Space Grunts 2

Last updated on June 6th, 2023 at 02:30 pm

Space Grunts 2

title

Space Grunts 2 is one of the best $3.99 to play game in the App Store.
Developed by Pascal Bestebroer, Space Grunts 2 is a Card game with a content rating of 9+.
It was released on 2nd December 2019 with the latest update 19th June 2020

Whether you are a fan of Card, Role Playing, games, you will find this game interesting and will absolutely like it.

Rating

26 people have rated 1.23.1

You can download the game Space Grunts 2 from APP STORE.

Description

Land on a planet, find an entrance to a space station, and battle aliens, robots and hazardous environments using your deck of cards.

Key features:

] Endless variation – Every game plays like a unique mission for your away-team – the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique.

] Unique card/inventory system – Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck).

] Unlockable extras – Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards.

Gameplay:

Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck.

Don’t want certain cards? don’t pick them up! That’s how you build your deck in this game: as you go.

When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.

The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!

Updated on 19th June 2020

CAPTAIN!

  • we now have support for PORTRAIT mode ! ( and landscape )
  • also improved touchcontrol-setup screen
  • fixed some positioning on devices with a notch

Space Grunts 2 Reviews

yet another update!! we can’t believe how much this game has grown since it’s release – and SO quickly too!! We can’t really add anything to what we’ve already written in past ‘reviews’ here, other than saying THANK YOU again to OrangePixel! We’ve finally beaten all of the challenge modes and unlocked all of the trinkets, and am now working on unlocking all of the pre-game upgrades you can choose from. Also, allowing users to redistribute character’s stats was a SUPER ingenious idea, and has added quite a bit to the strategy as well as replayability, flexibility and ways that players can experiment. Our god this game is AMAZING!!!!! update Thank you so much for continuing to update this game!! The changes to the level layouts are great, and we’re SUPER excited to start unlocking those trinkets after beating the challenge levels…. We’re also really looking forward to the leaderboards the dev has said he’s thinking of a way to integrate for the challenge levels as well…. This game is just…. Top notch. From a top notch developer. Definitely worth supporting. =D original review Well, we LOVE the first Space Grunts and have been an OrangePixel fan since the original Meganoid…. So it was kind of a no-brainer that we were going to love this sequel… It also helps that we’ve been diving into more card battlers as of late. We really wasn’t sure how OP was going to outdo the original Space Grunts, but the randomness of your options that you have here is a HUGE draw for us. Especially after falling into the Dead Cells hole this past year (loving the randomness of the weapons there and loving how it makes you alter your approach multiple times throughout each game has really made us appreciate this in other games as well). So- instead of running around a map trying to save ammo and hoping that you can collect enough specific ammo and upgrades to take on the more difficult late-game enemies, you’re given a limit of 52 cards to hold and can only have 4-5 randomly chosen cards in your hand to use. While some cards buff your next attack, others give you more control over what you can have in your hand for the next 2-4 attacks (depending on how strong the cards you’ve picked up are and the enemies you get pinned by or you decide to attack), sometimes you get stuck having to search for buffing cards because not a lot of powerful attack cards have dropped in the dungeons or you couldn’t find that blue card or breakable wall to gain access to the armory type rooms. Sometimes you find the breakable wall and don’t have a bomb to place against it, or are worried a large bomb might damage too many of the cards behind it and don’t want to go searching for a screwdriver to try and fix them all…. It’s a game that forces you into some situations and lets you stumble into others. The addition of the challenges is a huge plus too – going up against a swarm of spiders or playing with no tech or no shields – there’s 8 different challenges that add a ton of replay value to the game… Especially for those players who beat the main campaign and want something more. We really don’t understand the negative reviews… Unless they just wanted something completely different or didn’t read anything at all about the game. The many ways you can approach this game is only limited by how willing and imaginative you are while experimenting and adapting to the many different situations this game will throw at you. If you’re looking for that in a game, this offers it -in spades. We think it has a very good chance of becoming our favorite OrangePixel game. Thank you to the dev for taking the time and creativity into making this sequel. It’s top notch, absolutely amazing. Thank you!!


