Partia 3 – Imago Software

Partia 3

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Step into the gaming world with Partia 3, one of the top $6.99 games in the App Store! Crafted with creativity and innovation by Imago Software, this captivating Strategy game is bound to grab your attention. With its content rating of 9+, it caters to a wide audience. Ever since its release on 21st January 2019, it has been constantly updated, with the latest version rolled out on 23rd January 2022.

Whether you have a liking for Strategy, Role Playing, games, Partia 3 is sure to keep you hooked!

User Ratings

Join the crowd of 51 gamers who have given their verdict on Partia 3.

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Dive into Partia 3

Partia 3 is a SRPG (Strategy Role-playing) video game inspired by Fire Emblem and Tear Ring Saga series. In a high fantasy setting, the game will take players through an adventure where magic and sword collide and friendship and betrayal intertwine.

Partia 3 : The Knight of Partia is the third installment of the Partia series that wraps up the ‘Granian Trilogy’. However, the game is designed as a stand-alone set in hundreds of years after the events of Partia 2, hence no knowledge of the prior games is required.

The game includes 30 stages (including 5 hidden stages) that should provide solid 30 plus hours of game play if not 50 or 100.

It is not a graphically good looking game nor has the big sprite animated battles that Fire Emblem games have. UI can be a bit clunky and looks ‘meh’, in most places at best.

But if there’s any labor of love, this must be it. Despite the financial failures of the first two Partia games, I kept on making this game, alone for five years, putting all my free times and vacations into, because frankly I was obsessed about finishing off this thing.

But I’ve had a lot of fun making it, and I still had more fun playing the game myself. I’m sure you will have some joy out of it, if you are a fan of Fire Emblem and Tear Ring Saga series.

Now mobile game landscape has changed a lot since I started out this journey back in 2011. There are now a lot of quality games in the App store, including a Fire Emblem itself!
I realized a few years ago I no longer served any good value to customers who were looking for a little SRPG experience on mobile. As I’m writing this, Partia 2 sold slightly more than 2K units in 5 years. So obviously this is not a money making venture, of which I hope my next idea is going to be, unlike this Partia thing.

Anyways, the result is a paid game, with no ad, no IAP, and no catch anywhere. I’m not even tracking any data as, frankly I don’t see a point in doing that. You see I am already resigned to the fate this little big indie game is for the lovers only.

For The Lovers Only.

So this may be the final time I write a game description on an App Store. Or maybe not.

Whoever you are, I hope you enjoy. If you can, please let me know how you find your experience.

Thank you!

Dustin

What’s Fresh in the Latest Update?

Discover what’s new in the recent update of Partia 3 on 23rd January 2022:

Game engine updated to SDL

Hear from the Players – Partia 3 Reviews

Find out what gamers are saying about Partia 3:

We needs it please, love the game concept we still like playing the older fire emblem games. Just dont like the pay to win.


This is a great game for anyone who is fan of fire emblem, but we found one major place for improvement: The probability in this game is just horrible we dont know what library you guys use in your code but for both stats growth and hit rate a lot of times its so frustrating to see no stat growth in 3 consecutive upgrade or no hit for a hit rate of 60%, this is why we hope you can add the load option inside the game menu because we need to keep reload game to get better stats during upgrade. We guess you guys probably want to add more randomness to the game but lets be honest no modern game does this nowadays and why not just change to make stats growth configurable to let players control the path?


Unless Im missing something. This game is completely boring. The battles are lengthy, we feel like youre grinding from the second fight. The miss rate is incredible. Our guys are constantly missing their targets. And when they do hit it takes maybe 15to 20% of the enemies Life away which means we have to attack the same character something like six or seven times. And when its a battle that involves 15 to 20 enemies, we could spend an hour to an hour and a half on one battle. We can understand if this came later in the game after you got the player hooked. But our goodness what a snooze fest.


