MechCom 3 – 3D RTS – Game Dev Team

MechCom 3 – 3D RTS

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Step into the gaming world with MechCom 3 – 3D RTS, one of the top $0.99 games in the App Store! Crafted with creativity and innovation by Roman Spiryagin, this captivating Simulation game is bound to grab your attention. With its content rating of 9+, it caters to a wide audience. Ever since its release on 17th December 2017, it has been constantly updated, with the latest version rolled out on 29th October 2019.

Whether you have a liking for Simulation, Strategy, games, MechCom 3 – 3D RTS is sure to keep you hooked!

User Ratings

Join the crowd of 133 gamers who have given their verdict on MechCom 3 – 3D RTS.

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Dive into MechCom 3 – 3D RTS

MechCom 3 is a real-time strategy game. Set up new bases, collect resources and design your own mechs to crush the enemy. The game keeps everything you like in the previous instalments while adding new mechanics and improvements.

Intro:
In XXII century multinational corporations have grown to rival governments of the world. The most powerful of them explore space for valuable resources. Expansion into the Sigma Galaxy has revealed a bounty worthy of executives’ attention. You are a distinguished military commander going to join one of the corporations in a conflict for the Sigma Galaxy.

Features:

  • Stylised 3D graphics
  • Simple and intuitive controls
  • Different game modes
  • 16 unique combinations of mechs
  • Challenging AI
  • No Ads or In-App Purchases

Good luck and have fun!

What’s Fresh in the Latest Update?

Discover what’s new in the recent update of MechCom 3 – 3D RTS on 29th October 2019:

  • Balanced AI difficulty
  • Some fixes and improvements

Hear from the Players – MechCom 3 – 3D RTS Reviews

Find out what gamers are saying about MechCom 3 – 3D RTS:

Modern games, modern clean simple interfaces, and with no ads or AIP nor the modern equivalent of oldschool grinding gameplay, this developer knows how to code fun gameplay. An element is a less-is-more kind of thing.. Not clutter/busy for sake of busy-ness. Thanks and look forward to anything else you think of!


Like chinooks or trucks and a way more open map with humans aliens and something else basically asking for more troops and enemies clan.


The game is great! We like how theres no build locations anymore, and that the different teams have new weapons and vehicle types, but, there are some other things that would also be cool if they were in-game, mostly because, the game seems a bit too similar to MechCom 2. One, a upgrade option for speed would be nice, the damage and armor upgrade ability is nice, but they are also in MechCom 2, another option would be cool. Two, PLEASE NERF CPU AND MINIGUN, we had a squad of aircrafts with PLASMA WEAPONS, and a group of blue MINIGUN Mechs took them out, sure there was a army of cannon AND minigun Mechs at our base, but the BEST WEAPON FAILING AGAINST A STARTER?! Pls nerf minigun, maybe add back the 1 weapon and 2 weapon research from MechCom 1. And Finally, a 5th weapon and vehicle type, like for a example, you COULD add a piercing weapon, like a railgun, and then add shielded rover wheels, so that Mechs could resist minigun by 50%, Im just saying, that these ideas should be added, pls dont be insulted devs. Again, any random person reading this that isnt the devs, this review was for devs, because the game seems TOO similar to the 2nd game.


This is probably the best mobile* rts game out there and the AI Fix has improved the difficulty of the game so its playable Im hooked and love it idk what could even match this game.


Can u make a mech com 4 game that has more maps, bigger maps add more units and more teams.


We like this game a lot. The only problem we have with it is our resources will randomly start only being worth 10 instead of 50 and we dont know why or how to stop that from happening. Could just be us as Im new to the game but its frustrating when Im doing well and all of a sudden have no money coming in.


We initially enjoyed these mech games for their simplistic strategy and interesting terrain features. We enjoyed MechCom 3 the most with the different planet terrains and the choices of Domination, Quick Play and Custom Games. Graphics are well done and the sound features are adequate for these games. Now for the criticism. The game is pretty much unbeatable beyond Easy level. Any Domination game, where you are pitted against the other two opponents on the same map is pretty much impossible to win. You have to defend yourself against two attackers and you are able to defeat one, the other has built up a larger uncontested army that it just rolls over you. The computer AI builds structures and units faster than you do. If you are playing against a single opponent on Easy level the only way you can possibly win is to find their starting base ASAP, build units as quickly as possible and swarm their base. Play becomes pretty frantic with little time to sit back and think about your next build or uncover more of the map. Forget trying to win at Normal or Hard. All three games need to be adjusted for better playability. Slow down the computer build rate. We also think the price of buildings is too high. If you attempt to try and build Rocket or Aircraft mechs, you have to go through a lengthy build tree, expending lots of resources in exchange for building mech units to fight the computer player. Rarely, have we been able to build higher level units and win. You just get swarmed by lower level, less expensive computer units. It also would have been nice if the designers could have provided some strategy tips and explanation of game mechanics. None of that is provided in any of the games. You are on your own to figure everything out. Maybe there is a way to defeat the computer at harder levels, but we have not been able to come up with any strategy that consistently works at above Easy level. All three games are inexpensive, which is a plus. Enjoy playing them until you hit that wall of frustration where you can no longer advance and defeat the computer. Good luck.


