choices we’ve ever seen. Due to bugs in engagement balancing, you can occasionally get rolled by another ship or crew. And the result? Perma-death or massive loss. This takes the fun out of the game. You can spend days building up a ship and crew only to see them destroyed due to a bug and no means of restoring it. Also, the crew fighting (land) engagements are well below the quality of the rest of the game and feel like early 90s gaming mechanics.

The playability is nearly perfect for portable gaming. The turn based play with instant saving is perfect for playing over any time period. Easily interrupted. The game is very replay-able with a variety of character and ship builds. Definitely our favorite IOS game right now.

Buy this game now and watch the hours melt away! Has a bit of a learning curve but once you understand the mechanics its very rewarding and the possibilities seem endless.

We have gone back and forth on this game. Pros: It is incredibly well made with a staggering level of detail in terms of the universe and also managing/upgrading your ship and crew. It runs very well, and we have never experienced glitches or crashes. The art is also really cool. The stories are well designed. They dont feel hokey or childish but rather embrace a complex system of alliances and enemies that make each play through potentially different. We like being able to choose gender of your character, as we are a woman and we get tired of being forced to play male characters. Cons: this is a very slow grind, and after awhile the turn based combat, whether between ships or crews, gets old. This is not so for everyone and many will not mind this. Space travel also becomes repetitive and as you progress through each mission requires multiple jumps and often visits to planets to refuel on the way. This just got boring to us after a while. An auto save feature and a way to shortcut through travel, combat etc if you want would really help open this game to a more casual audience. We couldnt even begin to scratch the surface of this game until quarantine cleared our calendar. Just starting out is so difficult. This is not a universe one can fully explore right away. You can easily find yourself in a rabbit hole where you have no money, no fuel, no chops in combat and your ship is teeming with mutiny. We had to restart 5 or 6 times. The learning curve is steep and death comes easy if you venture to an area above your skill level. We finally started with the option that gives you a good ship and that helped us get going. We hope this honest review helps people decide. This is a game some will love, but we think we will be uninstalling soon.

Really great turn-based game with so much randomization it keeps you guessing, plotting, cussing, making notes, restarting, honing lol… We would give this 5* if it was a free game; since it has kind of a high price tag we think it could use a few improvements: 1) still no retirement button for captains that have been out there awhile? We saw a few threads online from a couple of years back mentioning this, and so far we havent come across an end-of-career option so what gives? 2) when Im flying our Sword Battlecruiser around, why am we still attacked by spies, bounty hunters, zealots and the like flying ships that we can just chew up, spit out and be on our way? We know there are components we can add to our ship to reduce random encounters, but why would these insects be attacking something that can so obviously stomp them? Even if theyre extremely hostile, they should just be hurling strong language at us from afar. 3) could definitely use an art upgrade. Im not expecting cutting-edge graphics but the character art is just a bad joke. Anyway, still enjoying the game, and we do think its worth the price, especially given that its still being actively developed. Just would like to see these 3 things improved :)

This is one of the most underrated titles on here. We have been playing Trese Brothers games for a long time now, hey continue to focus on improved gameplay and storyline, putting the gamer first and foremost in game developing. There are lot of great titles and this game is by far one of the best games we have ever played with a ton of replay value. You will not be disappointed purchasing this game.

In some cases buttons are either invisible or behind another button, great game anyway.

In an age where gaming is saturated with cookie cutter sword and sorcery titles, a pair of brothers dares to be unique! But seriously, great game, crushing difficulty curve, especially if you aren’t used to planning things out. This game does not hold your hand.

Another update come and gone without being able to use our full screen. Not only that, but they put fake screen shots up that have the rounded corners as if they actually have support for said screens. Very disappointed.

Could we Bring Cyber Knights Elite To iPhone??? IM A Big Fan.

Great refreshing fun game without in-app purchases, stress-free because its single player, and you can play without internet, so go ahead and book the long flights!

Absolutely love this game. What a cool world they have created. We bought all there other games just to support them. Can be a trader or a pirate or anything in between. Love it!

This game seemed like it was right up our alley but after a few months of on and off attempting to figure it out we gave up. Its very confusing. You get too much too soon with little explanation about whats going on. The learning curve is just overwhelmingly brutal. Im 36 and have been playing video games since we could pick up a controller. This mess of a game just seems half finished. Half the game is just making sure you have enough fuel to get around. The UI is messy and jumbled, ship and crew combat is atrocious and boring. We love turn based games but this? Nah. They really need to rework the beginning of the game to ease the player into everything instead of throwing you into it. The way it is now it feels like you skipped the first quarter of the game. Its too late for us to get a refund so just be warned. This is not an easy game to play. Heck its not even a hard game to play. Its a brutal game to play and not in a fun or challenging way.

And we hope that doesnt change why the Trese Bros make games. Because this game is fricking B.E.A.U.T.I.F.U.L. At this point, it is functionally a flawless, perfect, intensely engaging game on all levels. Two fast caveats: Interdictors still arent functioning for us outside of completing their bombing runs or applying buffs/debuffs. Our Interdictors still dont interdict (lol) missiles, torpedoes, nor do they engage in any way with incoming craft. And its actually a tiiiiiny but sucky, just for someone who has been AWEED(whaaa?) by the carrier-based play available. OhmyGAAAAWD it literally got to become another game to us, and we’ve pegged another Capt at 40 (not at ALL on all the difficulties mind you, not at all. The void is FUHREAKING UNFORGIVING, people, and your literally indestructible captain will have a weak spot that you missed. And some day, some fateful day where you didnt even realize that the last thing you(r captain) would ever eat was an English muffin, with melted butter, and whatever strawberry jam or jellylike substance thats still made with the real fruit. Then, your captain dies. You failed your save. What save you ask? Welcome to the Void, Traveler. Our second caveat is actually null and voided with the very latest update. And believe us, we have let our life suffer for this game (short term, all short term, and thanks to no game mechanics-abusing IAPs there were NO financial setbacks from playing this game too much!) Im googling the Trese Brothers rn, and see if they have a Patreon or something we can bequeath a few of our actually literally precious few dollars these days to their work. Because it is fing beautiful work. It is functionally flawless, ladies and gents and all the rest of us.

We bought this game on Steam originally and played it all day. We thought to myself, You know, this game would be great on mobile. Searched on the app store on a whim honestly… And yay! Now its our on our phone too. Fantastic space trader, space pirate, politics, explorer, etc game. Story is pretty good so far. We dont know who to trust and rep actually matters!

Seriously, these devs know how to make a game. Great community presence and awesome updates. We absolutely love this game. It can get overwhelming at times due to the amount of detail and moving pieces involved, but the interface is great and information is always a touch away.

Steep learning curve leads to several scrapped starts as you ease into this game. We give the devs credit for the massive amount of freedom players have in this game. Our only fault with it, is that it lacks excitement. The daring ship is massively capable of blowing anything out of the sky that you might meet… Its just a redundant tap, tap, tap, wait, tap, tap, tap, wait (rinse, lather, repeat 8x) til combat finally ends. We’ve played it about ten hours and just dont have the drive to put in another then to see if it gets better. Its a good game, dont get us wrong, and itll hold your attention for a while unless you are a drooling moron who needs a hand holding tutorial just to know which side of the toilet paper to use. But, without SOME form of excitement/action/meaningful progress, it doesnt make our top 100.

We couldnt ask for much more, other than having additional and optional 1st person battle mode for shooting and defending which would make it more interactive if you wanted to try finger dexterity skills as opposed to just dice roll. Thanks for the great game!