We just want to say the new additions to the gameplay within the game make this so more of an immersive experience. Im so glad to see the direction of where the series is going, and it feels so thrilling to see the progress in storyline and gameplay throughout the trilogy. It also brings back so many memories of our childhood from games like Advanced Wars and Fire Emblem. Even though there are several typos and oddly placed dialogues, the game and story is still amazing in every other right. However, even though we’ve played the game several times now, Im still curious as to unlocking the hidden stages…


Absolutely amazing game! We were always a huge fan of the fire emblem games and have been searching for games that recreates that feeling and this game checks every box. Level design is awesome, story line is interesting, love the arena and the fact that we can have our own character (would like some more customization options in the next game). All in all great game cant wait for Partia 4!


We hope that the fire emblem team hires you because your amazing. We honestly wish they realized their is a market for making the old school GBA type fire emblems.


We really like the Partia games! It gives us something to do when we’re craving more fire emblem. While there aren’t any supports, it still has all the major things that make up a fire emblem game, and it’s an enjoyable experience all around :) The only thing we’re missing for this installment is the growth rate list for all of the units. Is there anywhere we can find one?


Its like having the GBA era Fire Emblem games on your phone! Good stuff!


We went in completely blind as we have never played fire emblem or the other games this is based off of. It took a little patience to understand some of the mechanics and we died at about the fifth mission. That being said after a little internet research and fumbling through our first go Im both excited and determined to finish this game. Thank you for making it we hope its not your last.


Reminds us of playing old Shining Force games from a long time ago. It could use a few improvements to get the last star, but it is quite fun and under appreciated. 1)Needs some more documentation in-game: -The description of characters or classes should tell you what kind of role they play. Are Cavalier-S weak against something, or are they just categorically better than a swordsman? – took us a while to figure out how to equip armor. You should really be able to do this in the HQ. -what are weapon level and weight? And do they affect anything? Why would we wear Light when there is Chain? And why all those shields? – In the shops, you need a way of knowing who can use the item. How would you know a mage cant use healing when you dont even know there is a healer unit in the game yet? Or that half of the melee classes cant use any armor or shield at all? – whats the difference between the spells? Presumably some enemies are weak to different elements but how would you know? 2) Im still kind of early in the game but character balance seems a bit off. Units that can take a few hits seem to level up very quickly. Ranged units do ok as well. Healers seem to get very very little exp for healing. Everyone else has to try to snipe a kill so that they dont take the retaliation and be instantly destroyed. The further the game goes like this, the weaker they get, and the harder it is to make them useful. We realize that this genre often makes a few classes that start off weak but become very powerful… But that should be the exception not the rule. 3) You have to select your team before you have any idea what the battle situation will be. That takes all the strategy out of it. None of this breaks the game though, so Im still enjoying it.


Game displays in a small window on top right and has right edge cropped off. Would love to play it, hopefully display issue can be addressed.


The detail in this game is great. Just as the first and second Partia games, the storyline is exciting. We like the new additions to the game such as the recruitment option and unlimited purchases of weapons from the shops. Theres just one thing Im having trouble with. Right before we went into the Chapter 7 mission, we noticed there were two Fletchs in our HQ. So we thought it would go away when we finished the mission as it mightve been a minor glitch. Well, we finished the mission and we went to organize our inventory to find out that we have 30 Fletchs filling in all our remaining slots. We were just wondering if you guys know what we should do to solve this. Other than that, this game is great! Edit: So we ended up going to an older save because we wasnt that far into the game and it all worked out great. Im on chapter 15 now and we’ve decided to recruit a few troops, so we could mess around with a unit of Cavaliers or Armor Knights. Once again, we LOVE THIS GAME! For a solo project, Partia 3 earns flying colors on many aspects from its gameplay and story to the little things such as the animations and the intermission menu. We find it hard to put our phone down when we open Partia 3. You might as well be a lead developer for Fire Emblem games because the quality of Partia 3, let alone the series, exceeds all expectations. Im surprised its not more well known. Thank you for gifting many people with a beautiful game that deserves more appreciation!


