Dawncaster: Deckbuilding RPG

Dawncaster: Deckbuilding RPG


Dawncaster: Deckbuilding RPG is one of the best $3.99 to play game in the App Store.
Developed by Rick van der Wal, Dawncaster: Deckbuilding RPG is a Role Playing game with a content rating of 9+.
It was released on 11th March 2021 with the latest update 30th April 2022

Whether you are a fan of Role Playing, Card, games, you will find this game interesting and will absolutely like it.


83 people have rated 1.4.05

You can download the game Dawncaster: Deckbuilding RPG from APP STORE.


Play as a cunning rogue, a brutal warrior, or a mysterious Seeker wielding arcane magic. Or create your own class and play as who- or whatever you want to be! Start playing today, create a unique deck with access to over 300 cards and see how far you can venture into the corrupted lands of Umbris.


Every step of your heroic journey offers new tactical choices to improve your deck and strategy. Collect cards that match your playstyle, avoid disastrous events and build your strategy before the forces of evil overwhelm you.


Dawncaster offers unique mechanics to even the most veteran card game players. Though most of the gameplay should feel familiar, the ability to combine class mechanics into deck building, weapons, enchantments, and its unique energy system are exciting additions to the card game genre!


Discover the mystery of the missing ‘Dawncaster’, a hero of legend who has been lost in the corrupted realm of Umbris. Slay monsters and explore the darkest depths of a desperate world through handcrafted illustrations, dialogue and shape its future through your choices.


Dawncaster is offered as a complete deck builder cardgame. You get access to all cards, classes, and content with your purchase. No need to buy packs, tokens, or waste time on timers or ads. Future content will be offered through expansions at the same, single price per adventure kind of deal.


With randomized encounters, unique classes, and choices to explore, playtime could easily reach the tens of hours for those that enjoy a challenge! Additional difficulty options are available for those that seek to push the limits of their strategic insight (and/or luck).


As a (very) small indie development studio we’d love to hear from you on our discord server. Drop in, give us your feedback and/or support, and get involved in the next step for Dawncaster.

Discord: https://discord.com/invite/pfeMG9c
Website: https://dawncaster.wanderlost.games

Updated on 30th April 2022

  • (1.4.05) Healing hotfix
  • 10 newly added talents!
  • Improved details in the Archives about your runs
  • Option to speed up card animations
  • Minor balance changes
  • Bugfixes & typos

Dawncaster: Deckbuilding RPG Reviews

The overall presentation is amazing and there appears to be a lot of replay value with the variety of classes and cards. Im looking forward to playing more.

Theres not much to say here. If you like deckbuilders, this is an automatic buy. Its one of the very best on the App Store, and thanks to ongoing developer support it keeps getting better.

We’ve watched our health bar drain to zero twice now after ending our turn. This happened both times for no possible reason except that maybe we were playing while app auto-updated and became incompatible with newer version. Still, a warning would be nice. Its a huge waste of time when a game of higher difficulty can take up to 3 hours or more!

We want to start by saying that we genuinely like and enjoy this game. We have purchased this game on both IOS and Android. The overall narrative and the game mechanics are solid. Our biggest issue with the game is the balancing. There are 7 classes but only 2-3 are actually viable. The devs are constantly nerfing the classes for the sake of ‘balancing’ but all that does is make the weak classes even weaker. And here’s the biggest issue, some of the enemies are so cheap and broken that if you don’t FTK them, they will one-hit kill you. And there’s one that comes back to life with 25hp everytime you kill it so you have to kill it again in the same turn (not happening with most of these classes). Anyways, the game is still fun with the classes that actually work but we’re afraid those classes will be nerfed into the next dimension soon because the devs seem to think people don’t enjoy completing their runs. Please do better. P.S- That new ‘performance’/’charm’ mechanic for the Rogue ain’t it chief.

So its a pretty cool game that steals or borrows from other good games and puts its own unique spin. Its not worth paying because the mid level random dudes are punishing in a way that cant be accurately described. Anyways, not a waste of money but a waste of potential.

