Last updated on January 16th, 2026 at 07:04 am
Unpossible – Action Game Review
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Unpossible is a Action/Racing game from Acceleroto, first launched in 17th April 2014.
It’s rated 4+ and currently has 905+ ratings on the App Store.
What Makes Unpossible Stand Out
Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. Fight to learn the obstacles…they already know how to fight you. Relentless. Thrilling. Unpossible!
"Best New Games" – Apple
"App Pick of the Week…An unpossibly entertaining twitch game" – Starbucks
"Editors Choice – Unpossible is a wonderful example of its genre and is a must-buy." – 148 Apps
"Game of the Week" – TouchArcade
"Unpossible will be your next twitch game obsession…Playing Unpossible is a total rush." – TouchArcade
"Whoa. Whhoooooaaaaa!" – Jared Nelson, TouchArcade
"A menacingly tough twitch runner, Unpossible is a highly polished, highly enjoyable addition to the genre" – Pocket Gamer
"Super Highly Recommended! – 5 stars" – The Chatroom
"Unpossible is unpossibly brilliant" – Sirloin Apple
"Wenn man anfängt zu überlegen, hat man schon längst verloren" – AppGefahren.de
"Sin duda este juego es excelente, mostrando buenos gráficos, buena jugabilidad y una excelente dificultad." – Apple5x1.es
Unpossible is played with easy to learn controls with options for touch, tilt and external controllers. Each control scheme is designed so the controls get out of your way. You'll feel at one with the game.
Gameplay levels:
Simplicity: Super approachable introduction to the Unpossible world. Hone your skills here. Last 60 seconds in Simplicity to unlock Futile and Daily Futile.
Futile: Where most people will spend their time. Faster than Simplicity, Futile will find your weakness and make you conquer it. Survive for 60 seconds in Futile to unlock Ultra and Daily Ultra.
Ultra: It's Ultra Unpossible. This is the pinnacle of Unpossible. The obstacles spin, the sequences you learned before will need to be unlearned. You will be challenged all the way to your soul. Ultra is hardcore. Masocore even. Only the strongest will make it through Ultra.
Daily gameplay levels:
Daily Simplicity, Daily Futile and Daily Ultra. If you like to practice the same level, these levels are for you. These levels are the same difficulty as their namesakes except the levels stay the same for a full day. There are also special achievements for the daily levels – beat them every day to find out!
Special mode:
Cruise: This is the zen level. You can’t die. Practice your turns if you’d like or hang your device on a wall to make a live-action art piece. It’s chill.
The Unpossible hand-picked, award-winning development team:
Game design & programming: Bryan Duke, Acceleroto
CFO: Tanya Duke, Acceleroto
Art director: Michael Heald, Fully Illustrated
Artist: Mike Berg, We Heart Games
Composer/musician: Mark Cook
Sound effects: Matt Piersall, Gl33k
This Action game offers engaging gameplay and regular updates for mobile players.
Player Feedback
As a newer release, Unpossible is building its player community. Early feedback suggests .
Recent Updates & Development
Latest Update: 19th April 2025
Recent improvements include:
ULTRA UNPOSSIBLE UPDATE!!
- Improved a shiny graphics shader to look better and clean some cobwebs.
- Cut loose some old explosion effect code that was being fussy.
- Player camera tweaks.
- Cleaned out remnants of the long-gone video streaming service in Unpossible 1.0.
- Fine tooth combed the controls popup to make sure it pops up and controls the controls.
- Kicked the Last Game slider menu thing to be in the right place on iPads.
- Removed the game engine analytics.
- Bumped the min iOS version. Sorry, old devices. It wasn't you, it was me.
- Wiped some In App Purchase code since we’re not here for that.
- Hunted/found some unhelpful debug logging.
- Polished the double swipe to close vs inviso home button code. You can now single-swipe to close Unpossible. This is the way.
- Gutted all the Facebook & Twitter integration code, buttons, flashy things, etc.
- Reworked the splash screen logic to…look exactly the same as it previously was.
- Fixed GameCenter Challenges. So, whenever you finish a rockin' game, hit that Challenge Friends button & throw down the gauntlet!
- Made the player death explosion much more initially orange then passing through purple with a glowy lightning-filled blast bubble then explodiness into a nice blue…so you are really sure to know when you died.
- Ok. This update involved moving Unpossible forward in time through 7 years of game engine releases. Boatloads of little things broke. Can you believe that obstacles just randomly stopped appearing starting at 20 seconds into a game? They picked up again later, but the gap-of-nothingness was really boring. We hunted that Bad Johnny down and fixed it like mad. Flowing Unpossible obstacles again!
