Minds of Nations – Calin Zidaru

Minds of Nations

Minds of Nations

Experience one of the top-rated Free games on the App Store, Minds of Nations! Developed by the innovative team at Calin Zidaru, this Education game provides a unique gaming experience like no other. With a content rating of 9+, it’s perfect for a wide range of players. Since its initial release on 1st February 2020, the game has seen numerous updates, with the latest version launched on 7th September 2021.

Are you a fan of Education, Strategy, or Board games? Then Minds of Nations is right up your alley! You won’t be able to resist its appeal.

User Ratings of Minds of Nations

Over 64 players have rated Minds of Nations. Join them and share your thoughts!

How Much Does Minds of Nations Cost?

Good news! You can download Minds of Nations on your iOS device absolutely free!

Minds of Nations Release Date

Eager to know when Minds of Nations first graced the App Store? It was launched on 1st February 2020.

When Was Minds of Nations Last Updated?

The latest version of Minds of Nations was updated on 7th September 2021, ensuring a more enjoyable gaming experience for all players.

Where Can I Download Minds of Nations?

To get started with Minds of Nations, head over to the official Apple App Store.

DOWNLOAD FROM APP STORE.

A Glimpse into Minds of Nations

MMO. Continents without microtransactions are available with limited capacity.
STORY

After a number of incarnations on Earth and unhappy with the opportunities nations offer souls to grow, our hero, Kanli (you) is offered a chance to .. do better.
He will try, over a number of simulations, to build states that survive the hardships of time and scarcity whilst helping as many souls as possible evolve beyond the taints.

13 ideas that we explore in Minds of Nations

  1. The Nation as a school for souls

You play the custodian of a state through millennia. The nation is both a state in the classical sense, but also a school for souls that are interested in overcoming this plane.

You have to consider strength, the material needs of a community and the evolutionary needs the souls that take birth in your realm have. A sluggish state will have them stuck for centuries into the same thoughts, fears and vices. While a weak state may not provide enough bodies or opportunities in life.
  1. Religion as the development of methods for transformation, not a popularity contest

Incarnated or not, souls generate ideas for you. Ideas are of three types:

The first is the spiritual path that your nation discovers.
Ascetics tired of the endless cycle of birth-rebirth and desire-aversion, are developing methods for transcending this plane of existence.

So they develop the stages of concentration, reflections, prayers, mantras, breathing and other techniques for purifying consciousness.

It does not matter how many people adhere to the path your ascetics uncover. It is NOT about having many provinces declaring themselves Catholic, but rather, having a path that frees more persons from the chains of desire, hatred. Having more methods that incorporate different mindsets, that free one from all attachments and bonds.
  1. Governance as a collection of answers to communal questions

    Instead of having broad systems like Communism, Monarchy, or Democracy, you use ideas to answer each individual governance questions like:

    "Who leads our nation ?"
    – It can be 1 person, it can be three, it can be a couple, it can be a council..
    "How is that person chosen ?"

    • Leadership can be inherited, elected by others and then you’d have to choose who can elect your leader. Only landowners ? Everyone older than 14 ?

    We approach every issue of community management in the same way, from economics to the justice system.

  2. Effects that change over time

  3. Effects that change based ON your production of their associated resources.

  4. Algorithms that try to incorporate a bit of realism

  5. Technology as a number of general subjects and not as a tech tree

  6. Armies have to carry food and soldiers are recruited from the labor force

  7. War, lies & propaganda

We explore the way politics has been poisoning our mindstream for centuries. Framing reality and spinning half truths into rigid dogma and encouraging us and our ancestors to commit various atrocities.

  1. Karmic years & soul cycles

We try to incorporate the idea of karma into wars. A nation that attacks will get years added to the time needed for its souls to pass through each independent evolutionary stage. This means that fewer new ideas will appear in your state due to the emotional traumas caused in the conflict.

  1. Astral plane management

  2. Free-to-play continents, custom wonders, heraldry and more

You can fly a banner with custom heraldic elements that are not found in Europe in the Middle Ages.

You can also build new wonders – enough with the eiffel tower.

Every simulation includes continents that have no microtransactions. 100% free. However, their total capacity is limited.

  1. Climate change

The game simulates the effect that large, monocultural, agrarian societies have had on the environment..

What’s New in the Latest Update?

Find out what’s new in the latest version of Minds of Nations updated on 7th September 2021:

  • fixed effects are back !

User Reviews on Minds of Nations

Looking for more information? Read a comprehensive review of Minds of Nations below:

This game seems really cool, but unfortunately on mobile its very glitchy. Once, we tried to zoom in on the map, but instead the screen became white. Like another review states, if you can make this game mobile compatible, it would be great.


