Emergent Fates – megaphemeral limited

Emergent Fates

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Step into the gaming world with Emergent Fates, one of the top $4.99 games in the App Store! Crafted with creativity and innovation by megaphemeral limited, this captivating Entertainment game is bound to grab your attention. With its content rating of 9+, it caters to a wide audience. Ever since its release on 7th July 2020, it has been constantly updated, with the latest version rolled out on 12th July 2023.

Whether you have a liking for Entertainment, Role Playing, games, Emergent Fates is sure to keep you hooked!

User Ratings

Join the crowd of 16 gamers who have given their verdict on Emergent Fates.

Ready to take on the adventure? Get Emergent Fates now from the APP STORE.

Dive into Emergent Fates

No in app purchases or ads. Only a one time upfront payment. If you haven’t had a chance to experience the game yet, this is the perfect time.

EXPERIENCE A MODERN MOBILE JRPG HOW THEY ARE MEANT TO BE PLAYED.

"a pleasant introduction to what can at times be a daunting genre"

  • the pocket gamer

"the perfect visual impact"

  • hackhome.com

Personable characters, rich world history, and a thought provoking storyline are combined with beautiful water-coloured 2d graphics for an artistic and narrative experience, while multi-class levelling, turn-based battles and player-chosen skill development allow for deep customization and immersion.

A young student, Rasch, graduates into the Knight’s Academy and is suddenly thrust into political intrigue… An enigmatic woman, Ava, travels the world hunting powerful spectral beings for reasons known only to herself…. A scientist with few scruples, Glass, examines the coexistence of parallel dimensions and their lifeforms… Through the eyes of a few people, uncover the grander underlying stories of an entire world.

  • Immerse yourself in a brand new narrative driven role playing game

  • Watch a complex and engaging story unfold with unique, vibrant, and sometimes untrustworthy characters

  • Hunt monsters and demons across multiple world regions

  • Buy, Sell, and Forge new items in each town you visit

  • Carefully strategize your actions via a classic turn based battle system

  • Choose from among multiple unique classes per player to level up

  • Pick and choose abilities across each class to bring into battle

What’s Fresh in the Latest Update?

Discover what’s new in the recent update of Emergent Fates on 12th July 2023:

New "Simplified" play style for those who prefer "Final Fantasy" over "Shin Megami Tensei". Allows for a more forgiving reactive (as opposed to proactive) approach to the game. Expect more play styles to come in the future!

Hear from the Players – Emergent Fates Reviews

Find out what gamers are saying about Emergent Fates:

It is absolutely criminal that a game of this quality has received this little attention. There are no guides for this game, only a handful of internet reviews, and not nearly enough media coverage. Its by no means a perfect product, but the game design shows that the dev(s) know what goes into a good turn based RPG. Gameplay: 4/5 At first it seems like standard JRPG fare, but theres a surprising amount of depth that can be gleaned from the mechanics. Battles are turn based with a turn order list present at the top of the screen. Striking combat units with their elemental weaknesses staggers them for an entire turn. Normal battles dont push this mechanic too far, but there were some boss fights where victory hinges on effective exploitation of enemy weaknesses. Makes the battles feel more like puzzles. The only reason gameplay isnt 5/5 is because certain basic attacks miss far too often for them to be reliable. Music: 4/5 The music is odd. Its not necessarily what we would have expected from an RPG, but its not bad. Some of it is really catchy, like the regular battle theme or that one boss theme that had a womans vocals echoing in the background in a hypnotic manner. The shop theme is absolutely terrible, however. That song was just eargrating. Devs, if youre reading this, Id love it if you released the OST on some music platform. We really want that boss theme. Story: 4/5 The story is entertaining and engaging, although we found some parts moved a tad too quickly and were somewhat hard to follow. The part of the story where Glass and Tristessa suddenly joined you were a bitfuzzy. Maybe we read the dialogue a little too quickly, but they did a rather quick 180 when they realized that the Spectr of Ice (I think?) starting turning on the people. Both Rasch and Avas backstory with the political corruption in Tyr had us hooked, however. We effectively despised the authority figures in Tyr, so the story there definitely did its job. Seeing Ava regain her sense of self was engrossing. Seeing Rasch put his foot down and realize the kingdom he admired was just a load of balogna was a very inspiring scene. The flashbacks to Karellen and the four Spectrs left us wondering if they were just heavily affiliated with the main squad or if the four MCs were actually reincarnations of them in some way. We only have a few gripes with the game, all of them minor. 1.) This game originally had one single microtransaction in order to unlock the full game. The current payment model is vastly superior, yet there are some lingering elements of the original payment philosophy. Sometimes the game will tell us it failed to connect online and that it needs us to connect to an appropriate source of internet. The most prominent example being the two NPCs in the beginning of the game. They stopped us to ask for 100 Gold, and we obliged. We realized rather quickly that they were originally meant to ask the player for real life currency. If the original payment model was removed, then we think the game randomly telling you to connect to the internet should also be fixed in some way. We were very confused when we found an option in the menus to Restore Purchase when this game doesnt have that payment model anymore. 2.) we think this game could benefit from a map. Its very linear and itsprobably our fault in the first place, but we were lost for a good half hour when the game told us to go to the Altar of Fire. It was a facepalm worthy moment when we eventually realized it was in the Weeping Woods. Regardless, we think a map would still benefit the game. 3.) we think a fast travel point should be added to the Altar of Fire and the Altar of Ice. The Altar of Earth has a fast travel point, so we dont see why the other two didnt. It would help the pacing tremendously. 4.) Cutscenes should be skippable. All the cutscenes are relatively short, yet with the occasional difficulty spikes, some bosses may take another try or two. Being able to skip cutscenes would alleviate some minor tedium. All in all, we enjoyed the game quite a bit. Id rate it 4.5/5.


Im infatuated with the game but the wolf things in the first part are just a really big pain in the butt.


This is a good one. Awesome art (IMO) good writing, typical JRPG style battle system (which is exactly what Id expect from a homage to JRPGs), and a great UI. Also, the dev is very quick to fix bugs, so the support is there too.


We gave this 2 stars (and we know it is the free version)cause of the drawn graphics are nice. But if they are going to give you a taste of a game to buy it they would show you more to entice you to buy. This game as they have shown does not have much to it. Not worth the download or the purchase.


At the time of writing this review the developer has included no info on the in app purchases, so heres our experience. The first forest level (a tutorial really) gets you acquainted with the game and its mechanics, allows roughly three level ups and 10-15 minutes of linear gameplay. After completing this mission you are greeted by two non player characters blocking the road, who in turn demand that you hand over five ninety nine USD real life money if you want to pass. It does not inform you if it is to unlock the full game or not. And it goes as far as to taunt the player if they decline the purchase. There is no indication if there will be more of these pay walls later on or if this is a one time purchase for the full game. There is no auto save feature, if you die, all progress will be set to your previous Manuel save. Not necessarily bad on its own, however, there are enemies in this game that can ambush you and defeat you within a single round of combat. This is a bit unbalanced for the players, and not necessarily what some might consider fair play. The final criticism here is the lack of balance regarding economy. If you reload an area (takes less than 3 seconds) all things in it re-spawn, including the free money sitting on the ground right at the beginning of some areas, that you do not need to fight to gather, grinding up 6000 in under 5 minutes…


It would be nice if we could load a save while playing without having to restart iPad (or otherwise restart the app). Also, if there are side quests, it would be great to have a quest log to be able to keep track of them. It would still be helpful as a reminder for the main quest as well if you go off somewhere and you forget what you need to do.

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