Armory & Machine – Daybreak Industries

Armory & Machine

Armory & Machine

Experience one of the top-rated Free games on the App Store, Armory & Machine! Developed by the innovative team at Daybreak Industries Inc, this Adventure game provides a unique gaming experience like no other. With a content rating of 9+, it’s perfect for a wide range of players. Since its initial release on 29th May 2017, the game has seen numerous updates, with the latest version launched on 13th December 2017.

Are you a fan of Adventure, Strategy, games? Then Armory & Machine is right up your alley! You won’t be able to resist its appeal.

User Ratings of Armory & Machine

Over 106 players have rated Armory & Machine. Join them and share your thoughts!

How Much Does Armory & Machine Cost?

Good news! You can download Armory & Machine on your iOS device absolutely free!

Armory & Machine Release Date

Eager to know when Armory & Machine first graced the App Store? It was launched on 29th May 2017.

When Was Armory & Machine Last Updated?

The latest version of Armory & Machine was updated on 13th December 2017, ensuring a more enjoyable gaming experience for all players.

Where Can I Download Armory & Machine?

To get started with Armory & Machine, head over to the official Apple App Store.

DOWNLOAD FROM APP STORE.

A Glimpse into Armory & Machine

There are no stars in the sky.

There is no light for miles.

It is cold.

The machine creates warmth.

The machine creates heat.

What else will the machine create?

What’s New in the Latest Update?

Find out what’s new in the latest version of Armory & Machine updated on 13th December 2017:

This app has been updated by Apple to display the Apple Watch app icon.

  • Optimized for iPhone X layout
  • Boosted Signal Strength
  • Fixed issue where files could append to unreasonable sizes for some users

User Reviews on Armory & Machine

Looking for more information? Read a comprehensive review of Armory & Machine below:

We absolutely love the management of resources and the grim feel of everything. Absolutely love it and its one of those hidden gems.


Can be played completely offline and beaten without watching an ad or in app purchase. Ads are optional to speed things up but you can ignore them completely. Great pacing for a resource management game, lot of fun to check a few times a day.


Its a good game that honestly deserves more ratings. Nothing more to say really.


At first we wasnt sure about this game but it drew us in fast. Lost a lot of sleep on it. Pretty great. Love these no frills games.


Im the vein of a dark room and kittens game. Very intriguing. Good mechanics. If you havent played games like this, they dont have many instructions- thats part of the fun. Only nit- on an iPhone the top tabs (machine/worker/signal) are super hard to click as they are high on the screen and overlap the signal symbols.


This game is a timeless masterpiece. Only just before writing this review did we see that the last update was a year ago. The design language conveys just the right information, in a format that makes sense. The story is interesting and mysterious, and leaves room for imagination. We have yet to finish the game, if there even is an ending. Our only gripe is some of the numbers get too big and are constantly changing, so they become hard to read; a few commas would go a long way (eg: 72,429,889). Also, it would be nice to have a production/consumption page in addition to the existing numbers, this might be useful to pinpoint resource deficiencies quickly.


Love both the games, but we favored the 2nd one more. We wish it would be brought back.


We highly recommend at least trying this game if you like incremental. Take Dan Harmon recommendation, check his insta.


The creator of Rick and Morty likes it so do I.


It has its flaws but this game is unreal. Sequel is being released sometime in May/June so good time to beat this one. Really a fun game.


Gets it all right for this niche genre.


What we love behind this idle game is the mystery and storytelling aspects.


Lots of strategy in designing the resource rates. The narrative has really nice choices of metaphor. We wish the dev would fix one tiny thing that really jabs at you every second of gameplay: the number for the hike speed dont have a consistent decimal length, and theyre right-aligned. This mean that the numbers – important numbers do deciding how to trade resource use – jump around all of their place and are unreadable. Please. Devs. Just normalize the number to 2 decimal places ALWAYS. Also fix the lucky key.


This game may not be for everyone, but if you try it and find yourself intrigued by it, you might be in for a long haul. This is not a game with pretty things to pop or cute little characters to take exploring around a map. This is resource management and building at its finest. The interface is clean and efficient. Think of your role as the AI overseeing all production in the Armory and controlling the Machine. There is a delicate balance and precision necessary to keep the parts running smoothly without running into a deficit. All the resources share a relation – too much production of one resource in one area may affect another one on a different side. Eventually you will produce enough resources to venture out for a turn-based battle to unlock more resources necessary to advance. Build, explore, research, equip, fight, level up. Its all here in this aesthetically pleasing masterpiece. The story comes at you in small snippets and unfolds what seems to be a dismal world of necessary automation.


Did you like A Dark Room or The Ensign? Then step right up and play this spiritual sibling. Well made!


We usually dont say this but this is a great clicker game. It had a pretty cool story that makes you want to keep continuing to find out whats happening or going to happen.


First of all, great game! Its really killing our productivity. It makes us question if we’ve really liked the gameplay in other games or if we just like making the numbers go up. We like the story and atmosphere here as well. We like the interface overall. Could you add separators to the numbers for readability, and use a fixed width font so the numbers dont bounce when youre trying to look closely at them? We’ve also found myself thinking that, once the numbers get large enough, it might be better to see everything in percentages where it makes sense. So our heat would be increasing at 0.1%/s for example and everything that depends on heat/s would use those units too. Same for all the other quantities. Could be a settings option? Lastly, we think there might be something off in the Scrap requirements display. It says it only requires 0.2 bins/s where the other metals say 2/s. It seems like 2/s might be correct because we need to throw a lot of workers on bins to keep things out of the red. Thanks for a great game!


