Red Sword – Tatsuki

Last updated on December 12th, 2025 at 08:37 pm

Red Sword – Action Game Review

Red Sword Screenshot

Red Sword is a Action/Casual game from Tatsuki Sasaki, first launched in 13th March 2020.
It’s rated 4+ and currently has 274+ ratings on the App Store.

What Makes Red Sword Stand Out

Power up the various abilities!
Activate a large number of skills to defeat enemies!!

■ Game description
・Enlarge your sword and attack many enemies!
・Obtain powerful weapons to attack legions of monsters!

・Activate a large number of skills to attack many enemies!
・You can equip any number of skills!

・Obtain rare items to achieve unrivaled power!
・You can power up the various abilities!

・There are bonus stages and hidden stages!

This Action game offers engaging gameplay and regular updates for mobile players.

Player Feedback

As a newer release, Red Sword is building its player community. Early feedback suggests .

Recent Updates & Development

Latest Update: 29th July 2025

Recent improvements include:
Supports the newest devices
Fixed some bugs
Minor improvements

Download & Availability

Red Sword is available through the official App Store for iOS devices.

Get Red Sword on App Store

Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.

Compatible with iPhone and iPad devices.

Player Experience Highlights

Community Insight:

Why isn't there an ad-free in-app purchase.


We wish this and Inflation would get updates :).


We really like the game and you should add all the stuff in the planned updates. We really like this gam and hope that it is still getting developer support.


Tap tap tap away to defeat enemies if you lose you go back to starting stage but become stronger Would like to know if there will be a future update to keep progress back up to the cloud.


This is a great pick-up-and-play game with pleasing roguelike progression. You will diea lot, but thats the point of the genre. Youll quickly be hitting milestones and earning significant permanent upgrades. You can play for a minute or an hour at time. It has banner ads in menus but no forced ads. Our only complaint is the stage selection screen feels cramped. The relevant part only takes up a third of the screen.


The game is quite entertaining and interactive for those that enjoy games where you have to actively play.


The game wont open it freezes every time we open it Ive deleted it downloaded it back and done everything we can but it wont open.


Fun game that you can play offline which is nice. Unlike most games like this there are next to no ads which is amazing too. Gameplay is a little repetitive but playing in small doses is possible and easy to do. The enemy graphics are more cute than dated and we like how you can have a ton of enemies on screen. Skills are really cool and diverse and they allow do some fun builds. Honestly the only issues we have are quality of life problems. The tutorial is a little lacking so it took a while to figure out small things. The first big holy crap moment was realizing you can hold the screen to attack instead of having to tap it. Another tip we found out later is you attack faster on the ground than in the air. Gear could be a little more diverse and buffed so it feels like equipping something other than boosting attack is worth it. At the end of runs any left over gold you dont spend it kind of useless so itd be nice to have the left over do something a little more than buying items you dont need for the tiny amounts of XP to go into skills. Durning battle it would be good to have the bosses number at the beginning displayed as opposed to only the end. It would allow for a little more foresight. At the end of battle screen you can check to see the damage youve done with skills vs regular attack but it would be nice to have that information for all individual skills to see what should be swapped out. These are all mainly quality of life things that arent that big a deal but would be nice to have. Definitely a fun game and worth messing around with.


This game is really enjoyable we havent seen anything wrong with the game and we can currently get to lvl 100+, all we hope for now is that the game gets more updates.


Tons of fun for the first couple hours. Gets pretty challenging and super time intensive after that.


We dont review games often, but Ive really enjoyed this game and have played it almost every chance we had a few minutes to kill. Highlights! Advertisements: No forced ADS! Thank you Devs! So far the only ads Ive seen were for optional free premium currency you get every so often which we gladly take every time its offered because we want to support these Devs! Time: You dont need to dump 30 minutes into this game to feel accomplished, most rounds last for less than 1 minute, at which point youre either on to the next round or dead and starting over. Progression: we believe this is the same group that made another game we love Inflation, the idea is to get as far as you can before you die and then you spend your money and get items or perks you can use in later runs which this game does a great job doing as well.


Im at the point where Im making almost 0 progress because Im at the mercy of the RNG from the treasure chests for better equipment. Losing after a long stage progress is also very unrewarding because of the non-existant amount of enhancement stones we obtain. Everything costs too much if we want to make any form of progress. The auto-attack shadow swords are also very useless, 1 attack per level is hot garbage while our main sword hits for 400-500 damage and our auto-attack shadow swords cant even do 3 digits worth of damage. We do like the game but theres almost no reason to keep playing if we cant make any form of progress.


It was fun in the beginning, then it is still good early on but after late game staging 150+, the rewards is just way too little in enhance stone gain(10-15) while it took 500 to upgrade. Coin earn and item gain are also very low. You get no items most of the time with spell or junk item(5 star) in 7 rarity chests. This needs to fix or it is just getting bored on grinding nothing cause you cannot see improvement within days but weeks.


Can yall change the latest update notes into English like the rest of the update history? Cant really read it and its a bit weird that its in Spanish(?) when the rest of the history is in English and we like reading whats been changed but other then that we really like this game and boy is it hard to progress (not in a bad way we like that its hard).


Expands on the concept of InflationRPG, adding in interactive combat while expanding the gear progression and map system. Lots of fun to be had in this one.


An Action RPG/Defense hybrid, Red Sword will see you as an invincible flying swords-wizard rapidly carving through packs of monsters that seek to destroy the really big sword you carry with you from battlefield. While they will inevitably succeed, forcing you to return to the beginning, those powers and equipment you retain between runs will see you getting further with every new run. Instead of listening to us, just give the game a shot; its stage-based nature is well suited to either breaks or extended playing.


Nice game but update inflation rpg -kham.
User feedback from Apple App Store


App Details

  • Version: 146
  • Size: 148.17 MB
  • iOS: 13.0 or later
  • Languages: EN, FR, DE, ID, JA, KO, RU, ZH, ES, ZH, TR
  • Content Advisory:
  • Developer: Tatsuki Sasaki

Last updated: 29th July 2025 | Genre: Action, Casual | Developer: Tatsuki Sasaki

More pages for Red Sword – Tatsuki