Mindsweeper Puzzle Adventure Walkthrough

Mindsweeper Puzzle Adventure Chapter 2 Level 6 Classroom and Garden Walkthrough

These are the Answers for Mindsweeper: Puzzle Adventure Chapter 2 Level 6 Classroom and Garden with Cheats, and Solutions for iPhone, iPad, iPod Touch, Android, and other devices with screenshots for you to solve the levels easier. This game is developed by Snapbreak Games.

What is the solution for Mindsweeper Puzzle Adventure Chapter 2 Level 6 Classroom and Garden Walkthrough ?

We are trying our best to solve the answer manually and update the answer into here, currently the best answer we found for these are:

  1. Walk over to baby crib.
  2. Grab the smelly t-shirt and metal detector.
  3. Now go over to the dog and give him smelly t-shirt.
  4. He’ll run out and come back with a purse.
  5. Take music cylinder from the purse.
  6. Then head over to the broken bench and tap on loudspeaker. You can hear what the girl says.
  7. Grab shovel from the grave.
  8. Head back up to the open space.
  9. Use metal detector to scan the area and it will mark a spot with an X.
  10. Use shovel to dig on X spot.
  11. Then take key and a stamp.
  12. Now use key to unlock gate but don’t go out yet.
  13. So head back into the school and pull the curtain aside and take handle.
  14. Go to the lockers and open all of them.
  15. Take the two fuses and the second stamp.
  16. Then go into classroom.
  17. Open the desks to get a fuse and third stamp.
  18. Press the arrow up on blackboard and it will lift up.
  19. Memorise the clue that is shown.
  20. Now head over to the piano.
  21. Place handle on the slot above piano book.
  22. Move aside the piano book to reveal a puzzle.
  23. Copy the pattern you saw on the blakboard into here to unlock.
  24. Place music cylinder into the unlocked slot.
  25. Then turn handle and the piano will slide down, replaced by another puzzle.
  26. Insert the three fuses and play the game four times.
  27. To play game, you need to slide the blue button. Then memorise the blinking light sequence and tap according to the sequence.
  28. A draw bridge will be activated outside the gate.
  29. Go out of the gate and head over to the car to complete level.

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