Im loving this deck builder so much, we wouldnt hesitate to purchase expansions or maybe a variant on the gameplay formula such as a Sci-Fi Fantasy or possibly a Cyberpunk theme, if the Developer considers it. From playing various other card games, this game mostly reminds us of Ascension, MTG, and Fate Hunters. What works for us here is that we can play at it at our own leisure, solo without any human competition. The game has high replay value as you get to level up and unlock various items among the 7 classes you can choose from. Dying on your first few runs is not a penalty but rather a means of learning what your facing up against when it comes to the enemies youll encounter and the various card types you can choose from or whether or not you should accept certain cards as youre building your deck. NO IAP IN ORDER TO PROGRESS IN THE GAME. Its a pure premium game that screams the quality most mobile gamers are searching for. The atmosphere, music, sound effects, and artwork stand out and are very well done. We highly recommend it if youre a fan of deck building games. It didnt take us long to pick up the games first expansion, after doing a few runs. Trust that you will lose track of time playing it. Pure fun!

The devs are very active in the community and always welcoming change. Absolutely hop into the Discord. The game is easily worth the asking price as we’ve sunk probably 20-30 hours into it already. Still needs some tweaking, which they’re always working on, so we’re not concerned at all.

Normally, we do not write reviews. The developers of this game have made something special. We find this to be more engaging than Slay the Spire, and other deckbuikder rogue-like games on iOS. The game has been updated many times, and everytime it keeps getting better, especially with the recent DLC and 2.0 release! Keep up the good work!

Its the only one where we’ve put a 8+ hours into our first play through. Its engaging and very well done. Idk what it is but we enjoyed this one more then any of the others we’ve tried(almost all the other card rouge-likes available). We hope they continue to build on it and perfect it. Good job guys, please dont give up on this.

No microtransactions or ads! This game is challenging, highly engaging, and can be played one-handed. It strikes an intriguing balance between randomness and player control. Progression is linear from low to high numbered areas. Each combat area includes an encounter deck that consists of Enemies, Shops, Rests, and fleeting Opportunities. The player is presented with 3 cards from the encounter deck (similar to Night of the Full Moon) and must choose 1 to proceed. Each combat area has a boss at the end. Combat consists of playing cards. Each card had an energy color and cost. The player can generate energy in different colors based on stats (Dex, Int, Str). Pay the energy costs to play the cards. The enemy also has energy and a small deck of cards. Enemy actions are telegraphed by the cardback icons. Beware of black cardbacks! Upon victory, the player is presented with gold, XP, and 3 cards. Choose 1 card to add to your deck or skip. After the player XP bar fills, the player gains a Talent. Talents are ongoing passive effects. Talents may increase a stat, upgrade card damage, add or remove combat status effects, etc. We have played this game from early iterations and have now come to expect the developers to recognize, respond to, and incorporate good suggestions into future updates. The Discord (linked in the app) is an active and helpful place. Though the game is single-player, the Discord community adds a social element.

Pretty cool game love the art style And replay value. Hidden gem for sure! !!!

We purchased this early on after it was released and it was pretty buggy, but as the game has been updated most of that seems to have been ironed out. We also like the new talents system compared to the prior version of the game.

This is the best deckbuilder since slay the spire.

We’ve spent quite a bit of time in Slay the Spire and Night of the Full Moon, so we feel like we have some experience in the genre. This game just feels like its not quite there. Im not sure why the Normal rogue like difficulty serves you up the exact same story dialogue and scenarios every single game. Yes we’ve met this merchant before. No we dont need to see the intro. We think better difficulty scaling or leaning into the rogue like aspect of runs would make more sense to us. One aspect that we like is the energy system, which makes builds feel unique. Its an interesting twist on the class based systems of other deck building games.

Game wont launch after creating a character on iPhone 6. Will change the review if this gets fixed.

This game is fabulous and the artwork simply awesome. The strategies and combos for each class are loads of fun to figure out and pull off. Our only complaint is the repetitive dialog. Since this game is a rogue-like, youll be starting over a lot and seeing the same dialog over and over. A simple fix would be an option to skip or perhaps disable the dialog until you reach a new record depth or level.

Enjoying it but we find the game bugging out and Im unable to play a card or end our turn Im not able to pinpoint what causes it yet but it happens while playing rogue.

We cant seem to gain any progressss outside of story mode. The game seems a little unbalanced and healing is lacking. Been messing with several different builds but any setting above story mode isnt progressing anywhere. The sheer attacks the enemy do just wear your health down and you cant recoup. The game play is flawless and we enjoy story mode. But outside of that its very frustrating. Shame to waste a beautiful created world.

