Redwall: Escape the Gloomer – Soma Games

Redwall: Escape the Gloomer

Redwall: Escape the Gloomer

Experience one of the top-rated Free games on the App Store, Redwall: Escape the Gloomer! Developed by the innovative team at Soma Games, this Puzzle game provides a unique gaming experience like no other. With a content rating of 9+, it’s perfect for a wide range of players. Since its initial release on 11th May 2019, the game has seen numerous updates, with the latest version launched on 11th May 2019.

Are you a fan of Puzzle, Adventure, or Books games? Then Redwall: Escape the Gloomer is right up your alley! You won’t be able to resist its appeal.

User Ratings of Redwall: Escape the Gloomer

Over 16 players have rated Redwall: Escape the Gloomer. Join them and share your thoughts!

How Much Does Redwall: Escape the Gloomer Cost?

Good news! You can download Redwall: Escape the Gloomer on your iOS device absolutely free!

Redwall: Escape the Gloomer Release Date

Eager to know when Redwall: Escape the Gloomer first graced the App Store? It was launched on 11th May 2019.

When Was Redwall: Escape the Gloomer Last Updated?

The latest version of Redwall: Escape the Gloomer was updated on 11th May 2019, ensuring a more enjoyable gaming experience for all players.

Where Can I Download Redwall: Escape the Gloomer?

To get started with Redwall: Escape the Gloomer, head over to the official Apple App Store.

DOWNLOAD FROM APP STORE.

A Glimpse into Redwall: Escape the Gloomer

One of a series of six games, The Lost Legends of Redwall: Escape the Gloomer, is created in partnership with Soma Games under license from Penguin Random House UK™ and the Redwall Abbey company™. The Lost Legends of Redwall: Escape the Gloomer is a Conversational Adventure™ game in nine chapters developed by Team Clopas.

Based on the wildly popular best-selling book, Mossflower, and second in the twenty-two book series by Brian Jacques, this interactive tale immerses the Player in the exploits and redemption of Gillig the otter as he tries to overcome his weaknesses, limited resources, and the menace of the monstrous water rat Gloomer.

Before Redwall™ Abbey, there was Kotir Castle, an abandoned fortress built over a large lake near the River Moss. It was taken over by the wildcat Verdauga Greeneyes and his Thousand Eyes army of vermin. Upon his untimely demise, his daughter Tsarmina began her evil rule. Subjugating the woodland inhabitants of Mossflower, this cruel Queen reigned using the army of a Thousand Eyes to collect food tribute from the peaceful forest dwellers. In her arsenal was a very special living weapon. A murderous insane creature kept deep in the bowels of the castle. Captured by her father, Gloomer the Greatrat was rightly feared by all. In these ancient days lived mighty heroes such as Martin the Warrior and Gonff Prince of Mousethieves.

Now our would be champion, Gillig directed by the otter leader Skipper, has been given a very special solo mission. Retrieve an ancient scroll once belonging to Verdauga. On the verge of being exiled from the otter crew, Gillig sees this as an opportunity to prove himself to the otter tribe – if he can overcome his weaknesses.

Your story begins with a descent down a rope into a ruined otter holt near Kotir Castle. What happens next will be totally up to you.

Features:
Narrative based game with emphasis on exploration and overcoming obstacles
Nine chapters of interactive play with rich descriptions
Intuitive UI that enables comfortable reading of text with page controls
Suitable for ages 13+
Character development – progress Gillig from timid otter to noble warrior
Adds to Redwall lore with new backstories and familiar characters alike
Conversational Adventure™ game elements
Original illustrations created specifically for the game
Sound effects and original musical soundtrack
Professional Voice Acting

What’s New in the Latest Update?

Find out what’s new in the latest version of Redwall: Escape the Gloomer updated on 11th May 2019:

User Reviews on Redwall: Escape the Gloomer

Looking for more information? Read a comprehensive review of Redwall: Escape the Gloomer below:

We loved this game and the story. Great job to the devs. Hope yall come out with more soon! Im ready for the next adventure!!


We absolutely loved playing the game. It was fairly tricky at first! Although through the amazing art work and hints we were able to escape the Gloomer! It was very loyal to the narrative patterns of the original books that we grew up with. The game makes you think with all of your senses and it is a great way to help develop creative thinking. We are excited to see more games from this company!


The game works great, we love the story line, we would like to see more visuals though.


This game is really, we mean really, enjoyable. The story is really well plotted and set up, the puzzles have fun and intriguing solutions, and the voice acting is chefs kiss. We were surprised when they asked for money to compete to the adventure, but for a story this captivating, $1 is a paltry price tag. If you require more visually stimulating gameplay, this is probably not for you, tho art in game is gorgeous. We do suggest approaching it more like an audiobook than anything else, but it is required that you use your brain as some puzzles are harder than others. The Gilligans Isle reference caught us off guard, and we were laughing so hard; its a shame the voice actor isnt in on the joke. And, the badger giving you your achievements is fun, but you never get to look at your achievements or see how many there are. All in all, a worthy redwall adventure!


Love this game, love the art. Our kids love playing and they live the Redwall street. This is a great app!


Update Turns out Im an idiot. We just clicked restore purchases and bam, got the full game. Changed our review. Money back now.


We were desperate to like this game. We grew up with red wall and read at least 20 of the 22 books. We love gaming in general, and text based games are very under appreciated, so we were incredibly exited for this. Right out of the gate, the audio quality is HORRIBLE. Im not talking recorded with meh mic. We mean it sounds like it was recorded in a tin can, a recording was made of THAT recording, and then compressed to heck. Ok fine, Ill just turn the audio off. On to the story. Little bit a saw did seem pretty Brian Jacques-esque but the narrative being third instead of first for this type of game is odd. Five minutes later Im stuck. Im in the entrance of this cave, we’ve found a torch that we cant light, there one tunnel entrance that hasnt collapsed, and the game wont let us enter it. We try to tell it too, and just get it reiterated to us where we am. We tried to rephrase it and be more specific with something to the effect of, walk into the tunnel that hasnt collapsed…. The game doesnt have the word hasnt in its vocabulary. What. If you are going to limit and can it that way, at LEAST make this a multiple choice text game instead of a typing one. Even if we did manage to find a walkthrough at this point, it shouldnt be necessary for the first five minutes of a player that is familiar with this game style. Thats just bad design. So disappointed, redwall deserves better.

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