Conquestia (Cross-Server War)

Conquestia (Cross-Server War)

Requirements: The top three alliances in the medals ranking for Kingdom War are eligible to register and take part in Conquestia. Registration is handled by the alliance leader or an elder.

Rules:

  1. During cross-server war, City Walls cannot be repaired automatically or manually.

  2. When City Wall stability reaches 0, the castle will be relocated nearby one’s base and enter a ceasefire mode.

  3. Castles in ceasefire mode cannot relocate again or engage in battle. City defenses will regenerate after a certain period of time, and once regenerated, the city can resume normal battle mode.

  4. When not in ceasefire mode, City Wall stability points will not automatically be restored.

  5. During Conquestia, players cannot relocate their castles. Castle can only be relocated to occupied territory and adjacent territory. Players also cannot join in non-Conquestia rally attacks.

Healing Spring Rules:

  1. In cross-server war, battles consume hero HP the same as they do on the World Map, and restoring lost HP requires spending Healing Spring Water.

  2. Healing Spring Water amount will restore during battles, and speed of restoration increases as Medicine Altar level goes up. Restoring water does not require spending medicine.

  3. When fighting gets fierce, if you think your Healing Spring can’t keep up with the demands of your heroes, you can also buy more Healing Spring Water directly by tapping on the plus sign above the Healing Spring.

Points Rules:

  1. Commanders can get points for fighting in Conquestia via the following methods: lowering the City Wall (Shield) pts of an enemy alliance member city or Conquestia building, lowering enemy hero and enemy catapult HP, killing enemy mercenaries, bringing an enemy’s City Wall pts to 0, and slaying wild monsters.

  2. At the end of each round, rewards will be sent to players based on their scores.

  3. At the end of each round, a certain point boost will be given to players based on winning or losing and individual performance. The winning side will receive a huge point boost. The top ten players in each alliance will also receive a point boost which increases with rank. Players whose cities did not get destroyed and forced to relocate will also receive a point boost.

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