Last updated on January 4th, 2026 at 12:49 am
Dicey Dungeons – Strategy Game Review
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Dicey Dungeons is a Strategy/Roleplaying game from Distractionware Limited, first launched in 7th July 2022.
It’s rated 12+ and currently has 213+ ratings on the App Store.
What Makes Dicey Dungeons Stand Out
"It is going to be hard for anything on mobile to top this for me" – TouchArcade Game of the Week
Become a giant walking dice and battle to the end of an ever-changing dungeon! Can you escape the cruel whims of Lady Luck?
In this new fast-paced deckbuilding roguelike from Terry Cavanagh (Super Hexagon, VVVVVV), Chipzel, and Marlowe Dobbe, you'll fight monsters, find better loot, and level up your heroes as you work together to take down the Goddess of Fortune, Lady Luck herself. Balance your carefully planned strategies against the unknown of a dice roll.
This Strategy game offers engaging gameplay and regular updates for mobile players.
Player Feedback
As a newer release, Dicey Dungeons is building its player community. Early feedback suggests .
Recent Updates & Development
Latest Update: 10th July 2025
Recent improvements include:
Miscellaneous bug fixes.
Download & Availability
Dicey Dungeons is available through the official App Store for iOS devices.
Get Dicey Dungeons on App Store
Requirements: Requires iPhone 5s / iPad Air / iPad Air (Cellular) / iPad Mini 2 (Retina) / iPad Mini 2 (Retina, Cellular) / iPhone 6 / iPhone 6 Plus / iPad Air 2 / iPad Air 2 (Cellular) / iPad Mini 3 or later.
Compatible with iPhone and iPad devices.
Player Experience Highlights
Community Insight:
Obviously we all know the game is great but we need a vertical option and it seems like this would be possible for this game. Its a one handed game and not much going on makes no sense to be landscape considering the simplistic layout.
There is no real feeling of progression. You do not get more skills or better stats, just different challenges. Heavily luck based.
Started off loving Dicey Dungeons clever dice mechanics, cool equipment combos, great pick-up-and-play feel. Then the game pulled a surprise, you lose! Moment where a boss can only be killed with one random item that the game might never give you. Imagine building a perfect run, playing smart, and then getting hard-stopped because you didnt bring a wooden stake to a vampire fight you didnt know was coming. Its not challenging, its just dumb. If you enjoy roguelikes that reward skill and planning, be warned: sometimes this one punishes you unfairly and wastes your time with a gimmick.
Good game, but lacks some of the variety and fun that can be had in games like slay the spire or Balatro due to its compartmentalized structure. Still very fun and works well on phone.
We love this game its so nice to play when youre trying you multitask or even just chilling! Our only complaint is we wanna customize our cute little dice into an awesome little Dungeon master! Maybe like every new attack changes something about them based on the type of attacks they have equipped.
We been gaming for 31 years and this is one of the best games we have ever played! Def try this one out.
We love this game. We actually started playing it on game pass but wanted the freedom to play wherever on our phone. Its 100% worth buying.
We havent even played the game on mobile yet, but we beat it on console awhile back and thought hmm what if its a mobile game? Soon as it popped up it was purchased. Fastest $5 ive ever spent.
Ive absolutely loved this game, Im just bummed Ive played through the whole thing. We hope they continue releasing more bonus rounds.
Love the game. Its totally worth the hype. Would you please allow for touch tap, using the Magic Keyboard? Aside from that, the game is solid. Thanks.
We got to try it for free on Xbox GamePass. It was so good we wanted to get it on our phone. $5 well spent. Super awesome game.
Dicey Dungeons is a fun game, it wont bog you down in micro transactions, which is a breath of fresh air in a world full of max filled garbage.
We love this game. Ive loved the desktop version for a long time, and we have been waiting for it to be turned into a mobile game. Its everything we hoped it would be! Absolutely addicting, and like other reviews have said, when you purchase it, you get the entire game. We still find something new every time we play it. We highly recommend that everyone give it a try.
Have this game on switch and used to say it would make the perfect mobile game and when we searched it wasnt there. Just stumbled upon it while browsing other games and was an instant buy. Simple game play, good strategy elements, replayability. Just get it.
Great strategy game. Each character and level brings with it a new set of rules which changes the dynamic enough to make it exciting. Not pay to play. Its like when you actually bought a game and actually get the WHOLE game. Ive been addicted for over a month. Love the game.
The game is really fun, but the sound is not working. If they were to fix that then it would be perfect.
We really like how the basic premise is RNG upfront but its got a few aspects that undermine that concept. The Curse status is our main complaint. Id rather it just disable one of the skills, just prevents one less dice roll, rather than its current effect actually being blind RNG. Also, the game lacks most of its mechanical information in-game. The wiki has all the details. To be fair, the game has an option for lowering enemy health, and a built-in limited save editor that lets you skip stages.
This is such a good game. Its a great rogue-like with a fun setting. Yall nailed it. We were disappointed when we went to continue playing the game on our iPad, only to see that none of our progress was there :( Other than that, great job, Terry! Please include cloud saves soon.
