Trixibrix – Westbits

Trixibrix

Trixibrix

Experience one of the top-rated Free games on the App Store, Trixibrix! Developed by the innovative team at Niklas Westberg, this Casual game provides a unique gaming experience like no other. With a content rating of 4+, it’s perfect for a wide range of players. Since its initial release on 25th January 2013, the game has seen numerous updates, with the latest version launched on 31st March 2017.

Are you a fan of Casual, games? Then Trixibrix is right up your alley! You won’t be able to resist its appeal.

User Ratings of Trixibrix

Over 21 players have rated Trixibrix. Join them and share your thoughts!

How Much Does Trixibrix Cost?

Good news! You can download Trixibrix on your iOS device absolutely free!

Trixibrix Release Date

Eager to know when Trixibrix first graced the App Store? It was launched on 25th January 2013.

When Was Trixibrix Last Updated?

The latest version of Trixibrix was updated on 31st March 2017, ensuring a more enjoyable gaming experience for all players.

Where Can I Download Trixibrix?

To get started with Trixibrix, head over to the official Apple App Store.

DOWNLOAD FROM APP STORE.

A Glimpse into Trixibrix

Amazing combination of brick breaking and side scrolling gameplay with simple and super responsive controls.

Best in class ball physics and beautiful smooth graphics with true motion blur.

Challenge your friends on the great leader board powered by Game Center.

Enjoy the beautifully crafted endless level and incredible long lasting fun.

What’s New in the Latest Update?

Find out what’s new in the latest version of Trixibrix updated on 31st March 2017:

This app has been updated by Apple to display the Apple Watch app icon.

Bug fixes and performance improvements.

User Reviews on Trixibrix

Looking for more information? Read a comprehensive review of Trixibrix below:

Probably the best brick breaker on the store – at least we think so!


This is a great game. Well done.


The concept is genius! The execution, however, is highly flawed. The left wall should bounce the ball further to get it back into the action, and a settings section should be added so you could turn down the sensitivity and maybe turn it down. The game is still awesome and we would buy it in a heartbeat if you put it up on Steam.


This is a fun little brick breaker. It does lose steam quickly, as the brick patterns always appear in the same order. Still, its worth a try!


We love the side scrolling breakout idea but a few reasons we stopped playing: – All the assets (bar, ball, bricks, etc) and fonts are absolutely tiny on our 6s. They should be doubled in size. – The bar doesnt track 1:1 with the touch area. Its accelerated and that makes it unintuitive. If you map the bar to the width of the drag area it would greatly increase the feel. – The drag area seems huge. It takes up 1/3 of the screen.


This definitely reminds us of that game when we were a kid and they did a decent job. Definitely recommend.


The concept is unique and the game is fun. Can’t put it down.


We love this game! It is so much fun and we can play it for hours. Our one suggestion is it needs a pause button.


Very nice take on the brick breaking games, love the scrolling levels and the snow ball sound when we miss the ball.


We wish it had more bonuses, but still great fun.


Clean, crisp graphics (screenshots do not do it justice), and good old fashioned gameplay. Minimal power-ups and no IAPs means pure brick-breaking goodness. Reminds us of the good old days on the App Store; before every developer started trying to wring every last cent out of you.


This game is really fun to play when you’re waiting, or just hanging around. It’s very simple but really incredibly fun at the same time.


Most incredibly well thought out brick breaker game. Smooth graphics and simplicity in how game professes. Plenty for others to watch and learn from this one.


After having this game for a while, we notice it can use some changes. Needs to be more accurate/have less space on the bottom which does nothing for it/not start from the beginning each time and maybe more features to be fun like challenges/unlock-able areas/power ups. Now we like how it does not take up a lot of space, it’s easy to pick up and play and it has not intrusive ads or is constantly pestering us for a review. It also hasn’t gotten annoying yet. This game is pretty charming in its simplicity. It could have more potential, but it’s already not bad.


It’s an incredibly fun game and we wind up playing it for hours. It’s so unique with the bricks moving and switching up the patterns. An addition we would add is a pause button so you can restart a game, quit, or just pause to talk to someone. We feel slightly more antisocial than we would with other games when we play this game.


Would be a 5 STAR game if the score was moved away from the paddle. It’s distracting.


Love the game, just wish there were an option where we could adjust the sensitivity of the cursor.


This is a neat take on the old Breakout formula. The constantly-scrolling level is the big innovation here, eliminating the tedium of trying to hit that one last brick on a level. Controls are fluid and responsive, and the visuals, while extremely simple, are attractive enough. There are few bells or whistles, so don’t expect a million power-ups, boss battles, or any other stuff that’s grown onto these games since Arkanoid. Our biggest complaint is the lack of a mute button, but that’s simple enough to add in a later patch.


Fun, mindless game. Well done and a great version 1.0. We’re certain future updates will be great. Please allow users to cancel, and stay cancelled, "Game Center" login. It comes back to annoy you each time you start the game. We do not want to use Game Center.


… One of the most annoying things about this game is that the paddle does not follow your finger accurately. We would have much rather have seen it follow your finger with the same velocity and not lag then accelerate geometrically as you move your finger faster. A pause button would have also been nice when you have other things to do at the spur of the moment…


Awesome idea, poorly implemented: the thin line of your paddle is obscured from peripheral vision by the score, 1/2 of the screen is dead space (reminds us of the first iOS apps) and if you use the iPad Pro the cut motion is nauseating.


Played for a day or 2 & deleted. Needs more features. Gets repetitive way too fast. No way to turn off game volume when playing it in car & listening to podcasts via Bluetooth to car speakers (husband driving!), so can’t play game in car.


It’s a cool game, but we can’t play it if EVERY time we lose we have to start all the way from the beginning. We’ll never get past the heart! You need a save point. Also bonus bricks for extra balls/longer bar/magnetic bar… Etc. We’ll look into others until you guys fix this one.

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