- The path generation tools got some serious work too. All that stuff is now updated, massaged and motivated. Go path-tube-of-justice-thing, go!
- Brought the pool manager spawn/despawn/respawn code into the now.
- Sequence06. That thing was trying to start a fight. A serious fight. We convinced it to be a lover, not a fighter.
- Updated all the GameCenter handling code.
- Updated all the iCloud game save code.
- Wow. Fixed hundreds of different 3d meshes & obstacle sequences so that everything displays the way it should. That stuff broke HARD when the 7-year-newer game engine moved into town. Seriously, all the glowy bits were gone. What's Unpossible without glowy bits??
- Cut out some friend debug info rambling log stuff.
- Tons of testing with the new iCloud code to make sure the transition works perfecto-ly when you update.
- Updated the control handling backend infrastructure. The Kalman filters are Kalmaning. Keep your hands on the wheel though.
- As part of the new device support, some menu things were moved/adjusted/realigned/tweaked to be in the right place when they were supposed to be and to be nowhere when they needed to be gone.
- Fixed some weird artifacts that sometimes got left by the player unalive explosion.
- Rewrote the menu button positioning code to handle these fancy new devices with gorgeous islands, notches, barrier reefs, etc.
- Fixed a silly bug where the increase & decrease level buttons would show up again if you repeatedly pressed that area after they were purposefully hidden. (Why were people pressing those after they were hidden??)
- Removed Flurry Analytics. Ba-bye.
- Thought about resizing & centering the secretly large & invisible increase/decrease/play level buttons.
- Removed some graphics code that wasn't used on the iOS version of Unpossible. Just making sure the awesome buttery smoothness of Unpossible is unpossibly smooth.
- Turned off the news banner thing. You see enough news anyway.
- Added arrow key controls in case you're playing this on macOS.
Whew! Thanks a ton for playing Unpossible. I really love this game and it means a lot that you might give it a shot. If you happen to read this, post something with #unpossible and #theend in it so we can share an online high five. YOU'RE THE BEST!!!
Download & Availability
Unpossible is available through the official App Store for iOS devices.
Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.
Compatible with iPhone and iPad devices.
Player Experience Highlights
Community Insight:
So happy this app got an update to fit the screens of new phones! The only feature suggestion we have is to add a pause button that when you resume it has a countdown to get you ready. Other than that its simple and perfect.
We used to play this game years ago and it challenged the heck out of us then and now its been updated! We had forgotten how much fun it is.
This is a masterpiece its free its beautiful its awesome wonderful music we dont often write reviews but this game just hit the spot, makes us wanna share it with others.
We got this game a long time ago with our older brother because it looked cool, played it for a couple of months as a way to pass time, and then completely forgot about it for years. A lot has changed since then. Our brother and we went off to college in different places, hes getting married, life has gotten serious and theres no longer a lot of time for games. We rediscovered this a few months ago after receiving a diagnosis that would change our life. We had fallen ill our senior year of high school, missed a ton of class, was throwing up and crapping our brains out every morning, and the stress from worrying about an accident in public made our symptoms way worse. At times, mornings were unbearable and we were incredibly worried about going out into the world. Most mornings, we felt pathetic and hopeless. This game helped change that (Along with treatments, dietary changes, procedures, etc.). We play this game almost every morning when we feel sick and it has a magic way of taking our mind off our nausea and abdominal discomfort like no other thing can. Im now studying (microbiology) at the medical school and have an incredible amount of school work and a stressful research position, but overall feel a whole lot better. We are able to take control of our morning with Unpossible by just playing a few rounds of ultra as weird as it sounds. Its an old game and hasnt received updates or popularity for years, but we wanted to write this review to say thank you in case a developer reads this. It has honestly helped to change our life for the better. 5/5.
We love this game so much, but its not working properly on iPhone 13 pro max, we dont think its compatible with the ProMotion technology sadly:( we were really excited to try it on our new iPhone.. Please fix it.
107 seconds in futile always an adrenalin rush. Smooth on SE.
Had to delete Unpossible from our iPhone when we made the jump to iOS 11, was a sad day. So Im glad to see that development is still alive and well. Reinstalled on our iOS 11 device and all is well.
We love this game (even when the music didn't work). Totally addicting and if you are a Tron fan, you'll enjoy this one. Especially all the glowy things! And for the life of us, we still can't get to 60sec on Futile! Which makes us a little weary about those who have over 3,000sec as their best! C'mon, something smells futuristically funny about those scores.