It already has it on android, surely it can be done.
We really wanted to love this game. Im a big fan of other, similar deck-building strategy games like Slay the Spire, and we heard a lot of good things about Dicey Dungeons. From an aesthetic standpoint, the game is very well executed. The graphics are colorful with a nice art style. The dialogue definitely wasnt to our taste, but its hardly too obnoxious or obtrusive, and fortunately its all short and skippable. We also much appreciated that when you buy the game, you get all of it (and theres a lot of it!), with no horrible micro-transactions of any kind. The combat mechanics are excellent in principle and showcase a lot of clever ideas, but the combat balance is also ultimately where the game falls short for us. The problem is that winning a run relies far too much on pure luck, with skill having literally no effect on the outcome a large proportion of the time. We understand that this is a game about rolling dice, and we understand that the game world explicitly pits the player against Lady Luck. Of course we respect that all games like this have a component of randomness and that sometimes the player is simply going to hit a good or bad streak. All that is fine. But in Dicey Dungeons, even in the low-mid difficulties, its extremely common to lose a run due to enemies rolling so high that the player can do nothing whatsoever against them. This makes all the character-building, learning mechanics and carefully choosing equipment, etc., feel like nothing more than window dressing on a slot machine. Ive died five times in a row to a first-floor enemy hitting us for max damage every round, while our own character has no options for either defense or healing. This actually gets even worse as the game progresses, because its depressingly common to have the same thing happen after several floors of doing well and making interesting strategic choices in building a character. Its one thing to lose because we made a suboptimal choice; we can learn from that and improve next time. Its another thing entirely to lose because the game randomly permits a basic enemy to hit for half our healthbar every single round; theres nothing to learn and no way to improve and prepare to face that on the next playthrough. Simply put, when we lose a game of Slay the Spire, theres at least a 90% chance that its because we made a wrong choice. When we lose a game of Dicey Dungeons, theres at least a 50% chance it was literally impossible to win thanks to pure dumb luck. Similarly, even when we win, it feels like one part accomplishment resulting from making good strategic choices and two parts well, its good the game didnt randomly destroy us that time. If that sounds OK to you, then we encourage you to check this game out; the art and polish is worth appreciating. Unfortunately, the game simply is not balanced to anywhere near the same level, and so we cannot recommend it to anyone who wants their strategy games to be primarily strategic in nature.
Great game for mobile. Its the same version as the one on steam. 3 stars as it relies way to much on rng at later episodes.
We really wanted to love this game. Im a big fan of other, similar deck-building strategy games like Slay the Spire, and we heard a lot of good things about Dicey Dungeons. From an aesthetic standpoint, the game is very well executed. The graphics are colorful with a nice art style. The dialogue definitely wasnt to our taste, but its hardly too obnoxious or obtrusive, and fortunately its all short and skippable. We also much appreciated that when you buy the game, you get all of it (and theres a lot of it!), with no horrible micro-transactions of any kind. The combat mechanics are excellent in principle and showcase a lot of clever ideas, but the combat balance is also ultimately where the game falls short for us. The problem is that winning a run relies far too much on pure luck, with skill having literally no effect on the outcome a large proportion of the time. We understand that this is a game about rolling dice, and we understand that the game world explicitly pits the player against Lady Luck. Of course we respect that all games like this have a component of randomness and that sometimes the player is simply going to hit a good or bad streak. All that is fine. But in Dicey Dungeons, even in the low-mid difficulties, its extremely common to lose a run due to enemies rolling so high that the player can do nothing whatsoever against them. This makes all the character-building, learning mechanics and carefully choosing equipment, etc., feel like nothing more than window dressing on a slot machine. Ive died five times in a row to a first-floor enemy hitting us for max damage every round, while our own character has no options for either defense or healing. This actually gets even worse as the game progresses, because its depressingly common to have the same thing happen after several floors of doing well and making interesting strategic choices in building a character. Its one thing to lose because we made a suboptimal choice; we can learn from that and improve next time. Its another thing entirely to lose because the game randomly permits a basic enemy to hit for half our healthbar every single round; theres nothing to learn and no way to improve and prepare to face that on the next playthrough. Simply put, when we lose a game of Slay the Spire, theres at least a 90% chance that its because we made a wrong choice. When we lose a game of Dicey Dungeons, theres at least a 50% chance it was literally impossible to win thanks to pure dumb luck. Similarly, even when we win, it feels like one part accomplishment resulting from making good strategic choices and two parts well, its good the game didnt randomly destroy us that time. If that sounds OK to you, then we encourage you to check this game out; the art and polish is worth appreciating. Unfortunately, the game simply is not balanced to anywhere near the same level, and so we cannot recommend it to anyone who wants their strategy games to be primarily strategic in nature.
Early progression is difficult, enemy damage is wildly volatile and overtuned. Minor adjustments would make this game better, but its mostly frustrating.
