RAVON – Jonathan Lam

Last updated on December 10th, 2025 at 01:51 am

RAVON – Music Game Review

RAVON Screenshot

RAVON is a Music game from Jonathan Lam, first launched in 21st December 2019.
It’s rated 4+ and currently has 79+ ratings on the App Store.

What Makes RAVON Stand Out

"Let's immerse in the melody of outer space"

Have you imagined performing music in the vast universe?
Have you been thinking of joining a DJ party and traveling around different stars?
Join the space travel with RAVON!
We will deliver a refreshing experience of rhythm game through the cosmic world and sounds of RAVON.
YOU are the chosen one to join RAVON's crew.

"Feel the futuristic beats with your fingers"

[Game Features]
• Hi-quality audio experience with interactive visual effects
• Wide range of difficulties for you to practice and challenge your skills, even RAVON is your first rhythm game ever played
• Mission for players to unlock items to unlock in-game content.
• Collections of soundtracks made by a variety of talented artists from all around the world, including Hong Kong, Japan, Korea, America and more!!!

[Award]
2019 Taipei Game Show Indie Game Award “Best Audio” Nominee

[Language]
English

[Follow Us]
Facebook:https://www.facebook.com/Ravon.synthnova/
Twitter:https://twitter.com/synthnova/

[Contact Us]
Email: [email protected]

This Music game offers engaging gameplay and regular updates for mobile players.

Player Feedback

As a newer release, RAVON is building its player community. Early feedback suggests .

Recent Updates & Development

Latest Update: 14th October 2025

Recent improvements include:
Unity version updated. Various bugs fixed and performance improved.

Download & Availability

RAVON is available through the official App Store for iOS devices.

Get RAVON on App Store

Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.

Compatible with iPhone and iPad devices.

Player Experience Highlights

Community Insight:

A bit too harsh on the player. Time window is pretty small and haptics could help the experience.


We like the gameplay a lot. However when we go into the limited mission page, it tells us that there is 0 missions to do and the entire list is empty. How can we find our weekly missions then? (Or am we supposed to reach a certain rating before being able to see them?).


So Ive been playing for a while and we love it completely except we have no idea how to unlock certain things like core or midnight difficulty so we are stuck with enjoy and handzup. We would appreciate if it gave you an option to see unlock methods or make it easier (slightly so it has some sort of challenge) but other than that we have no complaints.


We downloaded the game and we started to play the tutorial and IT DIDNT SHOW A SINGLE NOTE ?? It still have the music and everything, we waited until the tutorial done but it still in that mode . We dont understand what was wrong, but please fix it.


We love the concept and Im a fan of rhythm games but the only problem we have is the off beats are the same color (yellow) as the on beats (yellow) and it will switch back and forth in the song resulting in misses unless you know what noise in the song that bar represents. We would suggest adding another color for the off beat yellow bars so you know when to tap it.


This game is overall pretty good. But the game desperately needs a numbering system to distinguish difficulty. Theres no way to determine which CORE difficulty is harder than the others without first playing them all. It also would benefit from harder chart designed overall which devs have stated they're working on. It also would be nice to have a description of hidden achievements after unlocking them to know what you did. Edit: after returning in 2022 a lot has changed, and for the better. A lot of our issues were resolved and the game is very fun. Definitely give it a try.


Pros: Concept is interesting and original, stunning visuals, solid music selection (some great tracks are included), straightforward unlock system, fun gameplay, calibration wasn't a hassle, UI is easy to understand (for the most part), all base-game songs can be unlocked in a reasonable timeframe given enough dedication. Cons (we're going to go in-depth about these in the hopes that they could be improved on in the future): [Unlocking is occasionally very tedious] – Unlocking can get very grindy when trying to unlock all three difficulties for every song, a good strategy is to unlock every Enjoy chart then go straight to Core and save Handzup for later, otherwise trying to obtain fuel in later stages will become a long and painful process. [Untapped charting potential] – Even on Core difficulty, we still find the charts for pretty much every song (and yes, that includes En*****e) to be very easy. While playing, some parts in certain songs are very empty and could use some livening up, and sometimes drops can be underwhelming. Perhaps a fourth difficulty ranked above Core could be added to allow for extremely difficult charts. [Vague difficulty rankings] – Charts are not rated on a numerical scale (from 1 to a maximum value). All charts are separated into 3 overall difficulties, Enjoy, Handzup, and Core. There's no indication on what charts are harder than others until you've played them all. Having a numerical scale for each chart as well as the 3 main categories helps players keep a frame of reference in terms of their skill level. Without it, players will have no idea how to prepare for a chart, and are left in the dark until they play it themselves. [Poor placement of essential mid-game UI] – In our opinion, a mid-game user-interface for a rhythm game should have at least three key components: the score, the current combo, and the note judgements. When playing a song, the interface does contain all three of these things, but some of them don't show themselves as much as they should. The location of the score is perfectly fine, there's no need to change that, but placing the combo counter in the top-left corner is a poor choice. In our honest opinion, the combo counter should be placed where the player can see it at all times without having to divert their attention away from the main part of the screen. Having to look in the top left corner every time you want to check your combo could be distracting. Plus, a player attempting to FC a song might miss a note subconsciously and not even realize until after they've completed the song. If you want our recommendation for placement, perhaps you could place it in the center layered underneath the gameplay as a background element. As for the note judgements, as of right now it's just the color of the particle effect after tapping a note that signifies judgements. Maybe a small "Exact" could appear below a judgement bar after an Exact judgement is given, and so on. [Vague Achievement Titles] – Sometimes we'll complete an achievement with a vague title (like RGB or Heartbeat) without even realizing, and have no idea what we did to get it. Maybe after completing an achievement like that, a small explanation could be given underneath its title in the Mission List section. Overall, it's a very good rhythm game. It's not perfect, but it's very impressive. A few small things could be changed to make this game much better. Rating: 4.5 out of 5. Keep up the great work, and we can't wait to see more from you guys soon.


Love the concept for the rhythm game we were a little lost as to how the game worked at first, it needs directions how to use the game and where everything is. The pause feature during songs doesnt work. Im sure we will find this game much better in the future. Its already pretty cool.
User feedback from Apple App Store


App Details

  • Version: 2.8.6
  • Size: 727.41 MB
  • iOS: 15.0 or later
  • Languages: JA
  • Content Advisory:
  • Developer: [Jonathan Lam]()

Last updated: 14th October 2025 | Genre: Music | Developer: Jonathan Lam

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