Being able to see where all our materials go, as in a how much watch thing males and where it is being used and what amount, and having a sort tab for your abilities would be nice.


We love the "what does THIS do?" feeling whenever a new button pops up, and trying to optimize processes you don’t understand. Sounds are awesome and the log feature adds a nice narrative. Our only complaint is that on our iPhone 6 the top left buttons overlap our signal bars and can make it hard to move back and forth to workers. All in all nice job. Very fun.


Why does the 3rd tier in hunter class take from the 2nd tier (Bins) instead of the 1st tier LIKE EVERY OTHER CLASS? Was tryna do them all at the same time and level but that one was messed up.


The .05 boost to restart after beating the game is so small and doesnt make much of a difference. We’ve found myself just beating the All-Stars over and over to get a little bit more when we do restart, but even that takes quite a while too, so we end just doing that, which causes the game to lose a lot of appeal. If the boost could even be doubled, that would make it more fun and more desirable to restart and play over and over.


We really like this game and have been playing for about a day. The problem is when we go "Receive signal" the advertisement stops the action of the button EVERY TIME. We are about to delete this app for that reason. Please fix.


What happened to Armory & Machine 2? We honestly prefer that one over this.


The game runs, except the tabs at the top are under the IPhones status bar and you cant tap them to move to another tab. Makes the game completely unplayable.


Extremely hard to see tiny text and select correct buttons because they are so small.


Its fun for the first couple hours but once u get to needing fuel its just a complete boring grind fest. Completely wasted our time playing this game just ended up deleting it shouldve put idle game in the title.


Doing anything in this game takes a lot of time, to the point where it doesnt feel rewarding to do anything. The major bottleneck of the game is workers that are required to automate the extremely slow process of making anything in the game. A while into the game it requires you to sacrifice 15 of them, making you have to rebuild them all just to get where you were before. This is a long process and every worker takes well over a minute to make, additionally, automating this is not possible for some reason so you have to go over to another menu and press the button every minute and a half to keep making them. Upgrading the speed of making workers costs five hundred heat. That is actually a milestone to get to in the first place with the games ridiculously slow pacing, and even then, it takes off only one second of the waiting time for every upgrade. Just one second. And the cost for upgrading goes up every time. Even with workers the process of making things is very slow and reliant on you using several different forms of arbitrary resources to upgrade, the most important being the max workers you can have, thus relying solely on the absolutely slowest bottleneck to make progress. After getting far enough to get to the exploring tab we realized that the game was not going to pick up in speed with another slow, difficult to automate resource being used as the payment to even play this part of the game. All in all, nothing you do actually speeds up anything significantly so it is not rewarding in the slightest because the upgrades and research will take a lot of time just to get, and once you do get them they do little to nothing to actually help. And in regards to the ads being offered to give a speed boost, we would actually be happy to continue to utilize it if even that wasnt incredibly insignificant to the point where we actually dont see the difference in production after getting the boost.


We honestly don’t know what it is about this game that’s fun, but it’s worth a try, it’s free and there are no in app purchases, and there’s somewhat of a story in the game.


This is an amazing game. Can’t wait to see how this grows.


Ok so this game had no reviews for a while and it has a dark theme going on so we were actually too scared to write a review! But now there are others and this is a great game! Kinda like a clicker but a lot of innovative mechanics! Edit: we saw a review saying that this was like A Dark Room, we played that for a day and did not have as good of an experience, we love this so much more!


We quite like the game, but this is bothering us to no end. In the game, you can increase the, efficiency, and, job speed, of workers. Job speed, as it is presented, makes sense. The proportion of materials used stays equal to the materials produced. (If you increase the job speed, it may go from 0.5X/s used and 0.1Y/s produced to 1.0X/s used and 0.2Y/s produced.) The increase you buy is one in power, as defined in physics; the process can more quickly convert X to Y, but it still uses 0.5X for every 0.1Y produced. Unfortunately, when you buy an increase in, efficiency, all that it does is make the process more powerful, (e.g. Faster,) just like, job speed, does. Power /does not/ equal efficiency. If the process were actually more efficient, then the /base cost/ of materials would decrease, while the /amount/ of materials produced would stay the same. That way, it would actually be efficiency increased, (the workers ability to convert the material without waste,) and not their power, (the workers ability to convert materials, faster,) that was improved. (Thus, it would change from 0.5X/s and 0.1Y/s to 0.25X/s and 0.1Y/s.) For Heat, as is a resource with no cost, you could instead slightly increase the amount produced, by a proportional amount. Please, for the love of whatever it is you hold dear, change the game to reflect this. Please. (Great game, though, very fun.)


It’s an a-typical clicking game, one that’s good enough to warrant a multi dollar purchase.


We’re a huge fan of incremental games, and this one does it just about perfectly. The story slowly unfolds over time as you unlock new resources and things to do. It does start a bit slow, but the payoff of sticking with it is extremely worth you. You get invested in the story and expanding your machines very quickly.


At first, we were not very impressed by this game. But after about an hour of gameplay (yes an hour on an idle clicking game) we’ve come to love it! It has an immersive story, but it can only be unlocked little by little. In order to do that you have to upgrade your machines… And armory lol. It keeps you hooked to say the least. Also there are no micro transactions. The transition from the very beginning to where we are an hour later felt very fast compared to other games like this so that’s a bonus. Great game overall. And we don’t usually leave reviews.


This game is addicting and simple, the story is interesting and getting all the production ratios to work together is fun.


Great game, but production inexplicably breaks after a day.


  1. This takes too long to really get started. 2. Complete rip off of "A Dark Room." Which is an amazing app. We’re only a short ways into this app, but it’s literally the same thing.

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