We discovered this game on iPad a few weeks ago and am honestly obsessed with it, we cant wait for next month when we can start from day 1! However it is all but unplayable on the iPad. Fortunately we have a laptop and the MMO online works fabulously, so we have taken up the game there in serious. The biggest and most obvious problem that we would have thought would have been fixed in one of these updates is the fact that the game relies heavily on cursor hover-over information but that is not possible on an iPad. We mean, right? We are literally unable to see how long our colonists have left before theyre finished. We cannot see the great person bonuses, we’ve been picking one at random. And we cannot see idea bonuses or consequences before choosing them! We were literally poking in the dark the first week of playing the game before we went online and found that you could SEE THE CONSEQUENCES BEFORE CHOOSING THEM! It obviously changed the game dramatically. We found before writing this review that this iPad app just opens a browser window to the online MMO. But to work with finger taps it needs to be more than that… Its basically unplayable without a mouse, as is. Id prefer it as an iPad app, so heres to hoping one day… EDIT: after submitting our review we read a few other reviews and can concur that long tapping does NOT work on our iPad (Pro 13)! It would fix a lot of of the problems if it did…


Fun we guess if you can play it. Kept getting an error message.


Would be a great game if it didnt crash every couple seconds, as well as while sure the tutorial teaches basic things the player doesnt understand all the choices at first, but those dont get explained so they have to play for a while before actually understanding how to play, Im honestly just sick and tired of it crashing over and over again.


This is a work of high art in the making, and a startling exception to the lowest common denominator expectation for mobile games. The creative passion and historical/cultural education behind the game reminds us of Herman Jesses The Glass Bead Game. As a cultural scholar, mystic, and artist, we are quite hooked. Yes there are UI issues, but that is to be expected for a beta and an indie work of love. The game remains quite playable and extremely fun for true lovers of deep simulation hoping the creator never simplifies the depth for those who lack the patience to immerse. We would offer a couple of notes of loving feedback. One, we would suggest that the authors monotheistic and gnostic biases do show in both the range of options given and their effects. While we appreciate the Eastern-facing scholarship that also suffuses the choices, we would suggest that indigenous and shamanic life ways and beliefs receive short thrift, and polytheistic traditions are downright punished. If the author wishes to make an attempt at a more universalist and open sandbox, we believe this should be corrected before the final draft. It may be necessary to bring in a friend with a depth of study in shamanic, ecological, indigenous, and polytheistic mysticism to properly complement the authors own expertise. Second issue, in order to play viably in the sandbox, a degree of expansionism and aggression is necessary. Given the nature and soil of the game, it would be nice if a more local and cultural style of play that is to say, not empire building was able to be just as valid and competitive if in a very different way. This might bear a certain connection to our first point of feedback A recognition that maybe there are other modes available besides that of the expansionist and generally monotheist state that wein this era, on this planecurrently take for granted as the modus operandus of statehood.


It has potential but god the UI is terrible and is super confusing but we cant wait for single player.


The game itself is quite good, but for a mobile only player you would miss out on some small unique things, like actually seeing movement/colonization progress, or being able to chain commands. While on their own they arent that bad, together they form a decent gap between mobile and PC players, where the latter is able to play far more efficiently with way more ease. Not to mention mobile is far more glitchy, even just now we had to redownload the game due to a glitch. So for anyone looking to play, do it on the computer. Despite all of this, very fun indepth beta, cant wait to buy it at release!


This game is like seriously extremely fun. The problem is that it is so difficult to play because of the insane amount of bugs and horrible UI. Sometimes we tap something by accident and now we cant see the rest of our provinces like why? Remove the bugs and this game is a 5 star easily.


The game has a lot to learn and started well. Its pretty cool. Then you learn that it has too many bugs. Like long tapping seems to never work. There arent enough details on how to do things and the limitations despite the clear effort they put into this. Then it comes to war, we star fighting, log off for an hour and all of a sudden we lose 3 provinces, which is fine, but we cant fight back. We cant fight back because while offline we receive a peace treaty and the game auto accepted it for us while we were offline? Maybe they messed up this game for a tablet? We mean this is a device we purchased new last month. The game was 3 stars, but not being able to experience part of the gameplay without staying logged in really does it for us.


Fun to play on computer and on phone! A tad bit of a learning curve but once you figure it out your hooked!


UI is just terrible on mobile and glitchier than ipad. Need a computer to better play.


Its good but it wont load any more.


The final product is very smooth, and bugs are limited for such a early access game. We would like to see a single player option (multiplayer is fine, just some players like us would like that feature.) There is a nice tutorial to let you learn the game quickly and we love how you play with others who joined at around the same time as you in the continent so the amount of resources are abused to going into war against lower evolved nations. This was such a smart idea! Thanks for making Omnem!


The game has bugs as it just came out. The game is also very complex. If you like nation building, this game is it. Be patient and ask questions on the forums. The developer is very active in the forums fixing and making updates. Its guaranteed that this will be a fun nation building game because of it.


So we finished our first simulation a couple days ago and it was pretty good. The interface on mobile is slower than usual, and on ios the interface doesnt fit the screen unless you rotate the entire phone. Other than that, Im excited for the newer modes like single player and blitz. Good work.


We were really enjoying this game. Have been playing it for about a week now. However, it no longer will load. It just gets stuck on the loading screen. Unfortunately, its unplayable now.

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