Last updated on January 4th, 2026 at 03:36 pm
End of the Universe – Action Game Review
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End of the Universe is a Action/Roleplaying game from Kyle Barrett, first launched in 7th January 2020.
It’s rated 9+ and currently has 33+ ratings on the App Store.
What Makes End of the Universe Stand Out
End of the Universe is a challenging, fast-paced space shooter with rogue-like elements. Players rapidly build up and break custom star fighters with every run, all while trying to survive existential horrors lurking at the edge of space.
Designed for short, energetic sessions with a one-touch control scheme. There are over 100 otherworldly weapons and skills to discover, 1000s of meaningfully different ship combinations to create, and hundreds of enemy types to face down.
The game also features a branching narrative with dozens of unique environments and challenges to encounter. The farther out you get, the more bizarre things become.
Key Features:
-1000s of dynamically generated ships to unlock and upgrade.
-Challenging, skill-based combat with mobile-friendly controls.
-Streamlined & deep ship modification system.
-Colorful, retro-styled pixel art.
-70+ Game–changing skills and weapons to find and master.
-60+ enemy and boss variations to take down.
-Challenging endgame with secrets to unlock.
-Dozens of unique, mind-bending environments to discover.
-Massive replayability with branching narrative choices that can take players across entirely different ends of the universe.
This Action game offers engaging gameplay and regular updates for mobile players.
Player Feedback
As a newer release, End of the Universe is building its player community. Early feedback suggests .
Recent Updates & Development
Latest Update: 9th January 2024
Recent improvements include:
2024 New Years Update!
-New Endless Survival Mode Added
-5 new ships to unlock
-Unlock progress tracker added
-Heavy Weapons buffed
-5 new skills added
-Hitbox adjustments
-Fixed Bounceshot bug
-Collision damaged reduced
-hp bar fixed on newer phones
-repulsor shield bug fixed
Download & Availability
End of the Universe is available through the official App Store for iOS devices.
Get End of the Universe on App Store
Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.
Compatible with iPhone and iPad devices.
Player Experience Highlights
Community Insight:
Ive spent WAY more time with this one than Id care to admit, and we dont even like danmaku games! EotU is as hard as nails, but dont let its high difficulty scare you off; its the right kind of challenging, the kind that makes you, the player, WANT to git gud. We just have three issues/complaints: the warp projector will crash the game when equipped on any ship some reason; the game crashes without fail on level 59/60 of adventure mode (our phones an older model, so this one might not be the games fault); and the game doesnt tell you HOW to unlock new ships and weaponswhen you unlock something, it just shows you a prompt saying youve unlocked it. Even with the aforementioned issues, the games a great time for danmaku fans and non-fans alike. We highly recommend it.
Same person also made immortal rogue. Definitely a must buy.
This game blows us away. It is so much fun! A seemingly simple one touch control scheme for a SHMUP blossoms into amazing, harrowing epic space battles that will keep you entertained until the End of the Universe! At first, we too had difficulty with the control scheme, dragging our finger around our ship and blocking our own screen. That was until we realized you can just use any position on the screen as a virtual joystick and keep your fingers out of the way. The controls are actually more responsive than they appear on first use. You just have to spend some time with them. Spoilers below if you are having trouble advancing in the game. The game is wicked fun. If roguelike SHMUP space battles are in your blood, this is the game you need to buy! Update: Weeks later, and we still cant put this game down! -Steve Z SPOILER ALERT The more time you spend with the game, the better you will become. This first tip isnt a spoiler per se, but we encourage you: do not give up hope after just a few runs. The one touch control is genius, and allows anyone to have a virtual joystick ambidextrously, anywhere on the screen. You dont even have to play the game in portrait mode, if youd rather turn it landscape. But the game text will still be rotated 90 degrees though. The invisible, virtual joystick is magnitude-sensitive. Meaning, the farther out you drag your thumb from where you began touching, the faster the ship will go. So if you need to keep things slow and steady, use a light touch and control how far you move your thumb. Practice drawing tiny circles on your screen. Then draw bigger ones, and youll feel the difference. You can almost slow the ship to a crawl with practice, then rush forward to avoid a near miss laser blast! Boost is your friend. At first youll crash around a bit. Then you will come to realize, that you dont just boost in the direction you were going. You can swipe to boost in any direction – your ship can make sudden course changes this way! Now suddenly, youre making commando hit-and-runs on star destroyers, and dancing among the asteroids! The story choices are not arbitrary. The pain you feel will be your teacher. In the beginning, focus on getting XP power ups to advance your permanent ship options. It doesnt matter if you die and only got one XP that run, you just made progress. Thats roguelike in a nutshell. Thats all for now. Go play! As you progress, the game opens up beyond the small contained sector levels. Keep pushing yourself to go farther, and you will discover a more sandbox-like experience.
