Seed of Evil – Ted McLeod

Last updated on November 28th, 2025 at 06:04 am

Seed of Evil – Adventure Game Review

Seed of Evil Screenshot

Seed of Evil is a Adventure/Roleplaying game from Ted McLeod, first launched in 24th April 2017.
It’s rated 9+ and currently has 23+ ratings on the App Store.

What Makes Seed of Evil Stand Out

Would you like to battle deadly monsters and collect epic loot in a quest to save the world from a newly awakened ancient evil? Do you think you can survive the limitless depths of an ancient crypt swarming with deadly creatures? Would you like to train your character to perform impressive feats of valor that boggle the mind and rain death upon your foes? You can have all this and more by simply playing Seed of Evil!

  • You can choose to play either with or without permadeath.
  • Be a Warrior or Mage or a mixture of both. Simply choose the skills and powers you want to make powerful combinations. You can reset your skills to try out new combinations.
  • There are unlimited magic items using random combinations of prefixes and suffixes, with exceptional and artifact items with powerful abilities.
  • Complete quests and explore unlimited procedurally generated dungeons to gain powerful items.
  • Gather information and plan your attacks, or avoid enemies that are too dangerous. You will survive longer if you choose carefully and gather as much information as possible before charging in. You can be sneaky and get the drop on enemies or even sneak past them and avoid a dangerous fight.
  • Summon allies to help you fight or to scout ahead and protect you from harm.
  • Combat is not just a matter of tapping as fast as possible, as this is a turn based game that allows you to take as long as you want to think of the best move to make. You have many combat options, especially as you gain levels, and it makes a huge difference if you think carefully about how to most effectively use your powers.

This Adventure game offers engaging gameplay and regular updates for mobile players.

Player Feedback

As a newer release, Seed of Evil is building its player community. Early feedback suggests .

Recent Updates & Development

Latest Update: 10th September 2019

Recent improvements include:

  • Bug fixes
  • removed random immunities and resistances from champions and bosses
  • Drazul has less health now

Download & Availability

Seed of Evil is available through the official App Store for iOS devices.

Get Seed of Evil on App Store

Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.

Compatible with iPhone and iPad devices.

Player Experience Highlights

Community Insight:

Ive been playing this app for about a year now, maybe a little longer? Cant remember but either way its a D&D inspired dungeon diver in a 2-d retro setting. Worth the download.


Im at a loss of how to either store or sell items. Whenever you go up to one of the merchants, theres an option to sell junk, but as to how we put stuff into the junk folder, we havent got a clue. Our current character has too much stuff, but we just dont want to drop it and leave it, Id rather sell it. Is it even possible to do that? Otherwise, its a really cool game.


Poor balance at early levels, gets better once you figure out how to make an overpowered build. Buying the full version and will update the review later. Another feature: low battery usage.


Such a great RPG! So much depth to character development, you'd think it was taken from D&D. Story is light, but then the focus is really on dungeon exploration. And holy cow, the levels get HUGE as you get deeper. And quite challenging too. There's quite a learning curve at first, but once you get past that, it's pretty smooth going. The main problem though is the higher we've gotten in level (or deeper in the dungeon), the more often it crashes. We're lvl 24 (mage) and just under 1000 ft, and inevitably the game crashes within 20-45 min of playing we'd say. Always while we're in the middle of a battle. We're assuming it's a memory leak, but . We really hope these get fixed! We're on an iPhone 11 Max pro with iOS 13.5.1.


Fix the issue that everyone has been complaining about on the second floor because it really does take away from the game and makes this less fun to play.


A game that leans heavily in the direct of angband. Not that much depth, but thats okay we are not looking for a thousand-hour game on our phone, and there is plenty here for the roguelike fan: lots of powers, nifty items, plenty of nasty monsters to use both on. Unfortunately, we just recalled into the middle of a giant zoo on 1150 ft, which causes the game to crash whenever we try to load it. Quite frustrating.


