Last updated on December 7th, 2025 at 07:06 pm
Escape Game: Red Flower – Entertainment Game Review
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Escape Game: Red Flower is a Entertainment/Adventure/Puzzle game from Goro Sato, first launched in 28th December 2017.
It’s rated 4+ and currently has 73+ ratings on the App Store.
What Makes Escape Game: Red Flower Stand Out
Escape from here!
Tap on the objects in the room to look around, get items, and make actions.
Tap on the items gained twice to take a closer look.
While taking a closer look, sometimes you can examine more by tapping on it again.
While taking a closer look, you can sometimes combine items by selecting an another item and tap on the enlarged item.
Note that you can only carry 7 items at once. Some items can be put back to the place you found them.
This Entertainment game offers engaging gameplay and regular updates for mobile players.
Player Feedback
As a newer release, Escape Game: Red Flower is building its player community. Early feedback suggests .
Recent Updates & Development
Latest Update: 28th December 2017
Recent improvements include:
This app has been updated by Apple to display the Apple Watch app icon.
Download & Availability
Escape Game: Red Flower is available through the official App Store for iOS devices.
Get Escape Game: Red Flower on App Store
Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.
Compatible with iPhone and iPad devices.
Player Experience Highlights
Community Insight:
Exactly the kind of escape game Ive been wanting to play! Difficult, but not impossible. We did need to use some hints. Fun story. Cant wait to check out more of this developers games.
We really liked this one. Different concept and gameplay then his other escape games, but still had the same level of creativity in the puzzles. Just in a more open environment. Also, we think this is the first time Ive seen anything close to a story in any of his escape games.
We miss this developer and their games! Looked on social media to no avail and so we got the bright idea to come here and ask. Where the hell is Goro Sato.
Yet another excellent puzzle game from this developer. In this game, weve left the confines of the locked room and go out to explore a small Japanese city. The experience however often more surreal than what you find indoors. You end up feeling paranoid as you study everyday objects and signs, trying to glean secret messages from them. You replay odd bits of dialogue from people you meet, trying to infer hidden meaning. The game also has a much more nonlinear plot. Although its not quite a sandbox, you are free to roam about the city and explore locations. You can usually collect clues and solve puzzles in the order of your choosing. The puzzles ultimately do make sense. There were no glitches. Our only suggestion is that in-game camera would have been a nice addition.
This was so fun!!! Please continue the story and make new games! :).
To Goro Sato… We already left a 5 star review… But this game would be SO much better if the scenes and items were clear and visible. It doesn't make sense why you'd purposely blur all the graphics and scenes…because it makes it difficult to see details and where to tap.
OK – so theres a dark side to this artist! Makes his work all the more interesting… It all made sense in the end. And after those darling yellow duckies in his last app, who could blame him for trying something new. Bravo.
A new game!! What fun! COMPLETELY new concept that is interesting and fresh. Still has the satisfying signature snap sound with puzzles. Quick scene transitions and a chatty cast of characters help this game stay on track and fun. Hope for more like this soon.
Maybe not as pretty as other games from this developer, but mordantly funny with a more far-and-wide-reaching gameplay that takes you via a map different locations in a city. Tough without hints or a walkthrough the hints are pretty helpful, though not always. Another challenging clever game from a terrific developer.
We missed the beautiful, sharp graphics Ive come to expect from Goro Sato, but the conversation interactions within the game added something, too. Despite a whole different look and feel that we wasnt sure we liked at first, the puzzles were excellent and the whole experience very satisfying. Very challenging – had to resort to a hint more than once.
We liked all the games from Goro Sato but this game is annoying.
TL;DR – This is truly unbelievably horrible. Gave us a headache as the artsy style ends up leaving this a blurry mess of nonsense. Usually LOVE this developer and follow often for new releases. This looks and plays like a really bad beginner developer, not a Gora Sato escape. More details about why this game is unplayable below… This developers escape games are among the maybe top 5 ones that we typically watch the App Store for new releases. MOST are really great, though Ive noticed the past few have been hit or miss. This is absolutely HORRIBLE. We realllly tried to stay with it, but between the awful artwork (tried way too hard to be artsy, and instead it comes off giving a literal headache from blurriness), and the texts and screens you tap and HAVE to wait and re-listen and wait through, makes this nonsensical escape game unplayable. Its not even creative in regards to puzzles. Theres a stupid map, and new areas give you access after talking to A TON OF PPL, most with lame little microclues that are in no way helpful, as if the thinking is, the more mysterious and vague they speak, the more difficult the clues are. Some of the ppl have no point other than being filler. The game gives you choices, and you die if you make the wrong one. Then you continue on with all your items and keep going. There is a noticeable language barrier to this one, though Satos games have never been that way before. We knew all the things in our head, of whats we needed to do…the most difficult part is navigating the map, to re-find the location to use it in. Tap on a screen thinking the ppls words sometimes change or the scene has something new, means a LOT of waiting through the same ANNOYING dialogue. We did finally get stuck with not being able to find where to use our clues, and we suspect its because there was a new map area we needed to unlock. We tried every single scene, spoke to every single person again, and still couldnt figure out the connection of the locked garage door that forces a pause with the wrench and manhole cover with the bomb underneath that kills you…sorry for the spoiler, but if you play this, youll end up opening the explosion and dying at least once. Even the sound FX are weird, like when switching scenes or map/item mode. We know this is a long review, esp for someone who HATED this one, but we see theres no reviews yet, and we suspect that most found this one as bad as we did, and simply didnt even want to give another minute of their time to leave an honest review. Perhaps ppl didnt want to be so critical of a usually creative, talented developer. These are known to sometimes have a bit more of a difficulty curve, but in a good way. This one is just dumb. Its not us being critical just because we couldnt/didnt want to bother finishing it. Im being critical, cuz it REALLY IS THAT BAD!!! Its a shame thade, but we wont be checking for new Sato escapes, and we have been for years now.
User feedback from Apple App Store
App Details
- Version: 1.0
- Size: 51.84 MB
- iOS: 9.0 or later
- Languages: EN, JA
- Content Advisory:
- Developer: [Goro Sato]()
Last updated: 28th December 2017 | Genre: Entertainment, Adventure | Developer: Goro Sato