A cool idea with one big flaw IMO. The inventory size is extremely limiting. We can only choose a few abilities and theres usually a clear choice of which is most powerful. Theres little room to experiment with new strategies. On the other hand, we appreciate the variety of character classes, and we got a few hours of enjoyment.
Solid game. Seems like a knock off inferior version of dicey elementalist but has its own unique twists. Progress editor killed it for us. No point in playing if you can just finish the game and unlock everything minutes after downloading.
A very visually bland game and get boring quickly. The concept is intuitive and simple but it looks like it was catered to 12 to 13 yr olds.
We usually dont play turn based games but we saw the reviews for dicey dungeon and we had to try it out. It turns out we love this game and its so great for mobile. Definitely within our top 10 games for mobile.
Bought this game years ago on Steam and still play it. All the updated episodes are on here as well. A PERFECT game for iPad. Stoked to beat it all over again.
This is one of the best games Ive played.
Our best friend had this on PC and said Oh, its coming to iOS. That feels like years ago, but we would still search for it every couple of months or so. SHUT UP AND GIVE THEM YOUR MONEY. Brilliant.
Dicey dungeons is an excellent rogue like with a lot of replay ability due to the amount of content in it. Each character plays radically different from each other as well giving good variety. The sound track is also top tier! All around an amazing game.
Strange that the game uses dice everywhere to refer to a singular die.
We LOVE this game so far! The art is awesome and the game play is super fun. Our only complaint is there is no option for cloud saves or any form of statistic keeping. We think adding those to the game would be awesome.
Its fun, but Ive played the same levels over and over for two weeks and you never get past them. And theres no checkpoints so when you die at the boss, youre back to the beginning. Theres no real strategy that can help you, its all just the luck of the roll. But the AI seems to roll an extraordinary amount of 5s and 6s.
Trying to play on iPhone 12, iOS 15.6. The game wont launch, it crashes every time. Glad we spent $5 on it.
Once you beat the first level everything is controlled. The game changes the odds on dice to give you more odds if you need evens, or more 4-6 when you have moves that have 3 max. This is a consistent thing that happens so youre just fighting an uphill battle. Just seems weird to have a game about luck and then completely manipulate it to not actually be luck. Wish we could get our wasted money back.
This game is incredibly addicting and replayable. Well worth the $5. There is one bug we noticed while playing where the screen completely whiffed on where we had tapped and sent the input to the opposite side of the screen multiple times until we closed the app. This will hopefully be patched out and once it does this game will be elite as it has no other glaring issues. Its simply fun.
Looked for a good rouge like for a while and this is exactly what ive been looking for.
So carefully crafted, this game is a delight. Perfect for iPad. The art is amazing! Many thanks for baby squid <3.
You beautiful dastards you did it! We were obsessed with this game on the pc and just wished we had the ability to pull it out and play it when we had spare time while out and about. Im super excited to have this on mobile now.
Love Terrys games and tbh so deserves a tremendous amount of love. An insta-buy for the roguelike fan, and a perfect fit for mobile. This one has upended slay the spire as our go to timesink! Psyched for the new content.
Its a no brained. As free gameplay and no micro transactions with weeks of gameplay included.
We play a ton of this on the PC but wished we could play it not at our desk. Once we saw this was coming to mobile we were stoked! We must say this runs and looks great on our 13 mini. Played for a few hours with 0 issues. This is a killer game and you should play it. Cheers.
Perfect for mobile. So much depth on replays. Would like a cloud sync on our save file to move between devices.
This is an incredible game! However, It would be really great to have stats in the game. Id love to be able to track our previous records.
Wouldnt mind the text size being a little bigger, but overall, youre gonna spend a LOT of time dicing around in these dungeons.
Loved this on the PC, literally the only qualm we had was that we couldnt play it on the go. This fixes that. Looking forward to the new content.
There are a lot of roguelike deckbuilders on the market and many of them are quite good! Slay the Spire, Dream Quest, Dicey Elementalist, Dark Mist, loads of others on various platforms. And yet this is our favorite. We played it first on Switch when it first released in 2019 and have put hundreds of hours into it since. The combat is quick and decisive, the art is the best in the field, chipzels music continues to evolve and delight, the writing and characters and little plots are witty and clever; everything about this game displays attention to detail and a care and craft that is sadly forgotten or much further down on the list of priorities, especially in the realm of deckbuilding roguelikes. A+, 10/10, we stan every person involved in this game.
Im grateful this game came to iOS. Its really amazing as a mobile game. However, what a missed opportunity to make it perfect by reorienting the gameplay to be in portrait. So much more work for sure, but itd been such a great experience to play one handed.
User feedback from Apple App Store
App Details
- Version: 2.1.5
- Size: 842.15 MB
- iOS: 12 or later
- Languages: AR, CA, NL, EN, FR, DE, IT, JA, KO, PL, PT, RU, ZH, ES, ZH, TR
- Content Advisory: Infrequent/Mild Contests, Frequent/Intense Cartoon or Fantasy Violence
- Developer: [Distractionware Limited]()
Last updated: 10th July 2025 | Genre: Strategy, Roleplaying | Developer: Distractionware Limited