Unplayable unless we can use a controller or virtual pad. The tap to move is SO tedious and takes multiple tries to get where we want. We tried making an exception because we love the graphics but we are just going to pass or wait and see for controller support.


Its a good premise, but bad initiation. Getting past the 2nd floor is honestly more trouble than its worth. We got 10 weird little demons fearing us from out of vision, getting shot through walls before we even hit the room theyre all in, and the whole time they keep summoning hordes of monsters so progressing is impossible. Actual gameplay is a lot of fun. Some balancing changes would make this game a lot better.


Love game was going to pay to remove ads and limitations but we are unable to do so. Forum hasnt been accessed in months. Is game still supported.


We are a fan of these kind of RPGs, so we picked it up for free and got rid of ads for 2.99$. Picking a fighter class, the choice of skills are nice. Battle is simple and the UI is easy to read. Our biggest gripe is with ranged attacks. Enemies that cast spells or shoot missles, can hit you through walls and barred doors from far away. This happens way too often and most of the time you can do nothing about it. Your skills have Line of Sight and range restrictions, yet monsters have no such thing. This can make exploring difficult, as it seems that the AI (especially if it is in the dark spaces) sees you as if no obstacles are in the way. You see a very small area with your torch, that will eventually go out. So spending time by running back and forth over and over, surrounded by rats summoned by a caster you cant see, and getting hit by multiple spells from unseen casters can kill you VERY quickly. You need to buy a lantern and oil to get around that and see farther. Once you get past that snafu, this game is not your normal stand and slash. Strategy and knowing when to run away will keep you alive. The town has your basic store selection, and the drops from monsters and from chests are greatly varied which is nice. Overall, worth checking out.


We love the game but once we hit a slime trap we cant get out. When we get out of prone we immediately get knocked back into it. Idk if this is a bug or not. Will change review once fixed.


We lost interest once the endless waves of rats prevent any sense of adventure. Every classic rpg has a low-level kill the rats quest, but this one has a goal to kill 200 rats and several critters that spawn the rats. Ive killed over 400 (maybe 600+) rats on level two (2!) of the crypt and we give up. They just keep coming. We just want to advance through the crypt, not get stuck in one space mindlessly battling wave after wave of spawning rats (and the occasional other infinitely summoned creatures). We dont have the time in our life to handle the 15+ little green and little yellow spawn-wizard guys that look like Plankton from Spongebob Squarepants. Despite the developer note in another review, these DO shoot though walls. They also have essentially endless mana and teleport when approached with a melee weapon. Level 2 shouldnt take hours to complete.


We were looking for a fun little old school dungeon crawl and found this game. We had played for a little while initially, but was frustrated with the XP penalty on death and set it aside. But then to our surprise and delight, there was an update. The developer actually listens to feedback, responds to bug reports, and makes improvements and modifications that make this a delightfully addictive game! Its still challenging, and takes strategizing, but every update makes it better. If youre looking for a fun little old school rpg definitely give this game a chance.


Im really enjoying the game, but the difficulty might need to be adjusted. We can clear the first problem with no difficulty, but the second floor is certain death- we always get paralyzed and then die before the paralysis wears off, which isnt a fun experience, heh. Maybe the game just needs more of a guide, if there is a way we should be playing to get around that.


As others have stated, the difficulty needs to be adjusted. 1st level is appropriately challenging but we cant get beyond the 2nd level without getting paralyzed and then slaughtered. Reviving just accrues more and more xp debt that you cant get out of. Otherwise a great dungeon crawler.


See, developers DO listen! Wonderful game :).
User feedback from Apple App Store


App Details

  • Version: 1.1.9
  • Size: 116.99 MB
  • iOS: 8.0 or later
  • Languages: EN
  • Content Advisory: Infrequent/Mild Cartoon or Fantasy Violence
  • Developer: Ted McLeod

Last updated: 10th September 2019 | Genre: Adventure, Roleplaying | Developer: Ted McLeod

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