Opacha-mda – Ivan Yakovliev

Opacha-mda

Opacha-mda

Experience one of the top-rated Free games on the App Store, Opacha-mda! Developed by the innovative team at Ivan Yakovliev, this Strategy game provides a unique gaming experience like no other. With a content rating of 4+, it’s perfect for a wide range of players. Since its initial release on 25th May 2020, the game has seen numerous updates, with the latest version launched on 6th September 2023.

Are you a fan of Strategy, games? Then Opacha-mda is right up your alley! You won’t be able to resist its appeal.

User Ratings of Opacha-mda

Over 91 players have rated Opacha-mda. Join them and share your thoughts!

How Much Does Opacha-mda Cost?

Good news! You can download Opacha-mda on your iOS device absolutely free!

Opacha-mda Release Date

Eager to know when Opacha-mda first graced the App Store? It was launched on 25th May 2020.

When Was Opacha-mda Last Updated?

The latest version of Opacha-mda was updated on 6th September 2023, ensuring a more enjoyable gaming experience for all players.

Where Can I Download Opacha-mda?

To get started with Opacha-mda, head over to the official Apple App Store.

DOWNLOAD FROM APP STORE.

A Glimpse into Opacha-mda

Opacha-mda is a simple strategy about capturing planets. It has no advertisements or microtransactions. This game is a remake of my old game yioStrategy.

Features:

  • Easy to learn
  • Campaign with hundreds of levels
  • Simple UI
  • Smooth animations

What’s New in the Latest Update?

Find out what’s new in the latest version of Opacha-mda updated on 6th September 2023:

  • Small changes
  • Bug fixes

User Reviews on Opacha-mda

Looking for more information? Read a comprehensive review of Opacha-mda below:

This game is one of our go-to choices. The strategy is a bit hard to grasp at first, but once you realize the patterns the AI follows, most levels are easy to win first try. Theres still occasional difficult ones, so the campaign remains interesting. We’ve completed it on our phone and separately on our tablet, although there are many levels. We do wish it kept a tally of how many skirmishes we’ve won and lost since then, but the game still deserves 5 stars. We think most of the negative reviews are from people who gave up early on. Just keep trying and we bet youll figure it out and love the game as well.


No ads, doesnt drain battery, never gets old. We’ve played all the levels multiple times and we cant get enough.


This is by far our favorite phone game of all time. We have hundreds of hours on it. The replayability is insane – Im always chasing that perfect skirmish with just the right balance. This game is fast paced, random map real time strategy with no ads or in-game purchases. Simple enough to sip the phone battery, complex enough to be endlessly addictive. The perfect game! Our only wish is to play as a color other than green.


Everything Ivan puts out is on point. Super simple gameplay usually but built in a way where every decision compounds. Canbe difficult but once you learn the what you did wrong every level can be defeated. Seriously check out this developers games he is a hidden gem in the app store game section.


Definitely one of our favorite games. Its got super simple mechanics and is super easy to learn, its a bit hard at first but once you get used to it it becomes easier. Personally we think the learning curve is a little steep, but we’ve only played a week or so. Also, it gets somewhat old. Itd be cool if you could play against other players, but having played other games by the same creator, we think it would go against their sort of game theme. Overall though, this is definitely a favorite game!


This is one of those monkey-brain games that we go to when Im listening to something else and dont have work to do or just need to rest our mind without sleep. We’ve played about 1200 of the levels, and each level is pretty engaging. Some are stupid easy, and some are almost impossible.


Having a lot of fun with the game. It would be super cool to add some summary graphs after a game of how many units you/ai have, nodes captured, etc. One thing thats annoying is the giant map size doesnt show the number of units being sent, so its hard to gauge things sometimes. But thats a small detail. Loving the game. Edit: Just finished completing all of the campaign levels. Was a lot of fun! Thanks for the great game!


The game needs a feature to auto-send your units from other planets to the front Edit-figured out how to do it. Maybe we accidently clicked through a tutorial or maybe it wasnt mentioned.


It is unclear how to play and there are no instructions.