Is there a point? We walk around. Pick things up. A fight? Fight a box. Fight another box. Only fixing and healing. Gotta run away from this box or waste cards? Why can’t we shuffle the cards or something? Captain’s log: mumble pointless. Fight stuffed animals. More stuffed animals. Fight them. The same cards. Another box. Walk around. A fight? Some junk. Fight the junk? O.K. Get nothing and waste cards. Escape the level. Choose prize. Can’t hurt self! New level. Place bomb to kill stuffed animals. Hurt self very badly! Prize lies! Fight another box. Fight some junk. Cards full. Fight stuffed animal. The same cards. Another. Fight a box. Cards full. Use bomb to blow up some boxes and junk but get clear this time. Escape level. Choose prize doesn’t matter only lies. New level. Walk around. Fight a box. Cards full. Fight a box. Cards full. Fight some junk. Cards full. Walk around. Fight a box. Fight a stuffed animal. Play a card. Play a card. Die. Have no idea why that happened. Leaderboard. Play again? Write a review. We saw another review with an actual developer response so we wrote you a poem about how we felt when playing. We’re not trying to be mean. We’re trying to give you a sense of what’s not quite right. There are mechanics with potential in there for sure but we don’t feel like we’re doing anything or have any choice as a player. The maps are styled nice, we like the look and effects, but you figure out pretty quick the pattern/feel of the procedural generation. There seems to be a decent variety of cards but its too easy to get a bunch of useless ones, repeatedly. After a few maps we wonder why we’re doing this. Where am we going? Is this like an art thing where you’re performing a roguelike as a digital performance piece and the point is to appreciate that and not have a game? That’s not a joke either. We’re genuinely confused. We can imagine that as a real thing so we wonder if this is it. Anyway, please don’t be discouraged. You’ve got some skills and ideas. Other people seem to love it. Maybe we’re just a freak. Lol!


Every single time you open the app it completely resets the tutorials. Doesn’t matter if you’re on level 5, you’re forced to re-read every single one. There’s no option to disable them.


The reason we want a refund is not that we hated or didnt enjoy but we wasnt the one to buy it our little brother was bored to we told to get a game off the AppStore that was for free saw him downloading a game so we thought nothing of it at the time but just to make sure once he was off the phone we grabbed and checked and there it was 3.99. Again Im not saying you dont have to refund because of the law and whatnot but we would be so grateful if you could refund us our money.


The game is entertaining and well worth the value once fixed. The card based aspect is an interesting take on rogue likes without losing the fun of exploring unique levels over and over. We have only had for two days but am stuck on one level that will crash over and over, even after reboots. We have faith that the developer will remedy quickly and have only taken one star off an otherwise perfect score.


Id you play games on your phone or iPad this is a MUST HAVE. The developer has updated this numerous times and the labor of love shows! Support him today!


This game is awesome. We got it yesterday and have played a few levels in and its awesome! We have come across a problem with saving our game though. We cant find any way to manually save, and if we swipe the app off of our phone, all of our progress is lost. Is there anyway to save our game so thats can go back to it later? Other that that, its a great with a cool method of combat!!!


We love the gameplay, and anyone familiar with Slay the Spire will find this to be a nice, distinct style of play. Love the swipe to move option. The one issue is that we occasionally find the app crashes in the middle of combat. To the dev: If theres a debug output or something we could supply Id be happy to do that.


Wish it had been try then buy. Turn based rogue likes are usually our thing. We also like card games like slay the spire and void tyrant. This didnt do it for us. You cant cycle your deck so it didnt seem that strategic. Meh.


Keycard bug was fixed along with others we were experiencing. Dev responded to us and fixed the issue really fast! Love the game and the support from the dev. 5 stars for sure!!


This game looked like a whole lot of fun, but it is just not. We cant really put our finger on why, but its boring. We were done with it after about 30 minutes. We hope it gets that fun factor added in sometime soon and we can revisit and enjoy it.


We never played the original Space Grunts but SG2 does a great job of mixing up quick card based combat and rogue-lite mechanics. Game is snappy and responsive, pixel graphics are good, and gameplay is pretty addictive. Definitely recommend for the price.


With swipe control added, this is the game of the year for us :D.


The game was not fun. It was awful. Terrible game mechanics. No story. The low number of reviews should have been a signal for us to wait, but we made an impulsive purchase based on its 3rd place rank in Card games. Ranks can be meaningless. We blame myself for not taking 15 seconds to scrutinize the game. Lesson learned.


Another fantastic game! Pascal is one of the few developers we would buy anything from. Our whole perspective on rogue-like/shooters/perma-death was changed with his games. Heroes Of Loot & Sir Questionaire are amongst some of our all time favorites, games that we still play and have remained on our device, which is remarkable in itself … As we constantly buy/try/play/download/delete…. We’ve always found Pascals games to be so well developed! They play so effortlessly, with controls that have been tweaked to perfection. The file size is always so compact, we just dont know how he pulls it off:) Another really impressive thing is just how interactive he is with players, always ready to answer questions or offer advice. He genuinely wants feedback and just seems to want to offer the best experience for the player and make his games the best possible version. Its not everyday you happen upon such a passionate and talented developer, its just very much noticed and appreciated by me:)


Not sure why a reviewer thought it played slow. It plays at whatever speed you play it at. This is a great sequel. Very glad they made it!


This is an excellent and pretty original roguelike. The fast paced but still turn based combat is really cool, and the card play mechanic makes for an interesting twist. Im sure we will be spending a lot of time with this one.

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