State of Survival Dev Feedback 04 06 2021

State of Survival: Developer Feedback Friday, June 4, 2021

Welcome to Developer Feedback time on Friday. We have share some info about the updates and changes that will be implemented in-game, State of Survival soon. Let’s learn more about the latest changes and development of the game.

  1. We are always receiving the feedback from players: “The previous generations of heroes have completely fallen behind the new heroes, and the new heroes will cost too much. I hope that developers can consider the survival of F2P players more." After receiving this kind of feedback, the development team began the preparations for a new hero development system and this system will be able to meet with players in the near future. This will help F2P players to strengthen themselves.

  2. At the same time, we heard many players complain that the current resources are not able to satisfy the development of players at a high level, because they need too many resources to upgrade buildings and conduct research. After giving this feedback to devs, they started to plan how to enable players to produce more resources in the settlement by increasing the frequency to get the VIP buff (but it’s still in planning, maybe they will do more in terms of this issue). At the same time, the number of resources in the bundles might also increase. In addition, the Azurtane Heist is a very good way to obtain resources. After this new event is launched, we suggest that you actively participate and you will get very rich rewards!

  3. Recently, many players have reported that since there is no explanation or reminder that changing the shared strength hero will consume the fragments again, and thus they found that there are no fragments to use when replacing the shared strength hero. After receiving this feedback, the development team immediately attracted attention and optimized it. In the upcoming version of next week, there will be a second confirmation reminder when changing the strength sharing hero to avoid waste of fragments or the situation where no fragments are available.