Second Update: we finally yanked it around level 350 because we got sick of losing due to a twitchy interface made for tiny fingers. A good basic concept. We hope someone remakes it with an eye towards good UI design. Update: we’ve played up to level 316 because we basically like the game. But it’s UI is badly coded in one very aggravating way that keeps making us quit. The gray background slips around if you accidentally touch it while trying to touch-adjust one of the circles. It’s simple enough to change how the grey background picks up touch gestures. Yes, a two finger pinch should adjust its size, as it does. But there is no game play reason for the background to respond to a single touch gesture by slipping around on screen, wrecking a round of this fast paced game. So this is either a coding error, or an attempt to make the game feel highly fragile, and hostile to larger fingers. Original: we have played through 160 levels, and have found the bad interface the hardest part of the game. The background slides under your finger unless you hit the tiny targets precisely. Over half the time, this is what loses the game. So, while it begins as an interesting puzzle-game, from level to level, ultimately we just want to toss it because of its aggravating UI design. We like the basic concept, but we’ve never played a game so openly hostile to the wrong sized fingers.


No ads and pretty good mechanics, the main reason we started playing is because we saw a review about lvl 35 and all we can say is git gud. Level 35 is a right of passage and we will admit that it is difficult and after beating it and getting that dopamine hit, Im still enjoying the game. Im currently at level 50 and will update our review after about a month of playing.


No ads just a lot of fun alot of games go for the same concept but this one is done right a lot of levels we hope you make more games im a fan of your work.


Really fun to watch the bots fight but can be really challenging.


Assuming 1.0x speed, every tick (second) in the game time for one normal node generates a single unit. Upgraded ones are 2 units a second. The ai always somehow finds the absolute closest node to itself even though its near indiscernible for the naked eye to see. Even at 0.1x speed, the player struggles in timing perfectly the upgrade button once 10 units have generated. If you are even late to upgrade the node by just 1/20ths of a second, the AI has already won.


Fun and simple in concept. However, most levels are too reliant on reactive play with timing. Any tactical depth is lost struggling to snipe every AI mistake. If the game was more about positioning and choosing upgrades than time your expansion and attacks to exploit the straight forward AI, it would be way more fun.


The campaign mode is really repetitive, most of the levels are essentially identical and along the ~1500 levels there wasnt a clear progression of difficulty. Ideally, the campaign would prepare you for more and more difficult challenges. Only about four levels actually provided any challenge and it wasnt clear whether there was any winning strategy in those instances, much better suited for the end of the campaign.


The game isnt bad, its well programmed, no ads, nothing is wrong or bad. The AI is just, a bit too good, haha. We feel like the AI is very, very good at taking advantage of any opportunities it can. Eg. As soon as it has enough units to take our point, it attacks, and because the default order is to send All units to the selected destination this happens a lot. Its surprisingly difficult to maintain even seemingly simple defenses. Im not quite sure what changes would make this game better, but it was worth trying, and we’ve tried other games from this developer and they seem quite competent.


We’ve sprint days trying thousands of strategies and we honestly believe 35 is impossible for them campaign and there is no proof of the updated version being completed. Honestly great idea to make it impossible cause that sure is fungreat game until the developer decided on this.


For the most part we’ve enjoyed this game. Good strategy with some fast paced game play and decision making. We’ve played many levels and some levels we have to play over to try a different strategy and decipher how to beat it, but calendar level January 13, 2020 is down right impossible. We cant believe you would make that a level. You are screwed from any attempt you try to make and then you will inevitably lose to the giant sweeping red from the north. What a joke.


We enjoyed this game and then suddenly the AI began making perfect movements and started to use strategies never taught. We love the appearance and the gameplay is great, but we cant beat anymore levels. Its not fun losing repeatedly without hints, guides, or learning mechanics to get better.


The enemy spawns units faster than you can so even if you get more towers you can still end up losing because the longer a level goes on the more disadvantage you have.


Absolute masterpiece, the title says it all you are our favorite developer, no other developer is anywhere as good as you are we had played android but now we are on a new iphone and the progress is reset and we didnt know the games were available here, but when we saw them available we immediately downloaded your whole stock.


Its not very visually stunning but it does not need to be. Levels do very in difficulty but there a plenty of them to keep you occupied. A while back we asked the dev if he had plans to move it to iOS because at the time it was on android exclusively. Very glad he did. Simple, effective, and most importantly fun.


We love the game it just doesnt read our fingers quick enough. We feel like we have to hit the button for a second for it to be selected if we go quickly it wont take respond. Absolutely fun game and amazing to to kill time. Love the idea time to see the other games youve made.


Thanks for all your games, we can play without stress now. Excellent work.


Fun and free! When we can ill get the pro version to support you.


Great game from a great developer. Played all 800 levels of the campaign and wished we had more. We believe the Android version has like 1300. Also wished that we could play through the campaign again without having to exit to the menu and select the next one.

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