The 3rd installation of this game is one of the truest and easiest to use rts games on the mobile market. We love the new free build style compared to the old structure locations, and the pirate faction is interesting, if a little weak compared to the other ai. We love this, but there is a couple changes we would suggest for the next installment. The 20 unit max we understand, but come on, it’s very annoying to watch your factories pump out a swarm of troops, then suddenly, nope no more. Also the limit on how many units you can build at ounce is ok, but ounce again we could go without. The building construction limit though is fine, and works. The only other change we would suggest is control groups, I’d like to be able to better micro manage our defenses with our armies. Thanks to the creators for making a great game.


This game is really fun! Reminds us of old school, simple but fast paced strategy games like supreme commander or Starcraft. Would recommend getting the bundle of all 3 games for sure.


They’ve got some great ideas for mobile.


Only played for a few days now, but has us hooked. Im a huge RTS fan, with Starcraft and Command and Conquer being some of our favorite. This game feels like Im playing their equivalents but on a smaller scale, on our iphone. If we had an ipad we bet this game would be sick. Overall, compared to other mobile RTS, the controls are so fluid and smooth, controlling your army and base is super user friendly, and we can focus on expansion, defense, and building as opposed to getting stuck on glitches, bugs, or poor mechanics like in other games. Coming from a fellow game designer, great job yall! Definitely going to keep up with your guys work.


We absolutely love this game! Its the 3rd one, and each one has their own unique characteristics. We are so glad for pursuing the 3 pack.


Keep making games they are too good.


Please do not listen to the negative reviews of people saying the game is unbalanced or too hard. We are an avid rts fan, and play starcraft and mechcom 2. The people who say this game is too hard dont understand that it is okay to lose to ai. You need skill! Strategy! You cant win on the first try. The ai in mechcom2 were way to easy and we always beat them, even when we did multiple ai on hardest difficulty vs just myself. Here, we cant yet win a 1v1 on the hardest difficulty, which is good, as it makes us have to learn what we are doing wrong and improve. Note: we did beat normal difficulty on the first try. Improvements: -harder ai -can place structures wherever you want, as opposed to a grid -new maps -cool new scenario campaign, very detailed Cons: -no tutorial, may confuse those new to rts genre or those not willing or able to learn by playing -no replay feature, little tools provided to learn what you did wrong -maps seem lackluster compared to mechcom2 that were more layed out and structured -no clear distinction if an ai is being given an unfair advantage (fine for difficulty, but be transparent about it) -no new units/tech, though fine for balance, a bit bland Summary: It models mechcom 2, and though provides a challenge to players of high skill, otherwise is lacking in areas of polish and refinement. Buy mechcom 2 and play that, overall it is a better game than 3. However, buy 3 for the difficulty increase, as it is better for experienced players.


This is the best one yet, but could we see some kind of mech repair building/class?


We agree with the review that this game is hard, even on easy setting. Otherwise well done.


Itd be nice if there was a tip guide for beginners. Benefits to multiple factorys ( if any) etc.


Its really fun but the AI is extremely hard.


Games amazing, good domination campaign, worth the $1, only complaint is that the troop cap is 20, raise it a tad bit.


We like a lot of the new features like queues and dynamic worlds but attempting to beat domination mode appears to be an impossible feat. On hard, the AI always overruns your base before you have a chance to counter.


1.)AI automatically +1 unit upon setting up factory. 2.) AI do not need depot to build units. 3.) AI build rate feels alot faster, like 1.5 faster than normal.. Im not talking talking about hard mode, these are easy modes.. Balance please..


We are a big fan of the first 2 games so we were pumped for a 3rd. In the story mode the AI straight up cheats. You can destroy resource bases but they never seem to run out resources and can crank out an army in no time. It makes the story mode virtually unplayable past the easy levels.


We’ve loved the other two permutations of this game but find the third the weakest entry. Many of the changes are really fun (pirates, more open space, heavier mechs only take one slot) but on dominion mode it jumps from easy, which is very easy to hard with very few planets are normal mode. Hard is in fact very very hard, so it would be nice to have more resources and science before confronting those levels.


Fun but the AI is to over powered.


Not that eventful and not that much to do the mech building mechanic is also not that great and could be improved a lot.


The game quickly goes from super easy to impossible after the first few missions. Game play is not as complex as you might think since even though there are many vehicle options, you just end up trying to crank out cheap mechs to keep up with the boosted abilities of the AI. Also, theres no instructions, directions, tips, anything? Why do our harvesters just start producing 1/5 of what they used too at the beginning of the battle for example?


We loved all the Starcraft RTS, and beat them all. We played them more than once. This may initially look like StarCraft but is not even a comparison. The game is terribly balanced. Its a waste of time and money. Very little to no strategy.


Just a terrible game, fake reviews, etc.


The game is anoyingly impossible to beat on normal (havent even thought about trying hard mode), but it is playable on easy, which gets boring after a while since the enemy cant act straight on easy. Try it on normal though if you wanna experience the Dark Souls of RTS games. The difference is you can beat Dark Souls, this one – no way.


We like Mechcom games, the game was great. Everything about this 3rd version are better than previous games EXCEPT the balance of the game. We read the other users preview say abt the balance is very bad, and we agree. Previous Mechcom are better YES we need harder difficulty but not punishment.. Having only 20 units and enemy on easy move like professionals, and on medium they have better tech.. We dont regret buying this game, we support the developer to do better, please review the balance we also bought game package, tried mechcom 1 and 2, and yes.. Again, 3 is better but the balance need to be review.


It keeps telling us that we don’t have enough supplies to craft more vehicles even though we do. Consequently we keep getting overrun. Fix please!

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