Hello Love this game. The second plasmoid gun that bounces from one enemy to another keeps crashing our game when we choose to equip it. Please fix this. Thank you. We have the newest iPad mini.
The developer clearly continues to care about his game (which makes sense after so much effort already put in!). The last couple of updates have been awesome. Here are our further suggestions: 1. Boost gets us killed more often than it helps. Now that two finger control is in, maybe make boost activate when swiping with the second finger? 2. There is a bug where you end up on a stage with infinite squid things (tentacles and with mouth on top). They keep spawning even if you kill them over and over for an hour and your hand cramps up painfully. Another thing to note is that when this happens the squid things also have a glitched attack where they have the spark animation but no bullets fly out. So the poor things are defenseless except for ramming you. Every time Ive gotten this glitched stage (twice now) Ive maxed out our ship XP, since they continue to drop that. 3. What is the logic behind when you unlock a ship? We have all our ships maxed out and any further runs seem to just waste XP until we magically unlock a new ship between stages. Also, a better way to manage your hangar would be cool, like the screen on the promotional stuff where you see all your ships arranged in a grid. 4. More scenarios, with greater impact on game play, are of course welcome. We have all of the in game text and choices memorized lol.
We played Ever Knight until Immortal Rogue came out and now that End of the Universe is out…the fun only continues! Mr. Barrett has a knack for making games with simple mechanics and deep gameplay….just what mobile needs!! If you like this game, try them all! Theyre ALL fun and immersive.
Its a fun and addicting game to play a few minutes at a time. Has some clear similarities to Immortal Rogue, so fans of that should like this. Interesting decisions in upgrading the ship. At first seems impossibly difficult but gets better with practice. A few minor complaints: 1. We wish there were something useful to do with XP once the ship is at level 3. 2. Some of the upgrades are just not useful. For example, increased movement speed, or anything that involves boosting, would just make us more likely to crash. 3. All of the locations we can visit feel about the same. It would be nice if each had unique rules.
We have two specific criticisms: 1. There is a significant delay between when you touch down on the screen and when the ship responds to your input. We cannot understand why this exists in a game with tiny, cluttered stages, and bullets flying everywhere. If you need to adjust your finger mid-combat, youre probably going to get hit. 2. If the ship keeps moving forward when you lift your finger, then why allow the player to decelerate at all? Why not just have the ship decelerate to a stop when you lift your finger? The current system makes the opposite of sense… Its like having a car that goes forward in neutral and goes into neutral when you throw it in reverse. Immortal Rogue had tight and intuitive controls. What exactly happened here? In its current state, this game is trash.
What a great game. Thoroughly enjoy every aspect of our gaming experience so far. A+ rating for the developers on this one.
User feedback from Apple App Store
App Details
- Version: 1.5.5
- Size: 51.61 MB
- iOS: 9.0 or later
- Languages: EN
- Content Advisory: Infrequent/Mild Horror/Fear Themes, Infrequent/Mild Cartoon or Fantasy Violence
- Developer: [Kyle Barrett]()
Last updated: 9th January 2024 | Genre: Action, Roleplaying | Developer: Kyle Barrett