When we first saw this app in the App Store and saw that it wasnt a free app we thought to myself Im not sure if itll be fun (most paid games in our opinion arent) but we gave it a try anyways. As we played more and more we began seeing just how much of a gem this game is. The game is well balanced and so incredibly fun. For a mobile game we think it well deserves a 5 star rating. We found myself playing this game for a few hours on end. Its thrilling and entertaining at the same time. This was well worth the money!

We might enjoy this game if we could figure out how to discard. A simple gameplay manual would help.

We’ve put countless hours into Slay the Spire, Night of the Full Moon, and Silent Abyss. This game is a strong contender to enter that pantheon of amazingness with some further balance to the game. The game is complex with a bunch of different classes or create a hybrid class Scion that allows you to choose your targeting weapon alongside pick your attributes. We’ve put in some solid hours into the game but havent beaten it yet because its so hard. While, we do not mind a challenge, some of the mechanics on enemies are overturned way too high, making it impossible (for our self so far) to make it past a certain point in the 4th area. We would recommend adding a difficulty between story and normal. This Easy mode would have monsters have 75% health than normal and do the same with damage but keep the permanent dying. This way its not as easy as Story but not as punishing as Normal. We believe this will help the game overall because an issue while battling is that there is not a mechanic in the game that allows you to use a classes ability while battling, only before a fight. While helpful, using an ability before a fight such getting armor for the first round, is kinda useless. Most bosses do not do crazy damage at the beginning so its just a fluff ability. We think taking the idea from Night of the Full Moons ability system would do this game wonders. Have 2 abilities while fighting enemies so you can use it at a time that actually matters instead of the first round. Overall all, we super enjoy the game and appreciate the dev team for making it enjoyable. We think this room has plenty of room to grow and cant wait to see where the team takes it.

The graphics are very pleasing and unique, the creatures are very well done. The battle system has been constructed with a lot of thought as well. Best of all the devs are very quick to respond on discord if you have issues or find bugs. 5/5 for us !

We’ve been playing for several hours and this game is great. Good story, great combat mechanics and great artwork. We’ve encountered zero bugs that others mention. Its playing great for us and we are really enjoying it.

We’ve been playing rogue, and cards that read will trigger ambush as if it were first card played simply fail to trigger ambush. Lookout and the enchantment in particular (the one that will trigger ambush after gaining evasion). The enchantment only seems to work on cards that simultaneously gain evasion and ambush, but if you play a single card that gains evasion followed by a single card that has ambush, ambush will not trigger. New bug, we saw a 5-blue mana cost appear at the start of a hag fight (just after succubus), with text saying something like this is just a test to see how wide a card is.. Something like that. Fight wouldnt continue and game crashed. It happened just after we added a spell card to a warrior deck w/the talent that gives a zero cost copy. Also, discord links do not work. We click on them and dont join any channels.

Like the game and mechanics so far, would love to have a way to try out cards and builds without having to play through 100 times trying to get a certain deck. Great art and writing. Would be nice to have it fit iPad aspect ratio. :)

This is the first and so far only Deckbuilding roguelike that uses a colored resource system. And this game nails it! We recommend that fans of the genre check this concept out. There are 3 primary colors: Green (Rogue), Blue (Arcane), and Red (Warrior). Cards of a particular color cost energy of that color. There are also some hybrid cards that mix two colors. Each color has its own character class, and there are also 3 hybrid classes that mix two colors. Theres also a fourth color Yellow (Divine) that offers healing cards, but you need special cards to generate yellow energy.

We dont understand why the very first boss is so difficult. The early monsters are super easy so when you get to the boss and she does 10x the dmg it just feels so jarring and frustrating.

Its not bad,but its buggy.. When you choose story mode,your hero isnt suppose to die.. Well ours did,several times.. Needless to say you lose everything. And when you choose a certain class,you should get the cards that go with that class.. Seems you get everything but. Hope this is fixed,or Im just deleting.

Just recently purchased this debut game from Wanderlost, and we have been enjoying it greatly. Its been awhile since we’ve played a new mobile game from a new developer, and with Dawncaster, Im glad we gave it a chance. Although there are a few writing errors and the occasional glitch, they are (as of yet) inconsequential to the overall enjoyment of the gameplay. Im looking forward to future updates and how this game will be further refined. [Update: So, we’ve messed around with the difficulty settings and discovered that the Story setting does not work as listed. Characters still die once HP reaches 0. Needs addressing.]

When you continue a game on iOS, you lose all your enhancements, kinda a big deal. Please fix. Otherwise fun.