This app is great, and it runs fantastically on our iPhone 6S, but its kind of laggy on our 2017 iPad. It has the same specs as our iPhone 6S, so im not sure why this game doesnt run well on the iPad. But overall, fun app.
We love this game but we need you guys to update it to fit the newer phone screens.
This game is very good for challenging yourself.
We love this game! It is awesome.
It's a must-get game that tests your reflexes and awareness. And plus, the background is cool too.
This game is so much fun but it is so HARD.
Crazy fun game. Always want to beat our high score every time we play it.
Had it for a while and enjoy the simplicity of it but yet it's fun and challenging.
This one is a keeper. Use the tilt option. Really gets you to not waffle on directions. Takes your mind off of other things, because the pace keeps you concentrating. Get this one.
An excellent example of how to Keep It Simple, Stupid. A good core idea dressed up nicely. Soundtrack kinda iffy, but we mostly play it muted anyway :P Great time killer.
This is a great game to pass the time! We highly recommend it, the background art and music is fantastic and really adds a cool vibe to the game! Love it.
And hate it at the same time… But mostly love it.
The graphics are amazing, we've found no bugs whatsoever. The game is easy to understand, but very difficult and fun. Overall, just an amazing and fun game.
It's hard. It's VERY hard. We have been playing for a long time off and on and we still can't get past level three! Aaaargh.
Buy this game, worth it! It's not what you expect, it's much better.
This game is awesome. Amazing graphic, but infuriating. Very addicting as well. Clap clap.
Must buy for iphone 6+ users hands down.
This game is the perfect combination of challenging and fun. The app runs flawlessly on our iPhone 5, and the beautiful aesthetic of graphics helps.
Extremely addictive! Keeps us coming back for more to try and beat our last run.
Reminds us of the impossible game, but a 3d version. Very nice "tron" theme.
This game is seriously Unpossible. Love it.
Fast paced reaction game with immersive atmosphere and decent music.
The graphics are amazing and it really makes you feel like you're on a real life roller coaster. It makes us feel dizzy, But that is a good feeling to us. We LOVE IT.
This game blows our mind on how good it is. Only thing we would like to see be added is a pause feature.
We're not a game person, but this is a great game for a quick distraction, like now, as we're waiting at IKEA to pick up some parts.
It is a great way to kill time, or just even if you are very bored it will surely entertain you, and keep you coming back for more.
Great game. Can't stop playing.
It's a really nice game, beautiful graphics and an awesome twist on typical obstical games. Love it.
If the rail went into the city, and you had to spin through city streets with buildings flipping around in the background we would pull our own face off and eat it.
Got this for free from Starbucks. Very entertaining. Very addictive.
We've been trying to get daily ultra for like an hour and we just can't get it really fun game.
If you are prone to get dizzy you won't like, everyone else will love it.
We are .5 seconds from beating the highest setting. Im addicted.
We really doubted how good they game would be and it surpassed our expectations, we recommend everyone to give it a try but beware it gets a little addictive when you just want to keep beating your high score.
Very nicely done. This game is hypnotically addicting. Just be mindful of your body moving with the screen. That's how engaging it is.
Boils racing games down to the fundamentals – barreling thru obstacles with pinpoint precision. Insanely fun.
It's fun, it's challenging, it's eye candy! We can't seem to ever get 60 seconds on futile though. We'd love an update that included power ups of some kind :).
This was the first game, besides Smash Hit (put both on the same day), we put on our new iPad the day we got it. At first we couldn't get past eight seconds, being new to anything but a laptop. Thumbs have to do what?…..?? But we learned, um, fairly quickly. This is so much better than Impossible Road. We don't see why that one is rated so high. We recommend Smash Hit, too.
Gorgeous, impossible, frustrating, aggravating, addictive, simple, and super hard.
We use it to wake up our mind. A couple quick runs and we swear our brain is clearer and energized.
Awesome fun and addictive game. Great fun but might not be for you if you get motion sickness easy.
We love this game so much. It's so challenging but it is so fun. It's better than temple run of any other games like it. It's worth it's money. We love the 3d graphics. But we wish they would add colors to choose from for the track.
User feedback from Apple App Store
App Details
- Version: 1.3
- Size: 132.79 MB
- iOS: 16.1 or later
- Languages: EN
- Content Advisory:
- Developer: [Acceleroto]()
Last updated: 19th April 2025 | Genre: Action, Racing | Developer: Acceleroto