We’ve been following since the 1st came out. Every time a new one comes we get excited. Continual growth, awesome stories, great combat. Appreciate the grinding options that have been put in. Please continue to make these games!


This series of games be it small is amazing. By far one of the best indie series we have played. You said in the description you did this by yourself then we applaud you. The first two games have been great. We dont think of them as time wasters as other mobile games tend to be. They are works of art. Beautiful games in an old school style. As we said in our crappily written review of Partia 2 and Partia we planned on buying all 3 after we started the first one. It has been a journey and we will still play the first two games as they are amazing. But we havent started this yet. We just wanted to show our support. And it is very clear the ui jump from the first to the second game as it got a lot better. If the experience in this one is better than the second installment we will be more than pleased. Thank you for producing this series. And thank you for being who you are. We need more people like you in this world. Stick to their plans see things through not monetizing every little thing. Yes the game is paid to play but its a one time purchase for an unlimited amount of play. We wish we could support you some other way since now we have purchased all 3 of your games. If you had decided to pick up developing another im sure some people would come back and buy it myself included. You have done great work.


When you boot up the game there are 3 options: Horse rule, active turn, and expert mode. Unless you want to be beaten to the point where you likely wont be able to progress any further in the main story, we recommend turning this option off. We say that because the official description is for more balanced difficulty and by default its turned ON. We were able to make it about 4 missions in losing 1-2 people per mission, but by the time you get to the 5th (?) mission set in the desert we had only 6 members left, and we left the mission with 2. This is mostly because of the ballistae stationed around the map which will one shot your weaker soldiers and have ridiculous range. Now after that mission we were able to recruit our own soldiers for relatively cheap, but it turned out not to matter in the end because our level one troops did only 1 dmg to most of the troops at that point. So Im stuck 5 hours in with a bunch of ineffective troops and now we have to restart the game. That being said Im going to try it again without expert mode because the gameplay and story were worth it. Heres to hoping that without expert mode on the game wont be so punishing.


So we just bought the partia games and we can say playing them back to back, it’s an amazing series. We absolutely am in love with the stories, they style. It’s retro in the best way. We’re not sure if it’s been asked for but we would love to see your take on a different genre after this. As a writer and an srpg junkie your games make us want to try our own hand at crafting a small scale mobile project. Really appreciate all of the hard work, and what a refresher to not have in app purchases and pay walls. Our only "complaint" is that I’d love to see more animations or variation in the existing animations, but to be honest the minimalism is also a plus. We HATE the long drawn out cut scenes of modern FE titles during combat. Can’t wait to see and experience your next project! And if you ever put out any dlc or expansions just know we’ll buy them!


Personally we can say it was worth the wait. Only thing we want added if you make another Partia, be able to start of as a cavalier. But all and all we love the game, we like how each decision shapes your future. Also happy most battles allow more units based on the opposing army. Good job and very well done, look forward to your next game release.


Even with single click battle setting the battle mechanics can get slow with a lot of units. Playing a few other SRPGs having a more streamline move/attack/heal mechanic could make the game better. Update: Once we got past the first few stages Im enjoying the game much more. We just wished the one guide out there by Lanez explained how the unit stats worked. Dev: There is a pretty annoying inventory bug. If you press the Done button to the left of the letter o, it will take the item that is scrolled under the Done button before closing the screen. So your character always gets some random item added to his inventory you didnt mean to take. Bug: Cannot promote Denevra trying with all 3 promotion items. Shes supposed to be a Dragoon but in our game shes listed as a generic Cavalier and has description sword class. We talked to her as soon as she appeared in the recruitment stage but she displays as cavalier and not dragoon.


We played the first two and loved them and so far loving this game .. We think a mage rider at the start would be amazing .. We love mages.


We personally like it and its definitely an improvement from Partia 1 and 2, not that they are bad games in their own right. But there is one problem. Battle animations are practically nonexistent, and the overall mechanics havent changed whatsoever. Normally, a game sticking to its roots is a good thing but at the same time, it is starting to feel uneventful. But we have only begun playing, so our judgement here may change in the future.

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